Why aren't players happy with the changes?

Power grind - in BFA we complained how Azerite was bad, as active players always had upper hand over casuals.
In SL, they remove WQ’s grind for power level. We still complain.

In BFA, people complained an abundance of gear. Shadowlands reduced gear. We still complain.

in BFA, people complained how M+ outgeared raiding. Shadowlands introduced M+ ilvl cap and made Mythic raiding highest ilvl in the game. We still complain.

In BFA, people complained how to PvP, people had to PvE. In Shadowlands, they made that PvP’ers have no need to step into PvE. We still complain.

In BFA, people complained how endlessly you ha to grind WQ’s, and get Pathfinding. Shadowlands removed that grind, with flying, most likely, coming in 9.1 (which is a patch earlier), and we still complain.

In Shadowlands, people complained how M+ gearing is now the slowest. Especially time:reward ratio. Raiding is shorter and yields more drops relatively to the time spent. They add valor points…People complain.

Poor Blizzard. They just can’t win :smiley:

PS. I am not defending or siding with either side here. I am just pointing out that regardless of what they do, they can’t seem to satisfy anybody :smiley:

12 Likes

The short answer? It’s GD.

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The vocal minority are never happy with what they get. If it’s not one thing it’s something else. They will find the most petty thing to throw a fit about.

What it always come down to is they want the maximum reward for the least amount of effort and time spent doing it.

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I’m not happy about Valor that’s for sure
only for m+ doesn’t help many people at all
bring back Justice please

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Shadowlands didn’t reduce gear, it gutted it.

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The thing is mythic mode didn’t exist back in the glory days of Wrath/Cataclysm/Mists justice/valor points. So heroic dungeon progression ended, and valor/justice points were the next step outside of raiding.

These days, mythic exists as the next step up beyond heroic dungeons. Therefore there’s no need for valor points from heroic dungeons in SL. The progression goes from H > M0 > M+. Players choosing not to run M0 or M+ is not the same as players having no other avenue after heroic dungeons.

It seems silly to ask Blizzard for valor equivalent for heroic dungeons when a “next step up” already exists. OTOH, M+ was the end of the line, and the item level changes with SL put it well behind mythic raiding (outside of GV) so now valor will help bridge that gap.

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Humons don’t like change.

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“We” aren’t doing anything. I didn’t have an issue with warforging and titanforging, abundant amounts of gear, or valor points.

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They decreased gear drops but are maintaining an extra tier of ilevel that highlights the differences between raiding groups.

I really wish we would lose mythic raiding alltogether, and increase the difficulty of heroic to give people a challenge.

Then remove mythic dungeons and m+. Keep heroic and give us h+.

A lot if complaints would go away if ilevel difference between top end raiders and entry level wasnt astronomical.

People generally only complain about being a “have not” when they perceive others as “haves.”

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I’d be willing to bet there’s a LOT more players running m+ than you think.

maybe, but not to the extreme of valor ever helping them upgrade gear

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There are a lot of people running M+. Just look at IO ranking lel.
The only difference with M+ now and before, is that people generally stop doing M+ once they reach 10 good runs, but they don’t stop if they can keep pushing key levels.

I wanted Kyrian mission board fixed, it was

I wanted Torghast to not require a grind just to get a key to run it, like Horrible Visions™. It was done right.

I wanted to not be forced to daily grind just to do ok in m+. That’s done.

I wanted a currency system for m+ gear. That’s coming!

So yes, Bliz can win and I’m happy.

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My highest m+ is a 5 and I’m super casual. I’ll be running a LOT more m+ because I can see a defined path to upgrade my gear. This is a good change.

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Because there’s always a “catch” with blizz these days.

They never just give the people what they want.

And they only begrudgingly do that when they try literally everything else and fail.

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Short answer? People will always find a way to spin a rationale for why they shouldn’t have to do anything to get gear. Any time there is a barrier to instant gratification there will be a complaint.

If there was a system to farm world quests for max ilvl gear, they would find a way to complain about the number of world quests required, or that there was “nothing to do” once they max it all out.

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A lot of it is they just keep throwing mud at the wall and hoping it sticks. And rather than build upon the early systems that fail that they eventually fix, they scrap them entirely and throw more mud.

It’s too much change, too much new and not enough of the old that we stuck around for.

Azerite was bad, because we just wanted tier. AP was bad because it had an infinite grind, and we just want to have an end goal with things.

When they capped AP at 80 and it turned into gold rewards, it felt good. There was an end, most people were within the same range of power with only a couple levels difference, and it gave us something to do casually for progression. Rather than give this system with the cap a chance, they threw an infinite grind back on it and then scrapped it entirely.

Because they absolutely NEVER try a middle ground approach. They never walk back slowly until they find the sweet spot. They do a complete 180 with the system and give us the absolute polar opposite of the thing we had issues with.

It’s either super lazy, or they do it out of spite. It never feels like they sit and talk about what parts of their systems are less favored, they just knock everything off the table and do something completely different.

They could if they actually tried. Now, they’ll never make everyone happy. But there has to be a bell curve with most of their systems. And they’d likely have a much easier time if they continued staffing communication between the devs and the players, like they used to.

Remember Ythisens? Monks were having a rough time with our specs, and this guy jumps right into our discord and fishes for some feedback to throw back at the devs. Do you know how satisfying that was?

Now it’s often just radio silence and design chaos.

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Almost no one wants this. What people want is a sensible progression system no matter what your play style is. Right now there isn’t one.

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Because shadowlands didn’t fix the root problem: the randomness. Loot had to rain from the sky in bfa because it was completely random. It’s arguably even more so in shadowlands, yet it now doesn’t raid from the sky, leaving a terrible feeling when the sparse loot obtained is bad.

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Id be happy if it wasnt limited to 220. While pvp system is 226/233. Why the hell cant we get 233 weapons from clearing +20 keys? When we can just pay for boost and get them.

2 Likes