Why can't gearing be simple and not RNG based?

You know, vendor and currency system. Kill X bosses in X difficulty = piece of gear.

It could be done in a way that makes it so it isn’t TOO quick to gear, but quick enough.

No loot drama.

I often miss the valor/justice point systems and even that needed improvements to include more slots.

Dungeons could drop tokens where Heroic drops twice as many as normal for a certain ilvl of gear - working out to 1 piece of gear per roughly 3 dungeons if you do heroic, 6 for normal.

Mythic dungeons could drop respective gear for a different token then normal/heroic that could be “upgraded” by an extra token depending on what key lvl you completed up to 15

Raid bosses would just drop tokens based on level LFR/Normal/Heroic/Mythic so you could spend the currency on proper gear, with an upgrade system so you could upgrade any item to a higher difficulty for tokens of the higher difficulty

A system where it might take you roughly 2 months/8 weeks of raiding to get a full set of gear, longer if you aren’t full clearing weekly.

People feeling like they know what to save up for, people seeing a goal, people feeling like they aren’t being screwed over by RNG/loot systems with master loot/ninja looters etc

Never dealing with loot dropping in groups nobody can use/benefit from

A straight path to gearing your other specs without trying to do “off spec” roles against people who still need X item as “main spec” etc

A path to transmog collection

Why can’t WoW just be straight forward and non-stressful?

You could even add X boss requirements to items like if you want people to buy certain tier tokens they have to down certain bosses to unlock them - similar to how rep vendors have different requirements to unlock different items so people can’t just instantly buy their tier gear

I wish, just once, WoW tried something new that would help people work toward their own goals without feeling like you have to rely on RNG and keep smashing your face until you finally get X item or give up caring/trying to get X item.

If you want to keep RNG items, keep it to unique things like mounts that could potentially drop off a boss or some unique tmog item

I been playing since 2009, the older I get, the more I realize that most stuff in WoW becomes just not worth my time to grind. Gear is a big one, why care to get every slot BiS when I am killing the same bosses weekly hoping RNG finally gives me that last piece or two? Now I clear a raid on Heroic then take a break until a new raid comes out, because in the end gear from a previous raid gets replaced anyway so it isn’t worth my time to farm week after week after week when it may NEVER drop…

14 Likes

Simple answer: cause then they’d have to actually design the game as good instead of relying overly on the stick and carrot design philosophy.

20 Likes

Go back to just valor, and jp imo. To avoid the gearing to quick prob, just have the cost of item set higher. Or like they used to do, have a limit to how much of that currency you could get in a week. Believe 1000 in a week was what it was in mop, if remembering correctly. Jp can’t remember at all, if it had a cap. Easier to keep up with also, instead of having tons of currencies to keep up with/ enema, cosmic flux, embers, cyphers, etc, etc.

4 Likes

Because if you recalculated the number of items you should average before obtaining the results you want, you are going to get a very large number. That very large number will not be 3, it will be something like when you raided Molten Bore and the druid gear dropped every time there was not a druid.

So maybe 16? I’m sure statistically we can work this out.

Otherwise this is just another thinly veiled argument for more loot to drop.

2 Likes

The issue is the “Loot chase” or “carrot on a stick model” only works for either those who push the highest content and want even that 1% increase, or the no lifers.

I used to be that person. Now like I said, if I finish my goal of clearing Heroic - I honestly realized I don’t “need” extra loot, and the next raid will replace the loot, so I simple will take a break and not care to get the last piece or two. At least if we had a consistent system with goals, I would be more likely to keep raiding to finish out sets for transmog and KNOW I will get the full set in the end, if I just keep logging in and clearing. The “luck based” just don’t motivate me. It frustrates me. I have a character right now that can’t get the Heroic version of the trinket off first boss in SoTFO and am 10/11H, once I get the jailer kill I honestly wont care to go back and get that piece, but it would be nice to at least have a way to work towards it so I would have it for Jailer progression.

5 Likes

in 9.2.5 , you will have x tokens you can spend and buy raid trinkets/weaopons from vendors

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Because it’s boring.

It can be AN aspect of gearing, but random drops is a key component to the “fun” of the game.

