Moral rectitude isn’t propaganda. The relativism is though.
We even have a phrase that describes exactly what the OP is talking about and we call it “cultural relativism.”
Moral rectitude isn’t propaganda. The relativism is though.
We even have a phrase that describes exactly what the OP is talking about and we call it “cultural relativism.”
Wrath of the Lich King we teamed up with living Nerubians to put down their undead and old god controlled brethren.
Sure thing champ.
Your gods are not our gods.
Klaxxi was the best of it.
They straight up tell you they will side with the old gods. And it was an alliance of convenience.
Pretty sure they weren’t being attacked until Ansurek.
So I guess ya they are evil.
I think you are partially thinking of the Aqir?
"Nerubians are an ancient race of evil and highly intelligent humanoid spiders[3][4] that inhabit the subterranean kingdoms of Azjol-Nerub in Northrend and Azj-Kahet in Khaz Algar. Like the qiraji of Kalimdor and the mantid of Pandaria, they are descendants of the aqir race. Unlike their relatives, the nerubians rejected their former Old God masters.[5]
The nerubians’ dark empire of Azjol-Nerub once stretched like a great web[6] beneath half the breadth of Northrend.[3][4] During the War of the Spider, the Undead Scourge destroyed Azjol-Nerub and converted many of its inhabitants into undeath (mainly as crypt fiends and crypt lords), leaving only a few pockets of living nerubians who sought to gain vengeance on the Lich King and reclaim their kingdom[6] from both the undead and the minions of the Old God Yogg-Saron."
There is more but thats enough
Trying to rehabilitate nerubians as anything but evil is like trying to use Drizzt as an example of the moral righteousness of the Drow race.
Just…stop. You’re making a fool of yourself.
They may be bloodthirsty in combat, yes, but savages, no. They had (have) literal kingdoms and complex societies.
Most of the Nerubians we’ve seen since Warcraft 3 were undead, raised by the Lich King (or his followers). That might be why there’s an impression that they’re all malevolent beings.
However, we’ve still encountered some non-undead/corrupted friendly Nerubians in the past.
For example, in the WotLK expansion, at the entrance of the Azjol-Nerub dungeons, there were some friendly Nerubians as quest givers.
(I don’t recall any friendly Nerubians in the Warcraft 3 RTS game, but I have vague memories that there might have been some.)
OBS: I’m not saying they’re all super nice and pacifist. I’m just saying they’re not brain-dead savages who destroy everything without reason.
But I love my spider mommy.
Reminds me of Forsaken in the Horde, in Vanilla.
It was merely a tool for them, same deal.
I’m very disappointed they backed out of the factions having internal conflicts, and not seeing eye-to-eye, it made the factions loads more believable/immersive than today.
Having one grand story is such a cop-out, but it’s cheaper so it’s what we’ve got.
tbh i think that they really, really, reallllly want to eat my character but are just holding back bcuz our chars got plot armor
I do think the Nerubian city would have been more fun if it were more like Suramar. We get sent in covertly to rescue people, sneak around to steal resources, subvert the nerubian’s plans, and so forth. I originally thought that is what we were getting.
The actual representation does seem all too open to the player and the guards rarely do anything at all. Not really a favorite end-level zone because of this.
As mentioned earlier, relativism is the biggest culprit of this. If there is no universal truth, there can be no real good or bad. Only your personal truth matters.
That’s why everything has to be morally grey, because something can’t be truly good or truly evil.
“Evil monster races” is a racist trope. Tolkien regretted making Orcs inherently evil because it contradicted his Catholic beliefs.
Blizzard keeps tantalizing me with the idea of friendly Nerubians, and now I want playable Scarab Lords so I can ‘obstruct’ doorways in-character now.
I mean this is how 90% of arguments go down on the forums anyhow.
“My experience has been X”
“Well I haven’t experienced X, so X isn’t a thing”
The internet is just about the perfect place for this “personal truth” nonsense to propagate and is a part of why we are living in this avatar culture clown world.
But it’s one folks enjoy.
I played Horde at the start because I wanted to terrorize people that picked humans in a fantasy game lol.
Evil monsters are a joy, and the fantasy racism I actually enjoyed because it’s fun to play the villain.
It’s like being the big scary monster to scare children when they play pretend.
There is a bit of a difference. Humans, at their root, are Titan creations that were inflicted with a curse by the Old Gods. I’m pretty sure the aqir straight up emerged from the Old Gods.
You’re drunk if you think Gallywix isn’t gonna show back up for the Undermine patch.
That narrative has existed way before modern ideology. Its literally written into ancient chinese philosophy. That your enemy may be more or a hilucination. Gestalt theory type of stuff where people usually only see things from their pov, and that changes when you see it from somebody on “the other side of the town who are evils” perspective.