"Why can't we attract new players to stay and play WoW?"

I mean it’s FAR from only that, but I imagine time-gating stuff certainly doesn’t help.

New players don’t want to commit to major time sinks e.g. Covantans & Torgast especially if they don’t feel rewarded for their time.

People want a life outside of video games.

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It is the year 2022. New players want to play realistic graphics games like God of War and Elden Rings.

They dont want to play a game in 2022 using 2d pixels for your outfits and weapon.

Its all about graphics for me

While FOMO items are not the reason they can be torn in the eye for someone who gets into the game and spends more then couple of year. I think mostly why wow is not new player friendly is type of content.

For example ESO when you do a old zone, you get a gear that scales with you. and you get skill points to invest. You can do it on alts as well. But eventually you will collect them all and ofc you will be looking for more content.

For me goal is to get good gear, and wow has only 3 ways to get best gear, and that is high end content. Now with DF professions revamp, we will be able to focus on crafting and craft a gear that is between heroic and normal but you will have to run hardest content to get it.

But let’s hope it get’s better down the line with cross faction guilds, and hope they move away from FOMO content, make professions even better then DF so people don’t have to run mythic to craft mythic. You know reward people really good for any type of content they are dedicated to.

agree time today is more valuable, the attention spam of current generation is extremely low.

“If i try 2 times and i can’t get what i want i quit”, “if i work 2 years in this job and i dont get promotion i quit and move to somewhere else”

these ideas resonate in the game directly, if i do this dungeon so many times and i don’t get items, why play?

if i can’t kill this boss… time to move to something else where IT IS actually fun to play. god of war as an example. play a first-person shooting game, where i can just log in, play few games, log off, i had good time with my friends, and left with a good note.

developers have grown old with the game, because is their job, they started to play the game when they were young and fun, today they are so out of touch with the current generation playing. 18 yrs gap is huge! streamers/youtuber don’t count they just read the blue post or do reaction of other streamers again they live from recording videos regarding the outcome they get views.

example PVP in wow is horrible!!! no matter how much you try if a player already got max rate in solo, or in 2v2 with meta classes you will never see him play that category again to keep the rate, but in the meantime got max gear and will kill everyone else so easy in any of the other categories like BGs or 3v3… without really losing his rate. so how to bring players to the game? you don’t! you do tournaments and let pro-players bring the revenew.

Are you sure you’re not making excuses for the game you prefer here?

I think having 18 years of established servers causes people to always feel left behind. On top of that everything is irrelevant up to dragonflight now. The world is boring with nothing to do in it once that expansion is over, idk

Tbh its prob the same reason people dont want to play or learn LoL.
They are worried about the hyper toxic and unforgiving community.

Over the past few years WoW has fast tracked itself as having a community worse than, or on par with LoL.

You forgetting the heirloom esk earring that came with a pre order and that pre order is no longer available?

It’s funny because most people think about something like setting up a UI and just groan. I love to do it. But I know plenty of people who can’t be bothered.

There are so many more factors that go into why people dont keep up with MMOs

But like always a handful of people out of the total player base use the forums get super negative and suddenly think they know better

WoW is either extremely behind in popular features from other MMORPGs, not just XIV, or are flat out missing some of the most popular ones.

MMOs are an escapist genre more than most, and out transmog system being horridly outdated with paint on textures and a massive lack of HD “basic” armors, housing just not existing, and end game getting more and more difficult to cater to competetive mindsets has just slaughtered the enticement of a very large portion of the MMORPG playerbase.

You take one step onto a convention floor and you see art and cosplay of XIV, but there’s barely anything to do with Warcraft lately, as the “casual” player - the guy who logs in for an adventure - just hasn’t for a very long time now. There just hasn’t been anything for them to do that’s wholly social, nor is there proper progression curves for “bad” players… which makes up the majority of people who play for these reasons.

Limited time items are annoying, but XIV has them, I own a few of them so don’t tell me they don’t exist. What is annoying is my friends refusing to come back because they’d rather be decorating their house and attending fun parties (on non-RP servers) and just hanging out with folks than chasing IO scores or getting harassed in a raid due to the lack of ToU enforcement. And frankly, there’s been several nights I regret helping out with runs here because I could have been at that social event, instead of stressing myself out over if I’m performing well enough or not to be doing 20s or something.

At least Dragonflight has world content, but after people get a taste of what MMORPGs can actually bring, unless you care about competitive progression, you ain’t coming back to a game missing features with outdated design where you have to fight over if you can have a hair colour or not, or wonder if you’ll get a hairstyle in the next 5 years or not.

The systems in WOW promote exploitation of fellow players instead of cooperation. If players don’t do certain dps numbers kick/replace. Exclude players from groups if their raiderio numbers aren’t the highest and so on. None of my real life friends will even discuss returning to WOW. We play other games that allow us to enjoy each others company as well as participate at a decent level–even if that level is not the highest in the game.

I love my hunter challenger set and my rhok’shalla bow, mmmmm gatekeeping so tastey. =)

The players have also turned the game into a toxic environment.

Yes, because I’m critical of the game when it’s warranted, in either this, or another thread I aptly called out the FF14 community, but I was fair enough with it to say it’s not a pandemic of sorts specific to that game and that WoW has an overbearing fanbase as well who is equally as toxic given the right stimuli.

if new players are so concerned about stuff they can’t get that they quit instead of getting all the things they can get, they wouldn’t stick around anyway. What a piss poor attitude to bring to a new game.

Classic to lichking was the golden days…sadly i caught the tail end(give or take 3-4 months before cata). But it was still the best.

For the jaded-part you have to thank the developers and their unprofessional decisions. Currently DF looks like what WoW is supposed to be after Legion. It’s just sad it took them over five years to get a point, while it was very clear after BfA how players wanted to play the game. And even then, they could have pulled the “ripcord” any given moment during SL. It just came too late, because pride is a toxic mistress which demands you to stay put instead swallowing the bitter pill.

I’m pretty sure the poster got reported and banned.