Why can't blizzard listen to feedback before messing up?

Is it a corporate thing where the devs don’t wanna admit they made a mistake?

Ap ( any version of it)
Covenants
Relics
Removing pvp vendors

Why is it early feedback is never actioned and instead bad ideas are triple downed on till the harm can’t be ignored then it becomes " we listened to feedback"

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Pure profit is why. Nothing is acted on until acting on it becomes more profitable than letting it sit.

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they don’t even listen to the feed back of the PTR people testing the stuff before it goes live, they always use the same lie everytime, we did not know about this or this was not intended to make it to the live release…yet you where aware of it for awhile

the biggest lie of them all was back in remix Frog farming hyper spawn and other things people did back with the frogs back in Mop release… Remix they lied saying they didnt know about it and where not met to be farmed the way they where yet… people where farming the stuff since Mop was released. they knew about it then they knew about it during remix when they where told about it during the PTR as well, they just ignored everyone and made a excuse up to hotfix it lol…luckily they didnt reset those who farmed it before they killed the fun

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The issue is rarely “blizzard doesn’t listen to feedback”

It’s usually “blizzard doesn’t listen to my feedback”

Or sometimes “oh no. Blizzard listened to my feedback but my feedback was a bad idea, despite others pointing it out.”

Example. Covenants. Their creation were a direct response to this. People whined and moaned that WoW was losing it’s “RPness” and was no longer a MMORPG. People cried out for “meaningful choices”.

If you point out people may not be fully aware of the ripple effect of their feedback, you get dog piled on.

Covenants were absolutely meaningful choices. But people hated that.

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100% this.

People think the only feedback that should be listened to is theirs. Just look at this whole dinar bs.

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For every piece of valuable/helpful/constructive feedback, there are probably 10 pieces of nonsense/bad ideas/slam poetry.

The only thing I’ve learned from lurking on the forums for so long is the player base rarely agrees on the same thing. Blizz usually only actions feedback when it’s a loud harmonious chorus.

Blizz definitely deserves criticism, but I absolutely understand why they “don’t listen”.

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It’s hubris. Ion got spanked once in SL after going out on a limb, being wrong about nearly everything, and having to walk back most of the systems.

But times change. Years pass.

Now Ion is wrong again, but there’s no one really left at Blizzard who has the clout that can/will spank him… so just get ready for a bunch of really bad decisions up until he’s replaced, if that ever happens.

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So delves and housing are bad?

Weird take.

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I mean… Would you guy’s want to take that job, If so Come back to me when you on feedback team.

Not really. Delves and Housing were in the works for at least 2 years. Probably in the concept phase for 2 and a half to 3.

Right around the time Ion got spanked.

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Just to clarify.

He got spanked in SL for giving players what they asked for in feedback?

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I suspect you’re deliberately misunderstanding just to troll.

Ion got spanked for basically every system in SL that disregarded player feedback. As a result, he went on an apology tour giving players everything they wanted.

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They take their “actual” feedback from Twitter, and we’ve seen how the devs themselves post, it’s a match made in the Maw…

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The systems were put into SL specifically because people asked for them. Then changed when people were upset about said systems.

That’s the point Akston is making.

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No.

I am pointing out how player feedback is often bad and people do not understand its repercussions for asking for things.

Like covenants.

People were BEGGING for meaningful choices. This was a buzzword at the time. “meaningful choices” and “player agency”. Covenants gave this.

Then suddenly everyone hated meaningful choices. They wanted shallow choices you could change at will.

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Meaningful choices is one thing. Covenants wasn’t that.

There was 1 or 2 correct choices at best.

There was 2 or 3 wrong choices, spec dependent.

That’s not meaningful, that’s just right/wrong choices and traps.

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Yes, thats how it works in RPGs.

If you want to min/max there will always be one best option, unless all options are purely cosmetic.

But the choice was absolutely meaningful. You had to make a choice, and you had to stick with it. And it impacted your gameplay. You cant get any more meaningful than that. If all of the options had the same exact impact, and you could pick any with no upside/downside…then the choice is meaningless.

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we dont know about housing really not yet. but delves yes, they could have been great but blizz was ok with them being mediocre loot giveaways instead

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By your logic, ‘meaningful choices’ could be a pop up when you log in with two buttons to push.

“Do you want to play the game, if so, you don’t get to whine anymore.”
OR.
“Do you want to quit the game, if so, your characters get deleted.”

That’s a meaningful choice too. By your logic, should have just done that and saved months of design time.

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Pretty much everything about DF and TWW were shaped by player feedback, so it’s not that they don’t listen.

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