It was best done in Argus. The currency let you buy an RNG piece of gear.

This let you target slots and upgrade those slots to the iLevel, but with the RNG of the gear, there was a likely chance it wouldn’t be the singular best piece of gear.

With a fixed gear system, you get THE piece – whether its good or bad, that’s the piece, those are the stats, that’s that, off you go.

With buying an RNG piece, you get to gear up your toon quickly, and deterministically, to the proper iLevel. But even once there, there’s those incremental upgrades lingering in the system, should you CHOOSE to pursue them.

But RNG drops are a key endorphin hit for many games. Whether it’s drawing to an inside straight, or getting that final drop from the boss.

5 Likes

So you want to turn it into a job.

Do work, get paid, spend pay.

It’s a game, for crikey’s sake, not a sport! There is suppose to be some chance to it.

3 Likes

Still terrible. Why limited to 3? What about off specs? Why only trinkets/weapons? Too many limitations for no reason…

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Because those in charge of WOW are so far out to lunch when it comes to what the players want. They think if we are geared, we will stop playing. So they put hamster wheels inside hamster wheels.

6 Likes

Wow already is like a job. But when you have a real life and your time is limited, your in game time should be able to be maximized for effort = reward. Ever be in a raiding guild? You apply like a job. Have rules like a job. Team mates are like co-workers, so yeah, you should be paid in loot for time spent.

7 Likes

If that is how you are playing, that is your choice.

But some of us are here to have fun and don’t want the game to turn into a treadmill experience.

That is not what you are asking for.

You are asking for guaranteed rewards.

And those are already in the game via a number of sources like rep vendors.

Wow, that is the saddest description of raiding I have ever heard.

Sorry, your experience is so… dreary you feel entitled to guaranteed virtual rewards for putting yourself thru that.

2 Likes

Three tokens that you have to spend a ton of time grinding for (time-gate) and then you will only get an ilvl that you probably already have, so guess what… more grinding (time-gate). And if you run more than one main, or need to switch mains because the one you have is at the bottom of the 9.2.5 chart, then you have to do the grind all over again.

I play another game and while they use a currency that needs to be grinded, I have found that anything I do in the game grants me the currency and I am not forced to do stuff I don’t want to do. I end up hitting the currency weekly cap quickly and without giving any thought to having to grind it. I find this system to be so much better because I get to do what I want to do and still complete the weekly grind.

2 Likes

Boring? I’ve never considered RNG to be “fun”. Never. Only excitement might have been over a rare mount drops, not gear that I will replace later. Gear has always been a frustrating grind. Ever fall behind in DPS or heals because you’re the unlucky one who can’t get tier? Yeah, I have. Ever been stuck with a crappy weapon? I have. Ever have a guild fall apart to loot drama? I have. Ever find a piece so rare you honestly question if it’s even on the loot table? Had a warrior tank as far back as Dragon Soul who just could NOT seem to see a protector token chest piece drop. RNG can be enough to ruin your day when bad RNG goes on long enough. A straight up system that you know exactly what’s required to get what you want means if you achieve it or not is up to the individual.

Also would remove any need for things like split runs, loot bribes/trades etc. because only the specific character running the raid would benefit from the currency to spend on gear. Would also help prevent the carry issue, as you couldn’t carry someone and “feed” them all the loot. Would actually make people have to play their character every week if they want to gear it

5 Likes

How about you put some effort into gearing your toon before complaining about rng.

1 Like

This is why people who don’t raid shouldn’t comment on raiding.

Your ideas are terrible.

1 Like

They wanted you to be surprised but the rng is so bad it’s like playing the roulette wheel or slot machine in Las Vegas.

2 Likes

23 kills on anduin 2+ months of vaults and various weeklies that offer raid loot and still no anduin ring. Sure is so much fun never seeing this item drop over such a long period of time.

People want a vendor because they don’t want their time wasted.

8 Likes

It’s called an ALT.

I raid.

10/11H of current raid, every raid AOTC on my account. I raid plenty.

4 Likes

So post on your main.

So post on your main.

Either way it doesn’t change the fact that your ideas are terrible.

1 Like