Why Can't I Just Do What I Want in This Game Anymore? Not Having Fun

I logged on today, did not get the quest to start the quest line to get the Shroud of Resolve. Apparently I have to do the Nazjatar quests, and I don’t have the quest from Greymane, the Wolf’s Offensive, so now I have to figure out how to unlock that, so maybe then afterward I will get to PvP? Because I assume not having this cloak is going to make me useless in PvP eventually. (I hope that I am wrong about that.)

This is not me hating the lore or the storyline or what’s going on with Sylvanna’s or whatever. I’ve been playing since around 2008 and I’ve NEVER paid attention to the lore. I just want to do BG’s and arenas, and the way you’re designing the game is making it increasingly difficult for me to just log on and do what I want. I have a full time job like many other people playing, and I don’t want to go home and spend hours and hours questing, I want to PvP.

The game existed for years in a fashion that made it so that PvP was complete in unto itself and all you had to do was arena/BGs to get the gear to be relevant. You never had to spend HOURS and HOURS in a raid or doing questlines or other things that are boring to me.

I understand alot of people don’t want to have people getting gear from random BGs, which are easy, and then going to raid with it. Why not just bring back resilience and hit rating? What was the problem with those stats? It made it so that full raid gear was dogcrap useless in arena, and vice versa, no matter what ilevel or how good it was.

(As an aside: I also really wanted to make a nightborne or a vulpera but there is no way I’m spending that many hours questing to unlock them. So I’m just playing a ‘classic’ race I guess…)

If I can’t just do what I want in this game, I’ll just go back to classic and when people stop playing it I’ll unsub. I love this game but I’m playing it to have fun, not ‘grind’ in ways that are not enjoyable to me. I don’t mind grinding if it’s fun, I have always had fun trying to win games in arena or just spam queueing BGs. I just am not interesting in endless hours and hours of questing, lore, or PvE.

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Actually, you can still do whatever you want. For example, I don’t do most of the current stuff because I simply don’t want to, I find other things to do. You want to get good in pvp? Work for the gear. Just like in real life. Want to be rich? Study hard and put in the effort

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Very interesting, very interesting indeed.

Same. Overly upset that I can’t equip leather or mail armor and a two handed sword and go to pound town on my warlock. Stuck as some dumb finger wiggling spell caster. Ugh!

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Dawg you can quite literally do whatever you want. Doesn’t mean there isn’t going to be prerequisites to some things, as there very well should be. Doesn’t make any sense whatsoever to be able to skip to some random point after or 75% through the war campaign without having done the rest first. It doesn’t make any sense in universe or out of universe for that matter. I don’t grind anything, I just do what I find fun. Does that mean I won’t be cutting edge top tier raiding material? Yup, for sure, but that’s exactly how it should be. Nothing gets handed to you for free, and it never should be.

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In what part of what I said implied I don’t want to work? I said I don’t mind grinding. But I want it to be fun. This game is not pure work for me. I already have a job I don’t need another one. I don’t have any interest in questing or lore.

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I think the OP’s point is that formerly one could PvP for PvP rewards and now the gear chase is based on PvE.

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Okay, then unsub and play something else? I already explained there’s perfectly sensible reasons for those prerequisites. If you don’t like questing you honestly should have never picked up wow in the first place, they’re not about to abandon a cornerstone WoW feature that millions of players enjoy because some random dude on the forums chose the wrong game to play. You pick the games you like to play, don’t expect the game to change for you.

Gear has always been majority PvE driven, again that’s just how WoW is. Doesn’t mean there’s not plenty of PvP rewards too, gear and ranking rewards included.

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It’s not a cornerstone WoW feature. For years I could ignore the questlines and just do what I wanted. Now it’s like the game is making you play through the lore even if you dont want to.

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If that’s the case, valid complaint. PvP should reward PvP gear. Although, the legendaries were always sought out by PvPers, as well.

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You say you only like queuing battlegrounds and arena and avoid questing and pve content. Then you threaten to go back to classic wow :grinning::joy:

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Well getting rid of the vendors was an asinine idea.

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Yup. I agree.

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I don’t think you’ve ever played classic. In what part of it do I have to keep track of endless questlines to get a legendary cloak that’s basically required as a part of my character?

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But…PvP does reward gear. It’s just that it’s gear in general, not special PvE or PvP gear, which is how it always should have been in the first place. Shouldn’t need to manage two different sets, I want my progress in PvP to benefit me in PvE as well as PvE to benefit me in PvP, otherwise it feels like a massive amount of time wasted.

From icy veins…:

lthough, strictly speaking, there is PvP gear in World of Warcraft, the only way it differs from PvE gear is in name and appearance. This is because there no longer are “PvP stats” (like the Resilience of long ago), and all items, be they PvE and PvP, have essentially the same kind of stats on them (your spec’s primary stat and a combination of secondary stats). This means that even if you obtained all your character’s gear through dungeons and raids, you can be just as efficient and competitive in PvP as someone who has obtained their gear through PvP-oriented means.

