Ask your peabrained selves why you installed raider io to begin with. It was to get an advantage in how your groups turned out. You pretend it is about metrics and all that, but you know that it was just to increase the odds of having better teammates and ones that had the “necessary” addons installed.
It is 100% a crutch used by bad players who can’t handle the game on its own.
I played for like 2 hours and then played FFXIV. I was sick and barely went live. If you think any streamer has a consistent “all day” schedule, you must only know what it’s like to work a 9-5.
Here is the only “qualifications” anyone should consider: reasonable ilvl, good group comp, and has cleared a key at most 2 levels below in time, and never anyone who has cleared a key greater than the one being run.
I’m sure you have no qualms with inviting overqualified people to your +10 loot runs.
I’ve experienced the same thing. Always 1-2 people who have not even done the dungeon on M0 getting hit by everything. As someone who does every M0 and watches a quick guide before M+, it’s frustrating that they don’t even do one of them.
Personally, I’m too careful with preparation and could definitely go to higher keys…but low level keys with players who get hit by everything and don’t interrupt or CC make me extremely anxious.
For example, tonight I did my first +8 and the tank didn’t even know how to play Vengeance properly. Low damage, very poor mitigation…he’d jump into a pack and get demolished within a single second, or he’d fall down to 5-10% and get saved.
In the end, he left as we were making our way to the 3rd boss. He wasn’t a jerk or anything, he just didn’t know what he was doing and left (which ends up making him a jerk I guess.)
In SL S1 I did all the way up to +14s and even some 15s, but that was with 2 other people I queue’d with regularly.
Which brings me to my point I guess: the social intuitiveness of WoW is currently garbage. No guilds recruiting, the social menu has no easy-to-join channels for LFG, and your best bet is simply to talk to every capable player after a run. It’s not hard, but by doing that I’m also committing to something out of desperation rather than actually enjoying their company.
There are Discord servers for these things, and and I’ve debated joining them, but at this point I’ve almost stopped caring. Why can’t Blizzard improve their social features? It’s very frustrating, personally.
I mean yes I can improve my sociability, but again, it’s about necessity vs enjoyment. The more I think about it, the more it becomes a job rather than a game. Playing with actual friends is amazing. ‘Friends with benefits’ where you only know them cause they know mechanics just seems off to me.
Probably talking in circles at this point…just wanted to vent, since I may just be done with M+. it’s the second M+ season I’ve actually invested myself into at all, and can’t help but feel I’m just chasing that SL S1 (first half) experience.
Yes, I did casual content and messed around with the paladin changes. Then I did the new trial as sage, because I am really confident and know what I am doing in that level of content.
It was hard on my body, but why would I stop streaming for no good reason? M+ is a different level of stress.
It’s also way above the level of content that a huge population of this playerbase will never be able to achieve. The difference between us, is I respect milestones and I respect the disparity in skill between me and other people. You normalize your own progress as it occurs. I don’t know why you do this, but it’s what you do. This has the impact of making everyone who is lower level than you feel unaccomplished potentially, and I think that’s kinda toxic. Why should I not be proud of dominating keys that are many people’s end game forever goal?