To me, this is still grinding the same content. It’s like solving the Tuesday crossword puzzle in the newpaper, but the puzzle never changes.
It’s just a different flavor of boring.
I’d rather 1% mount droprates be 3-5%. I rather like the current loot system despite its flaws. I want the Great Vault to come back in 10.x, albeit some tweaks (such as a re-roll) or "Spend 12 tokens and generate a new Great Vault selection.
2 weeks of nothing you want? → Redeem 12 GV tokens → Here’s 9 items to pick from, all max level, all based on your current week’s vault. (You can still pick 6 tokens.)
except you need 30 boss kills for 1 then 20 more boss kills, and then 10 more boss kills, and if you think you can kill a boss more than one time per week to get more kills in, I have a bridge to sell you. This is time-gated.
Most MMO also don’t have you only able to try 1/week on the thing you want doing content that takes multiple hours only for a slim chance to get the gear you want.
I remember running heroic dungeons before Korthia dropped and going 2 full runs without a single item upgrade because it kept dropping singular staffs for me, instead of trinkets which is what i needed to upgrade (had raid staff at the time on that toon)
This, bliz uses this bloated design to hide hugely increased grind with the same or less content
They basically built a ton of rep grinds into our power progression where before this bliz team took over rep grinds were never tied to power like this, so they were optional
This is due to cash shop revenue being pursued through grind as a metric
We already have a bunch of people spending tons of $$$$ on WoW tokens to buy loot funnels thus bypassing the crazy grind. It’s pretty much a “premium” service these terrible f2p games have just with extra steps.
Anyone else not willing to spend that money is SoL and has to grind for months for BiS.