Why are you learning dungeons on high level mythic plus difficulty, and in content that outgears you?

It seems helpful, is it really that popular? I kind of want that weapon now, it can add like 2k dps to my run when I’d be casting nothing hmm (but it is a RAID staff. And I don’t do that email me the weapon ty (just kidding hehe))

It doesn’t seem less optimal to use it after you pull. If you’re only using it on bosses I don’t see a reason to do that unless they’re back to back like HOV. I would probably use it the first time the group is safe or if there isn’t going to be damage going out for a bit.

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I used it week 3, the normal version.

I always say you are above me currently, I just don’t think your personality type can stay above mine.

You’re right I have a massive ego, I’m a really arrogant gamer. It is what it is. Why would I engage in a video game in a way I don’t want to? You choose your mentality, just like I choose mine. But maybe you aren’t strong enough to choose your mind for yourself.

13 SBG, let’s make that clear.

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Since my last experience with staff was during volcanic and something would interrupt it, maybe better now, that it isn’t.

It does ~260k over 3 seconds to a single target, after a cast, so it requires you to do nothing for 4.5 seconds, which is only ~57k ST DPS.

That may sound like a lot, but remember that at Faux’s key level (20), A single construct in CoS this week has about 7 mill HP.

Anything with a cast that long feels like a trap to use on volcanic and quaking weeks.

So how can you try to knock someone else for being a ‘chad’?

Then show us through actions. Enough words. You been saying your going to pass me “next week” for the past 4 weeks.

Free damage that isn’t being utilized is a loss. It is the peak damage a preservation evoker can bring to the table currently. It should be used on cooldown no matter what.

why are newer players not allowed to learn in lower dungeons like normal or heroic? They instead fall into groups with tanks who dont want to be there. Some of them come onto these forums to actively declare they dont want to be there, they would rather be anywhere else. Yet, there they are, killing all the new comers.

So, where are they supposed to learn the finer points? They get wrecked by overgeared people in easy modes, and otherwise brutalised by players if they try the harder modes straight up

Well I tried a 14 RLP and the only thing the entire dungeon we messed up was not interrupting the flame weavers. I was not aware they needed to be stunned or anything until one of their casts went off and it owned us twice. Rest of the dungeon was smooth. Did it many times never seen the spell do any damage until this week. Guides had no mention of it either. Just something you sort of learn as you go.

Being arrogant doesn’t make you a chad lol. Don’t confuse. It is the shape of the mentality, not related to status. You people are acting like you’ve accomplished something real over me when you haven’t even cleared +20s. It’s cute how much you care, and I’m here for it.

So like, during volcanic, it was like “can’t use it now, can’t use it then, okay, I still can’t use it. Use it, interrupted by something. Okay, use it again, went on CD and did zero damage.”

There’s unavoidable damage you actually need to heal, 4.5 seconds uninterrupted is kind of a big ask.

Except it’s not free damage. You play at a level where people don’t go from 100-dead over 4.5 seconds from unavoidable damage. Faux and I do.

Remember that 20s have 2.6x the damage output of 10s.

They can learn mechanics as they progress from lower keys to higher keys. The issue are players who skip key levels or get carried though, but think they earned it on their own so they keep going higher.

There are signs on them failing in lower keys. Taking a lot of damage, dying a lot, ect. If they don’t stop to improve then they just become a liability.

You’re hardstuck below KSM. You don’t get to talk about 20s.

Again. Stop with the words and put up. Show us that you’ve blown past us.

KSM only needs 13s now hehheh.

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You people don’t seem to recognize how much better the gear and survivability of your peers scales to at those levels of play. ilvl is not a linear increase. It has points where you gain far more stat value per ilvl.

People die to mystic vapors in my keys if I mishandle my heals just as fast as they do in yours. The hardest part of m+ is lingering at the +10 level because anyone can get there. Groups invite people with 370 ilvl to +10s, and on top of being undergeared they fail every mech in the place.

It doesn’t get harder, it gets easier and more organized. It is hard to get to the point of being capable of being in that club, but it’s not hard to continue unless you didn’t learn properly.

ok that I can accept as a valid point. nothing worse than a carry hero who doesnt even know which end of the sword to grab

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Ilvl is linear. M+ is not.

Lmao

It’s really not, check the upgrade vendor and go through your items.

Think both are exponential anyway.

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