Why catering to collectors is a bad idea

Collecting in this game simply means that you’re willing to participate in any content for the rewards and sometimes only for the sake of the rewards. This makes it so that when new stuff is launched collectors will swarm to that content regardless if they like it or not. We’ve seen what kind of an uproar the new gamemode Plunderstorm has made in the collecting community. There is a problem though. Huge majority of the players loves rewards.

If we were to please the collectors we should either; release content that they like or release content that doesn’t give out rewards. Both are problematic by nature and they’re pretty self-explanatory why. Only feasible solution is just to release content as it is. The collectors are going to play through it anyways. The dev team creativity shouldn’t be hindered by a vocal minority. I hope that devs won’t be listening to collectors with a priority, but still take some outlier complaints into consideration.

Thanks for coming to my thread.

2 Likes

I’m confused by what this means. Are you suggesting that they shouldn’t listen to feedback and adjust things after they release something?

Also, how does listening to collectors detract from anyone elses experience?

1 Like

Rikee here was upset about PvErs ruining Plunderstorm by killing themselves in the Stormwall and now has migrated here to complain about collectors because of it.

Praise be to the Stormwall.

26 Likes

…huh? There may be an insufferable amount of whining by WoW players literally any time something new comes out, but I hope you’re not suggesting that the devs should ignore feedback entirely.

Feedback as a whole should be listened to. I mean that the content regarding playstyle shouldn’t be held back. This includes stuff like PvP, PvE or more easy going content that doesn’t include combat.

With the recent example of Plunderstorm, people have complained a lot about the gamemode. Mostly replying with “I will just do it, so I can get over it” companied with “This gamemode sucks for collectors, forced PvP is exhausting/stressful”. On the top of that, people have started to grief the experience of others, by logging out to deny loot in order to harass people over who like the gamemode.

IF you actually had read my thread in Plunderstorm category, you’d know this isnt true. I’ve said many times that running into the storm is a viable strat. Please, read the post of the others and don’t assume.

You can go and check the OP again. The amount of people liking your post already is concerning. Nobody reads the posts here?

But Blizzard didn’t change anything because of those complaints, and they are not even suggesting anything be changed, so I’m not sure how that example is relevant to your point.

Also, COME ON, denying people loot isn’t harassment. That makes your whole argument sound silly.

lol. I see that. The silliest of all complaints.

1 Like

Not ignoring feedback. But releasing content based on what they feel creatively. Sometime it will be a hit or a miss. I’ve heard a lot negative feedback from collectors almost regardless of the content.

And I’m glad they didn’t. I just wanna enforce that mentality.

Gameplay sabotage… griefing the experience with intention. Well, we can disagree here.

You’re not fooling anyone.

I never complained about that…

Nah. You failed to kill them and allowed them to escape. Sounds like bad PVP on your part really.

6 Likes

This is nothing like people doing repetitive m+ content for great and titles and mounts. Nothing at all.

Regardless what it is, this isn’t the point of this thread.

Your entire thread is about a hypothetical that hasn’t happened, so I’m not really sure what the point of this thread is.

If anything, they have listened to PVP players by buffing the Plunder you get from kills and winning while ignoring the collectors.

1 Like

And I responded here:

Please, start reading if you’re on the forums lol

But for now on; stay on the topic, please.

Yes it is. The point is that I don’t want to see them changing the course. I don’t want to be in a position where everything has changed already and the course is set. That would suck.

I consider myself a collector. But I also have a niche playstyle.

I drifted into doing it because I wasn’t participating in 3-pillars content and collecting stuff from old content was something that could keep me entertained. There wasn’t really a moment where I suddenly decided to be a collector and at the time I didn’t realize there were things that had been removed and would be forever unobtainable so for a while my expectations grew a little out of sync with reality. It wasn’t really until the MoP cloak quest was removed that I felt confused and a bit annoyed (even though I never would have done the PvP part of that questline anyway even if it was left in).

Alas, now that collecting has become a bigger thing, I feel like more and more collectibles are being used by the devs as leverage to try to encourage participation in things I have no interest in doing. Not all of that feeling is fair (I notice some things I didn’t before but were always there, there are simply more collectibles in general now so yes, a few more are going to be locked behind things I don’t enjoy). It itches a bit.

I’m going to stick to what I enjoy doing. I will, from time to time, grumble about things I want to collect being locked behind content I’m not interested in doing.

There are easy win-win solutions to most of these points of friction. The question is whether the community wants win-win solutions or wants to fight itself.

5 Likes

I don’t think they are catering to collectors by introducing plunderstorm. The rewards are meant as an encouragement to participate in the event. If someone chooses to collect everything, that’s really on them and not Blizzard.

4 Likes

The reality is if collectors want the rewards, they will play the content. They might be happy about it, but they will be there.

1 Like