On my Druid it doesn’t matter what I do, feline swiftness +30 ms, travel form, +40ms, dash +50ms. None of it helps me get away from meta locks. They just keep up with me the entire time with their drain life going spamming their instant cast searing pain until I die.
On my mage, doesn’t matter if I blink I gain zero distance on them. I got 2 blinks off on a meta lock before and he was still in fing range and his drain life didn’t break.
Istg I am losing my mind. How the tdbkoxsrtdtv do Warlocks out speed everything? What am I missing?
Edit: and don’t say their charge. You can see them charge, it’s not that.
I noticed this as well. To be fair I do not play meta much on lock and have not played in much p2. But when I did it p1 I felt faster for some reason. Then kiting one in my hunter is interesting as well…
Idk, I have this issue too. It’s supposed to be like a 26 yd range max with talents, but it lasts till almost 40. My abilities actually go red at 36 because I’m out of range on my druid and it’s still latched.
I think the issue is that it is a dot, and you have to be far enough away at the dot tick? or wait you can’t outrun dots that are on you at all can you? it doesn’t actually break on real distance because you have the debuff on you and it is not channeled, the spell graphics are deceptive.
With the master channeler rune obviously though.
its not outrunnable unless it is not the rune version, which only sub-optimal heretic monkeys like me would use.
maybe their meta rune gives them like 60% increased move speed. I mean it gives them everything else.
Transform into a Demon, increasing Armor by 500%, reducing the chance you will be critically hit by 6%, increasing your threat by 50%, increasing mana gained from Life Tap by 100%, gives 60% move speed, transforming the functionality of some of your abilities, and granting some new abilities:
Searing Pain: Now instant.
Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to 3 nearby enemies, but has a 6 sec cooldown.