Why Cap AQ Raids?

Yea its not nice to call people idiots when they’re reading directly off a dev’s blue post, next time inform yourself before name calling. People come to the forums to discuss not to be harassed and badgered, that’s sad do better please.

Well there goes my raid spot. See y’all in SoD fresh

Yup, hoping the change is reverted as well. There was absolutely 0 reason to do this, especially since there are some teams that want to run 30-40 people (why they want to spread loot that thin to begin with is beyond me, but that was their choice).

Maybe they want AQ and eventually Naxx to be challenging and not just run over with 40 players? I don’t hate the change, I’ve found ZG pretty boring that the standard PUG is 15 people, it makes it completely brainless. Same deal with some of these 30+ BWL PUGs, as cool as it is to raid with your friends, I dont really enjoy the idea that the hardest content can just be stomped out by bringing 20 more players than its tuned for.

With the way it is now, its certainly not very challenging. We obliterated the place with 20-23 players during the PTR for AQ40. I feel like they’re making a huge mistake introducing a 25 man cap, especially since the casuals make up the majority of their playerbase.

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The hardest content in SOD isnt even 1/10 as hard of any retail raid. SOD isnt meant to be hard. Its part of classic and classic is a breeze.

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Rip. Hopefully they fix it. Doubt it.

Presumably, they should have the means to scale the difficulty from 20 all the way up to 40.

Plus, on some fights having less is actually better because there’s more room to drop ‘the bad puddles’.

Now they could make a flexible “Max Death Meter”; bring fewer people, and you get fewer retries. But that would be extra coding. And either it wasn’t working, they are overworked with HC, new HC, SoD, Classic Cata, Classic MoP, Era, Classic Anniversary, or Blizzard’s dev team has trouble seeing the leaf on the tree in the forest in the rainforest; meaning they just straight up never thought to make it flexible.

I would have set it to be for each player in your group you get 1.5 times as many tries. Meaning 20 players would net you 30 deaths, 21 would net you 32; the result would be rounded up. 40 would get you 60 deaths. - That seems like a lot, but remember a full wipe leaves you with only 20 allowed deaths.

It’d be great if they’d actually come to the forums to discuss these things instead of forcing us to use a Nahtzee’s (for some reason the real word is censored here) website to get any engagement from them.

This or using x.

SoD is supposed to be a very casual experience even with hardmodes. Running a bench for MC was not fun and thats how we lost people. We got some people back with BWL and most nights we would have over 25 people and we still had more than enough loot with people rolling offspec or some stuff getting DE’d.

I hope this gets reverted because making people volunteer to sit so they can pug isn’t fun.

Someone brought up the death meter. Having more than 25 people would actually make it more difficult to deal with this mechanic but that would be the risk with this extra difficulty mode. You’re making the fights easier but individual mistakes would be punished more because everyone would need to pull their weight. I still think it shouldn’t matter.

If blizz is worried that rosters of 30 people coming in and their lower performing players are getting killed and forcing the entire raid to miss out on loot; they’ve kind of already solved that by making it so player power isn’t locked behind these hard modes. It’s already been stated that they will be cosmetics and mounts. Extra loot will already be dropping.

I don’t understand their logic.

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Yep, just disable “hard modes” and all the extra loots for 21+, and let casuals do stardard loot only. I honestly don’t enjoy the challenge modes anyway, just makes raid take longer.

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I agree idk why they made the change. No one ever complained about it.

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Inappropriate plus braindead take

We set a goal of 25 to have a built in bench some weeks we have 20 and some weeks we are closer to 30. Benching people isn’t fun for anyone and being forced to do it really sucks.

Rip to the people that get cut

Yeah. Probably lose more if you have to bench

agreed. We have a lot of casual guildies that we love and now we’re having to trim the roster and bench people due to this after having our guild run as 20-40 for the past 2 raids.

If it’s a concern of difficulty, flex the boss’s health pools and damage but don’t cap players after you’ve had a working algorithm.

I don’t know why they would have given us flex raiding in the first place if they were actually concerned about everyone playing at the same difficulty level.

Legit feels like they just arbitrarily decided to make this guild-shattering change with zero thought to the impact it would have. They set the precedent for 40-man flex, guilds recruited their roster up, have been playing together for weeks and grown close to their new friends, and now we are told we have to do layoffs as a bullet point in patch notes with zero communication or explanation.

funny change indeed. makes no sense. not unless they’re seeing a trend of more “hardcore” for lack of a better term gravitate towards other means of a carrot on a stick. Because frankly, nothing matters in SoD anymore. Everyone has the same gear same everything. Only thing is maybe R13-14 and scarab lord. But even, meh.