I have leveled this toon only to 383 gear but I still don’t really notice much difference than when I was 210. The mobs just increase along with you so honestly, what is the point? Before if I went into dungeons that I had outgeared I could easily get through them and be done. If I outgear it there is no point in making it hard to get through.
I can see the point of mob scaling to a point but this is just stupid now. The only way it would still make sense is if the drops also scaled. So if I am in a dungeon I can get ilevel appropriate gear instead of old gear that I long since out geared.
I used to like going around and doing every single quest available after I reached max level and was geared up to a comfortable level. I didn’t get any usable gear but it was relatively easy to get through. Now I am still getting dismounted by minor npc’s that should not even be attacking me unless I got too close.
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Why indeed?
Mobs inside instances don’t scale.
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When you participate in M+ and Raids - the gear will matter since scaling doesn’t apply the way it does in the open world.
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That’s a you problem. At 210 I would pull 4+ mobs and walk away at like 50% health. At 382 I can pull 6+ and walk away at 95% health in the same amount of time.
Anyone saying that 100+ ilvls isn’t making a difference is just bad.
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I am not a fan of mob scaling but the mobs do not scale infinity. There is a cap and once you reach the cap gear really does matter beyond the ceiling.
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This, what wold mob scaling does is make you out-scale the mobs more slowly, not make you and the mobs scale at equal levels forever.
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And what ilevel is that cap? 410? 430?
If the op was complaining about 5 or 10 ilvls, sure that would be a little more valid even if I still disagree.
But she’s claiming 100+ ilvls made no difference. That’s not a scaling problem it’s a l2p problem.
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As far as I understand it, what’s supposed to happen is that mob health/damage scales up at a slower rate than player health/damage. So it’s not that they scale equally until a cap and stop scaling, the scaling just becomes less and less noticable the higher ilvl you are because you outscale the mobs further.
Can’t say I agree. My ilvl is in the 390s and I can DEFINITELY feel a difference between now and when I was like…ilvl 310. I crush enemies a lot faster now.
Not saying I’m a huge fan of the scaling (cuz I’m not) but I don’t think it’s as out of hand as you’re portraying it.
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For me is was between 310 and 340 for different characters. This character it was about 340 where I could just use feral form for most things. I only have to switch to guardian if the mob has more than a million health.
If I am in Guardian with normal mobs, I can gather up 12-15 and whittle them down without problem. The problem is my damage is slow so unless I am AOEing a large group, it isn’t worthwhile to be in Guardian most of the time.
I believe the max item level in the game is currently 425.
There’s not really a point. I learned that lesson before. The best you can do is just not really play, like me. I’ll come back with flying and level my 30 alts, but otherwise the “logging in” metric and “time played” metrics won’t be helped by me to support content I don’t care for. I work to have an easier time playing, I don’t work to level myself AND level the mobs up, too. Those mobs wanna level, they better get out there and grind for RNG gear like the rest of us!
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Exactly. There’s such a hyperbole to world mobs scaling. I definitely notice how much quicker I kill mobs.
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I have noticed a drastic improvement from leveling my gear.
When I first hit 120 I was getting beaten into chopmeat (pun intended) almost every third fight.
Now I can gather over a dozen mobs at once and kill them all while watching Star Trek or IT Crowd on Netflix.
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Can’t say I agree. The difference in mob obliteration between my fresh 120 and my geared 120 was huge within the first couple weeks. Now with 390 something it’s even easily. Mobs I take on melt away while my under-geared alts have to sit and smash on them for quite a bit.
The mobs scaling does not keep pace with gear scaling by any means. It’s essentially a system parallel to this: You have an item - Boots of Casting - ilvl 300 / 340 in instanced content, then you get an upgrade - Boots of Hardcasting - ilvl 303 / 355 in instanced content. Scaling mobs achieves the same thing but hides the clunky UI - You get the infinite growth of M+ content and multiple raid difficulties where you’re always gaining power and meeting new milestones, but because world content is inherently easy, you don’t need the ability to dunk mobs with 10x damage as you were doing 6 months ago… and that it gets super annoying fighting over mobs that people are one shotting.
Oh and dungeons’ gear does scale up seasonally. You shouldn’t be getting the strongest stuff in dungeons unless you’re pushing good keys.
Out in the world I regularly one shot mobs. I can aoe down huge swarms with impunity.
You eventually get ahead of the scaling
The azurite traits on higher gear are way better than anything you get with low lvl gear. Perhaps you need to look at your traits. Or see how far u leveled you heart of Azeroth to make sure u unlock those traits.
wow, blizz needs to nerf DH’s. 6 mobs, and you only lose 5% health/
If you’re havoc, you actually lose quite a bit of health during the fight, but thanks to meta and your inherent leach abilities you gain it back. As you kill things, you also eat their souls, which heals you.
Vengeance… probably loses no health to regular world mobs.