Why can't we STOP leveling? what's the point?

Title. What’s the point of the meaningless leveling grind? Every expansion, +10 levels, what is this for?

26 Likes

if you have a big problem with leveling your in the wrong genre.

80 Likes

Because a lot of us that play like leveling.

73 Likes

Not meaningless to me.

Been doing it for 16 years.

It’s part of the game.

Perhaps a different game would suit you better OP?

36 Likes

OP plays an MMORPG and is confused on why leveling exists.

:dracthyr_tea:

42 Likes

Those are a lot of letters to remember what they stand for. Anyone could get confused.

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We can’t stop leveling because Blizzard hates player options. I have thought for a long time that there should have been a way of skipping leveling for people who had done too much of it and are sick of it.

why play at all?

I logged in today, give me a full set of 645 gears at creation so i can just say how bored i am with nothing to do

14 Likes

Leveling has always been a thing even before computer games and probably stems from tabletop games where you start as a player character and through adventuring accumulate experience. So, to show that a character has gained that experience they increase levels over a non-player character.

That said while I agree why does it always have to be ten levels (even though one expansion it was only five) or why not just new content with no new levels, what eventually happens is a level squish or stat squish because our damage and health get out of hand. One of the reasons I left the game a year into Cataclysm and didn’t come back until Shadowlands, was because they buffed our damage and health to ten times what they had during Wrath of the Lich King.

Dragon Flight, again another expansion about dragons, we buff our damage and health again to unheard of levels and even higher during The War Within. I shouldn’t need seven million health as a DPS or doing up to two million damage on a hit and NPCs needing that much health or doing ungodly damage. Just leave the health and damage lower on players and NPCs alike keeps us from needing to do a statistic squash like upcoming Midnight (from what I heard).

But I get the psychology, people want to see big numbers.

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I do wish I didn’t get weaker as I went from 71 to 80. I’d remove scaling before leveling.

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yeah its ultra lame, thats why i made an army of level 10/11 twink alts to feel uber op broken fast. Its so fun crushing time walkers with a hyped up super character zooming

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Siren isle is max level 80. with new content, so the OP has a point, leveling is not required for new content, however , it does make the need for new gear, which is the point of grinding. On the other hand, wow could make 700 gear for level 80 we grind for as well.

Sorry i am flip-flopping a bit today.

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I am ok when I’m max level and new quests/objectives come out, I don’t “need” to feel leveling at that point, however I do love leveling overall. I like the ding and getting to the next level, and I’ve leveled a lot of alts and still love leveling new ones. I like that feeling of progression and I’d be bummed if it ever went away.

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I would be worried about how many more bots will zerg across azeroth if we didn’t have a leveling system. :robot::sweat_drops:

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Two main reasons.

First is the “it’s an RPG” aspect that people have already brought up.

Second is that bumping up the levels acts as a gear reset, which is important because WoW combat breaks down a LOT when you get too many stats, which means that if you want to continue the treadmill of getting gear to become more powerful, you have to reset that treadmill occasionally.

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I have to say that is one thing I agree with when leveling a character in content that uses scaling. Because we are leveling so fast our gear that we acquire isn’t keeping up or replacing gear that we have in every slot, so around the x6-x9 level we statistically are much weaker than a x1-x5 character.

Currently, most of my characters are wearing the tier sets from Dragon Flight and end up level eighty without upgrading most pieces, even my main originally made it to max level while not upgrading a single piece because the tier set bonus rocked. Having leveled thirty-one level eighty characters of thirty-seven seventies before my account time expired yesterday at two-pm eastern.

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That “it’s an RPG” concept no longer applies when you can pay $$$ to skip the process, it makes it meaningless

Second, the gear reset argument is silly. They THROW gear at you for free constantly. It makes no sense. Some people have 50 lvl 80s, that’s insanity

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im at 61 80s :frowning: and i hardly play

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It’s not as important as the second part, but like others said, “dinging” in WoW is iconic.

I mean ideally with a gear reset you should get a TON of gear. Can’t reset your gear if you don’t have any gear to replace it with.

But the point of a gear reset is to basically go from ~30-40% Haste/Crit/Whatever back to 5-10% of each at the start of expansion so gearing through the tiers allows us to reach 30-40% crit/haste/whatever by the end of the expansion since that’s what keeps gearing “feeling” good.

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I’d have more 80’s then the 31 I do have of 37 characters if I didn’t focus on gearing up 7 characters a week to open great vault slots. Before I started doing that in season 4 of Dragon Flight, I felt like I had more fun, and in S4 I was gearing up 24 characters to champion, unlike hero this expansion.

1 Like