There exists a variety of ways to obtain “PvE” gear in World of Warcraft, all of which is beyond the scope of this guide. Instead, we will focus on explaining the ways in which you obtain PvP gear.

There are several ways of obtaining PvP gear, but they can be divided in two categories: directly through completing PvP content and indirectly, through Conquest Points (which are also awarded for doing PvP content, as explained below).

2.1.

Through PvP Content

  • At the end of each Arena match, there is a chance to receive a piece of gear. The item level of this item is based on your Arena Rating.
  • After you win a Rated Battleground or win your first Battleground of the day, you will get a piece of gear.

2.2.

Conquest Points

Aside from the items you will sometimes receive at the end of your Arena matches or Battlegrounds, you can also receive items through the Conquest Point system.

Essentially, you earn Conquest Points by doing various forms of PvP. You can always see, when queuing for PvP, what the Conquest Point reward is. That said, you only receive Conquest Points if you win, and for non-rated content, you will only receive Conquest Points on the first win of the day. Rated PvP content will continue to reward Conquest Points with each win. There is another, less common means of obtaining some Conquest Points, explained below.

Enjoy queuing your arena and random battlegrounds in classic and somehow avoiding pve content to gear

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You cannot use a PvP neck right now because of the Heart of Azeroth.

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The problem with pvp vendors is it encourages a metric crap-Ton of bottting to farm easily acquired high level gear.

Not to mention everyone figuring out the best way to gear fresh max level toons and alts is through farting about in mindless battleground pvp.

Yeah…like wut. Not to mention ops point, despite being moot for the plethora of reasons I already outlined (entirely sensical prerequisites, etc), is also a moot point because he could log in and queue up for a BG right now. He’s not forced to grind whatever PvE content like he claims, he just wants the vey best PvE year but not to have to work for it via PvE, which is obviously bogus. Again, you gotta put in the work if you want the rewards. If you don’t wanna do that content don’t do it and just go queue for PvP, that’s the entire point of the PvP scaling system:

PvP scaling is a PvP game mechanic introduced with Battle for Azeroth. It adjusts the damage dealt to enemy players as well as healing to friendly players while engaged in PvP combat to partially compensate for gear item level differences between players. It is only applied to players between levels 110 to 120 and is intended to reduce the power gains acquired from gear in PvP, but not completely negate it.[1]

It is applied in all PvP activities such as world PvP, arenas, battlegrounds and duels.

In-depth explanations

When player A deals damage to player B, the game server adjusts the damage dealt by a coefficient computed from player A character level, player A equipment item level, player B character level and player B equipment item level.

If player A and player B are both level 120 and have exactly the same item level in every equipment slot, then the scaling coefficient is 1 and no scaling occurs.

Otherwise, damage scaling will occur and player A will see unscaled damage in his combat log whereas player B will see the scaled damage in his combat log.

The scaling coefficient can be determined by dividing the damage seen by player B by the damage seen by player A.

Scaling applies equally to all sources of damage including auto-attack, class abilities, consumables and trinkets.

Example
Player A is a veteran, well-geared level 120 character and player B has just hit 120 and barely has any gear.

Player A casts Fireball on player B and sees 10000 damage on his screen and combat log.

Player B sees on his screen and combat log that this Fireball has actually dealt 8000 damage to him.

Player B health is reduced by 8000 and we can deduce the scaling coefficient of player A against player B is SA/B = 8000 / 10000 = 0.8

Scaling coefficient of player B against player A will be the inverse: SB/A = 1 / SA/B = 1 / 0.8 = 1.25

Player B then retaliates with his own Fireball which only deals 6000 damage. Player A will actually take 7500 damage: 6000 x SB/A = 6000 x 1.25 = 7500

What is with you guys? It’s like your thinking doesn’t extend beyond “Hurr durr, questing good, OP bad.” I’m not saying they should take questing out of the game or that it is not important. I’m saying that a certain way of playing is being removed from the game entirely with this patch. You cannot equip a PvP neck because the Heart of Azeroth is so powerful that it would gimp you too much. This is whole new level of requiring you to PvE in order to PvP. This has never happened in any expansion. Not to this extent.

Atheenia your point is moot because I literally cannot equip a PvP neck because of the direction the game is going in right now.

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Erm, yeah, this is totally missing the forest for the trees though. There’s tons of ways to level up your neck solely by PvP activities. Bonus arena/BGs, wPvP, caches, PvP islands, the list goes on. You’re making a mountain out of a molehill trying to argue there’s an issue here when we’ve clearly outlined there isn’t for xyz reasons. There are absolutely legit complaints about BFA, but this definitely isn’t one of them.

Furthermore, they don’t owe you anything either way. Simply unsub until the game is in a state more preferable to you. Problem solved.