Why buff Naxx?

No it’s really not, TOC is easily the worst raid tier ever released and a huge downgrade from Ulduar. It also does not fit in the story, going from fighting an old god to a yeti, which blizzard admitted was a mistake.
Wasting 3 months on TOC will be make Wrath’s playerbase tank before ICC.

I don’t think you understand what the words I typed mean, but go on.

I’m not sure burning through all of Wrath classic in 15 months is the best thing to do; but boy would it be a bold choice!

It’s still an entire tier of raiding in the game we all want to play. It might not be as exciting as the rest, but I still want to complete it.

Just make it a short phase.

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Wrath Classic will only last about a year, same as TBC. The burn out will be faster since Wotlk content is very easy.

I don’t directly disagree with that - which is why I’m cautiously optimistic about the idea of changing Naxx and Heroic dungeons. But given teh likelihood that Wrath might already end up being shorter than TBC I don’t think making changes that shorten that timespan is in the best interests of Blizzard (IE: significantly less likely to happen) or even the players (less likely to be well received). Making it a short phase makes sense, releasing it at the same time as Ulduar, really doesn’t.

I’m all for added difficulty, WoW use to be difficult only because it was new and you didn’t know what to do.

Wotlk shortens the life span by removing progression and giving TOC catch up gear (play the patch, not the expansion) People progressing on Naxx/Ulduar skip ahead anyway.
I would rather they just make TOC another Zul’Aman and keep progression like Vanilla/TBC have, but that’s a bit wishful.

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I absolutely was asking for this. Naxx was a joke, I am glad they are doing SOMETHING to make it somewhat more interesting. At least maybe see a couple of mechanics and have the healers actually have to worry about mana a tiny bit.

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It’s cuz Wotlk Naxx is easier than TBC heroics.

The raid was way under tuned

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Took too long? It’s a raid, why should it be short? That’s why its on a week lockout. Not directed at you specifically, but why do modern gamers seem to want 5-minute loot piñatas with little to no effort?

Why wouldnt you want to link more of the aboms in Patchwerks path rooms to make players pay attention, do more…or God forbid…think? Maybe make Faerlina’s aoe packs become immune to the a damage type every 10 seconds. Or, if its just a straight up HP and damage increase or, God forbid, a threat reset, the bosses become less brain dead and it becomes a game, instead of a click nap.

My issue is that adding more HP and damage makes the stuff “harder” exactly once, the first time you kill them. After that, it just slows you down.

Blizzard isn’t going to be making wrath Naxx Sunwell level hard. It’s an entry level raid, and them making it have blocks based on an optimized group comp like Brutallus or M’uru would be wholly inappropriate.

No one that “wants a challenge” is going to be satisfied by what would be a reasonable buff for Naxx.

So instead, we will get a Naxx that’s still very easy to skilled players, but now takes X% longer to clear, and might deny a few people undying/immortal achievements.

I’d rather them just leave it alone or just launch Ulduar faster.

Well it gives an incentive of people not being lazy. Especially those who were like “well I can just enter naxx in greens”. Now you can’t unless you make your own group no one will prio you over geared people in blues.

I simply don’t see the need to try to suddenly gatekeep super old content for no real reason.

Needing bear full blues to clear it with an average group isn’t exactly a high bar. The people that want a challenge out of the place won’t be getting one. It’ll just make it less easy for below average players.

I honestly don’t feel offended if low skill / low gear players can do Naxx.

I would prefer an easy raid like Naxx to not feel like it is being built to pad out the length of the raid.

People complained about P1 in tbc being too long and it was in their prenerf state. I think they just think that it was too easy, not enough bosses and therefore boring…

While reality is that the problem was it had no 25 man raid and on top of that the tokens were limited to 1 per boss and gear was extremely hard to get in terms of tiersets. On top of that you finished all raids in like 2h30min and the week was over if you had your bis / prebis from heroics already.

Edit: So I just believe blizzard got that wrong. Still buffs might just mean rightly tuned and not undertuned.

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considering how many people are struggling to clear sunwell…knowing what to do isn’t helping them

Well, Sunwell has tuning that makes it largely not fun.

You can perform everything properly on Brutallus or M’uru that the fight asks you to do, but still fail because you don’t, for example, have shamans in every DPS group, or have a handful people that underperform on DPS while mechanics are happening.

At some point harder tuning just restricts the class compositions that can clear the content, which is a pretty lame way of making something “hard.” Sure, doing your DPS rotation to perfection is a part of the skill of the game, but it’s definitely the lamest one for raids to use as the measure of if you can move forward.

Let perfect roster guilds compete with each other on parses and speed clears. Don’t make it the requirement to kill stuff.

sunwell is very fun, if you don’t come prepared you fail.

If you don’t have 4 shaman and 3 warlocks by this point in tbc knowing since TBC launch how TBC worked you then you don’t clear sunwell. Sorry

Wrath will have similar fights that require particular comps to help you defeat it.

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I was hoping for an ez first tier so I could level a few alts while raid logging on my main. We shall see though, maybe it will be fun.

I’m deffinetly not looking forward to the harder heroics though. As long as they don’t go the mythic+ route of never ending carrot on a stick retail garbage.

I don’t consider requiring 4 well played shaman to be a fun part of being prepared.

Spent the entire expansion trying to get people of very specific classes/specs that knew what they were doing. Alliance side, where shaman were new and largely scooped up by the top tier guilds when skilled, it was like pulling teeth.

Difficulty based on brining the right consumables, knowing how to handle the mechanics? Those are fine.

I don’t care if I don’t kill a boss that also expected you to ditch friends you’ve played with the entire expansion because they don’t DPS well enough, or don’t bring the right group synergies to meet a DPS benchmark.

None of the Sunwell fights past Kalecgos are mechanically challenging. They are mostly throughout checks on your DPS and healers. It just turns the bosses into a recruitment check rather than anything else.

So yeah… For me… Tight DPS checks are the lowest tier of fun for me. I’d rather quit than overcome an obstacle like that by benching some guild members that have always been super helpful, know how to stay out of fire, but never quite figured out how to properly pump DPS.

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I have rented out my priest for guilds progressing on twins, or m’uru…

they have 3-5 locks and 5 shaman and they’re wiping 30-50 times…they are challenging to people beyond throughput