They have a disadvantage on the first fight if there recklessness is still on cd from the previous game.
3 ele shamans can stop any addvance at bs in the beginning
1* ele shaman can stop any advance.
Not against a sea of brown.
What in the world are you talking about? It’s about 50-50 for me. Or just premade and win pretty much every time.
Some obvious and some not so obvious factors that result in AB wins:
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Healers, does your pug have them. People take about shaman, but in most PuG games I have lost, it’s because alli has 2+ holy paladins waking around healing in T2 gear. Bubble healing and bubble interrupting caps are incredibly useful in AB. Ret is just not as useful in AB as holy in my opinion, due to the wide open spaces makes them more susceptible to being kited than, say , fighting in the bases in wsg
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Hunters, does your side have them and are they invested in winning? Hunters can see more than half the mini map with track humanoids running. I do not have to be at a node to call incs, I can be fighting at south side of bs and spot 2 alli going to lm on the minimap and call it out. If your side has at least 2 hunters who are keeping a sharp eye on the little humanoid dots on the minimap, that is a huge advantage
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A focus on flag cap interrupting and gy harassing. This seems to be a bit of a lost art. A LOT of players run to a node being attacked and look for the closest target to deeps. They should be not only looking at who is trying to cap, but who is furthest along trying to cap (if multiple people are trying to cap). Same thing with gy harassing. If a player is running to enemy gy when attacking a flag and putting down snares and cc’ing people as they spawn, that player is usually going to have a poor K:D ratio. They will be getting gibbed by like 5-8 people re-spawning right on top of them. And too many players don’t want a bad K:D ratio, so they don’t gy harass. But gy harassment is what results in caps
Those are my big 3. Sometimes alli pugs have them, sometimes horde does. Sometimes both do. I tend to see horde win more in AB, and in my experience horde continue to try all the way up to the loss scoreboard. Whereas often I see alliance pugs seem to give up once horde has the 3/2 lm+bs+farm triangle, and only send the same 4-5 people to a single node at a time. This seems to be a cultural thing within the faction
Pugs are fighting pugs now? Interesting.
Yeah, just dont queue up on Tues, Wed, Thur. lol
Fri, Sat, Sun, Mon are good days to queue up and you wont see that many premades.