Why are you happy for monk changes?

Is there something im missing? I hate the fact that they are reverting touch of death to how it used to be, this skill is so cool as it is right now, i never played monk before legion, but in any case how does that even work against players? Do they just die?

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I hate Touch of death as it is now. It nerfs our dps outside of it too heavily to keep us balanced and in PvP mostly just is used as a trade for a CD every time. I wish they would give us a new dps cd in the place of it that is smarter like the old TEB.

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If they roll that ToD burst damage in to the other skills, then i’ll be okay with it. I’m only disappointed they never brought back the Legion version of Strike of the Windlord or Chi Explosion.

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I think they will make me play brew master a lot more than I do now, but the biggest for me is being able to use swords as we and the yuulon as resto

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The largest disappointment is that, at the very least it’s not announced that Storm, Earth, and Fire will be removed. That ability is such an awful, bug-filled mess of spaghetti code that it potentially sticking around is going to be further stress inducing.

The ToD change is w/e if handled well, and the rest of it is either good or w/e.

But to answer your question, it just instantly kills them if you use it when they hit 10%. It’s identical to the current PvP talent aside from it not having a cooldown reset and not being a reactive debuff (you have to cast it at 10%). Assuming it goes back to that version. We’ll have to see, the earliest versions weren’t usable in PvP.

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good changes, they bring back expel harm and fort brew baseline again… but i don’t see JAB, TEB, Sparring… i’m watching you blizzard

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This pretty hard. I hated watching as my dmg pops to the top then slowly floats steadily down.

This skill made it if you wanted to be able to have a good parse as a WW, the boss has to die in a certain window between ToD casts before the dps decay.

So if the boss dies too long after you casted your last ToD and before you get the chance to do another, then you have zero luck getting a good parse and you will def be one of the lowest dps in your raid.

We as a spec shouldn’t have to rely on others performing well to perform well ourselves.

Literally first wave of things coming. The game isnt close to release, haven’t even started any testing. As the pandas say “Slow down!”

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Sadly, much as I like the current iteration of ToD, I have to agree with this. Our damage is too tied up in this cd.

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Yeah we shouldn’t have to do 99 parses too keep up with people only being 40% efficient with their class.
Effort should equal reward.

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I’m glad they didn’t bring back chi explosion it was brain dead ability, use it at 3/4 chi or don’t use it at all. The dot didn’t kick in till 3 chi so if you used it before that you wasted it. Not to mention it made us into a gimped mage spell caster not a mighty marital artist.

But sparring does need to return and fingers crossed our dps will reflect the new ToD aka we see a huge buff to our dps. But I am scared this will end like WoD with our dps being super crap because they “forgot” to account for the sweeping class changes thus for the first entire raid tier we were bottom dps not matter how flawless you played. So we lose the burst window of ToD we are currently tied to but they “forget” to buff our overall to compensate.

Let’s not even mention how based on the current coven’s we are already showing to be an after thought with literally crap coven talent (because its only one when everyone else is fleshing out we are forgotten there too). Reset rising sun kick… you mean the azerite trait we already have?

Sorry I’ve just mained this class since MoP alpha playing when we had two types of chi (light and dark) and we have been the step-child since then no matter how much I champion the class. Guess you can say it’s making me jaded… no yu’lon pun intended.

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I can’t say that I’m too excited about losing burst in PvE, but at the same time as many other WWs have said, I also don’t like our regular damage being toned down because of ToD’s spikiness. I’d be fine with the change so long as Pressure Points as it exists now is being made baseline as well.

Can’t say I’m excited to have Tony the Tiger made baseline. I’d rather keep our FoX style of summoning him. It feels like it’s just gonna be a button to hit on CD, and if it ain’t it makes me worry more.

Dance of Chi-Ji baseline is pretty sweet. It’s not what i wanted, but i’m not gonna turn it down.

Being able to use a stick again is the best change I’ve heard amongst all the other ones.

It’s a talent, not baseline. So it’s subjected to the woes of tuning as to whether or not it’ll ever be used.

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this.

also calling it that dance of chi-ji just goes in xuens current position on tier 90. so it will be up against hit combo and rushing jade wind. ie: never really taken in the second half of shadowbringers.

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Definitely a questionable slot. That entire row just got very congested with basically the same skill being buffed 2 different ways and rjw existing somewhere between sustained AoE & Burst AoE since it’ll never entirely beat out SEF+SCK.

Is their something I’m not seeing?

It’s almost like Chi Burst in Legion. It didn’t matter that it was a good ability for AoE because we had so many good abilities for AoE. It just came down to which of the three were better at a target cap (CB, FOF, SCK).

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the best case scenerio if it doesnt go in xuens slot is it goes in WDPs slot and WDP is baseline.

lets be real, today isnt christmas day. so i doubt thats going to happen.

tbf we havnt seen the state of the talent trees yet. but most of the windwalker tree hasnt changed since WOD. so objectively speaking, xuens slot or WDPs slot are it unless they are finally planning on redoing T15.

as an edit: with the proposed changes from what we have seen, a lot of pvp stuff is going to need to be changed or is going back in baseline. reverse harm ( potentially ) fort brew and pressure points are all going to be baseline. blizz still has the tendency to keep making dead talents though, so time will tell. heres looking at you spiritual focus, tiger tail sweep, rushing jade wind, serenity, energising elixir, eye of the tiger ( for most of the xpack ).

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All those abilities have uses though lol. They’re actively being used atm as well. Except spiritual focus. That’s just a new player guidance talent as far as I can tell.

It’s not always great to design things that need to be used in a specific way rather than how you want / can find a way to use as a player.

cinidaria with serenity and touch of death made for some HILARIOUS burst in legion, but blizz was pretty fast to stop that.

but this goes into touch of death territory, and my dislike for being balanced around it.

WDP is a fun talent. it makes the spec play fun. so anything up against it needs to be more fun or really impactful. and serenity just never got its time in the sun this xpack. in pvp sure, but the trade off of losing WDP overall just means without big changes to serenity its not going to be taken the extreme vast majority of the time. WDP is just far to fun and versatile. you also lose the aoe factor on SEF ( despite my severe distaste for it ) by taking serenity. it needs to be reworked entirely or buffed to hell and back.

energising elixir i only ever liked in WOD. i hated using it in Legion. tiger tail sweep, id never take. all of T15 is just… meh. rushing jade wind hasnt really really been used since MOP when it was just straight up part of the rotation back when we were a crit/haste spec.

Serenity needs to just get a new talent row with nothing on it :joy: or toggle it on or off, something. Give it 2 charges on a super long cooldown.

It’s too good of a talent (from a design & usability perspective) to sit dead like that but it’s too jarring for some players for it to become a defacto over SEF.

Incorporate it into the spec. Idk. Personally I hate the new SEF so I’m grasping here.

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its obvious

no the ability used to be if the target hit 10% HP TOD would light up to be activated, if activated, they would “instantly die” or in other words, they would take damage up to the monks maximum HP

But you aren’t, the only thing they have given us design changes. We haven’t even begun testing.

Technically speaking you aren’t losing burst when we are literally being given baseline xuen.