Why Aren't Arms Warriors Brought to Raids?

I never played Vanilla WoW (started late WotLK) and I want to play a class wielding a 2 handed weapon because it’s what i find most satisfying and epic for the fantasy world of WoW. I know fury is a lot more popular than Arms but I don’t know what the DPS is like that its chosen way more over Arms. I’m assuming it would be difficult to nearly impossible to find a guild that would accept me. Could anyone that knows the warrior class from Vanilla give me some insight on this. Also, would Retribution be a better option for DPS?

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Dual wield fury just scales so much better because of crits for flurry, white damage and rage generation. Early on, 2H fury can put up really good numbers if that’s the fantasy you prefer but with more crit and hit, dw is just better.

Arms is more of a PvP spec with extra burst with sword spec and mortal strike.

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They were early on, but mainly as tank because Prot wasn’t all that good at the time.

After that, Mortal Strike takes up a debuff slot to do basically nothing for the raid just to put out damage that isn’t as good as Fury.

If you really want a 2-handed weapon user, you’d be better off using 2h Fury than trying to do Arms in a raid. It’s still not as good DPS as DW Fury, but at least you aren’t using up a debuff slot to do your DPS.

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How’s Retribution compared to 2hnd fury?

Ret’s DPS is among the lowest in the game, but it can bring some utility which varies in usefulness depending on how many Paladins are already in the raid.

The biggest thing you’ll probably face as 2h Fury is “Why don’t you dual wield? That does more DPS”.

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Threats too bursty and you’re stuck white swinging which is boring.
Taking up too many debuff slots for it to be worth it.

2H Fury is amazing if you’re Horde. It will easily out-dps DW on fights where whirlwind can hit more than one target.

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Fury will have higher priority for good 1 handers. Ret will have higher priority for +healing cocktail dresses.

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Arms didn’t bring any raid usefulness until deep wounds which they purposely put in the game in BC so people would bring 1 arms warrior.

Why is everyone saying he’d take up debuff slots knowing full well he wouldn’t be allowed to use those abilities to begin with in a raid.

An arms warrior’s dps is severely, well, hamstrung, if you don’t spec into their bleeds. Those bleeds are what would occupy the debuff slots which are expected to be reserved for higher-value abilities.

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Honestly, in my vanilla experience (which admittedly, I only raided through AQ), we did take arms warriors. a crap top. Cause warriors whined about having to respec to pvp.

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I’m not sure if it was because of gear or class changes but fury wasn’t really considered viable until AQ40

But I imagine that as long as you put those 13 points into the protection tree to get last stand you’ll be able to get into raids.

Exactly. He wouldn’t be allowed to use them which is why you don’t see arms warriors. We wre going into 16 debuffs so maybe things will be different but I doubt it.

I think by AQ40 there was finally enough +hit gear that suddenly Fury warriors started pumping out big numbers. Pre-C’thun the only viable gloves for Fury are Edgemaster’s Handguards so that’s just one example.

Bleeds taking up debuff slots…

arms is worse than 2h fury because they don’t get flurry, and, as well, bloodthirst actually hits harder than mortal strike later on(I think), and mortal strike takes up a debuff slot, and raids almost never care about the 50% healing reduction

flurry is waaaaaaaaaaaaaay better than sword spec and a few points in 2h spec, and death wish>sweeping strikes

also dw fury is more dps than both if you’re alliance

It depends a lot on the gear of the Warrior for which one hits harder.

Bloodthirst scales better with AP, but if the Warrior has a really good weapon it can take a lot of AP to overcome that.

A Warrior with Might of Menethil would need 2086 AP for Bloodthirst to do equal damage to Mortal Strike.

Though as you say: Mortal Strike takes up a debuff that the raid doesn’t care about, which hurts it a lot.

Mortal strike and deep wounds also take up a debuff slot while the fury version (The name escapes me at this time blood Thirst?) Does not,I should know i tanked as arms too pissed off half my officers on trash sometimes was funny.

From what I understand Deep Wounds is something both Arms and Fury can use because of a later Vanilla change they added for debuff priority.

Deep Wounds is of the lowest priority, meaning it wont overwrite important buffs like Sunder Armour and could get overwritten by them if needed.

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