Why are Warriors so easily able to tank pre 60 instances with 2 handers and no CC now?

I’ve been in several groups where warriors who were in the recommend range of the instance have been easily able to tank the instance with 2 handers and no crowd control. Why are pre 60 instances so easily tankable now without shields and CC?

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They’ve always been able to do that.

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Because most people never really tried all out dps without a dedicated 0 dps tank back in 2005… A large portion of players that came to vanilla came from games like EQ where pulling/CC’s/calling out kill orders were the norm for dungeons.

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They aren’t taking enough damage to justify using a shield. More damage = more threat and faster kills, which clears the dungeon faster

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Maybe not always able to do it, but we were absolutely 100% able to do it as of patch 1.12 with all the warrior threat buffs and game tweaks in general up to that point, yes.

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Tanks adjust when they join a group based on their group members abilities. If I see that I’m not taking a lot of damage I will slap on some more dps gear, and vice versa. While it looks odd to have a tank without a shield it can work well if the tank is geared enough, even some of the more difficult dungeons at max level

Did ZF last night with my 2hander. Group was killing the packs so fast that I am fairly certain we didnt even need the healer to complete dungeon.

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Lvl up your god damn gnome

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I have seen the light. Warrior two tanking is best.

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They can do this because the average healer is as good as the best healers were in vanilla. Good healers in vanilla were very rare. They were much more rare overall than they are today.

Groups would cater more to the healers and not do things to make their job harder. Things like tanking with a 2 hander.

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I honestly never even thought to try it back in 2005. When I joined a group as a tank, I put on a shield because that was just how things were done. I am pretty sure if I had of charged into a pack with sweeping strikes and ignored the normal CC pull, I would have been kicked from the group. Now I cant even remember the last time a mage has used polymorph in a dungeon, or a rogue has sapped a target prior to pull.

I’ll frequently two hand tank trash and just slap on a shield for boss fights. Although some trash, like the rock golems in Mara it’s best to have a shield for those guys.

The other reason is that people aren’t going into dungeons 5 levels lower than what they should be now.

In Vanilla you went into a dungeon as soon as you got a quest for it, even a red con quest. And you needed a shield for that because you’d take crushing blows nonstop from mobs higher level than you.

Most people now are heading in to dungeons when the quests are yellow (that is to say, they are the same level as the end boss). Which means most of the trash is 4-8 levels lower than the players.

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I guess i was apart of the initial rush of 60s

the last dungeon i used a shield was… RFK

of course all of SM was 10 man raid stomped with no traditional Tank (obvious reasons)

ZF was GY runs was 3 warriors Shaman +Priest or some 4 warriors + Shaman
BRD was 3 Warriors with Shaman+Priest (initially from lvl 49-53) after lvl 53 it was just 4 warriors and a shaman BRD arena->Anger-Golem runs.

LBRS from 56-58 was all 2hnd tanked with a War-Sham-Magex2 and sometimes priest

Strat live was oddly enough all 2hnd tanked as a fresh 60
Strat UD however had alot of sword and board packs as a fresh 60

If your killing fast enough the only thing that matters is surviving 6-10 seconds of dmg per pull, its honestly more important to just keep threat at all costs than it is to pretend its 2004 with traditional methods.

Obviously now no one should be shield tanking unless there prot for raids and obviously wont respec for dungeons but were MC geared now so its not even a question of what gear set your going to use for 5 mans.

heck the only dungeon i even do now is 4 man Strat lives and 3 man DM E jump runs.

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Dungeon mobs at that level just don’t hit that hard, and if you put on a shield you’re looking at 33% physical damage reduction whereas at level 60 I have 55% physical damage reduction with a shield.

In dungeons like Scholo even a fury warrior will be dead in about 3 seconds if attacked by a risen construct. In low level dungeons like SM even a clothie can take damage by an elite trash mob for at least 10 seconds before dying.

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Eh. I remembered the reverse. People would outlevel the dungeon back in 2005 because they didn’t know where all the quests were and would pick them up at a much higher level.

Vanilla dungeons are just so easy. I tanked all of RFD on my Hunter pet.

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They were doing it back in Vanilla also. Trying to heal them was more of a pain if they weren’t overleveled or overgeared for the instance, especially the abundant sloppy-pull & no CC ones, but it was doable even as Shadow Spec.

I’m STILL grinding ZF. Great EXP still at level 51, and the mobs are so easy to kill when they are level 44. Can clear a ZF run in my sleep at this point. Never would have been still grinding this dungeon in 2005. I would be in Un’Goro questing RN and bandaging after every fight.

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Because of leeway and the fact that you are not being assessed with an OH penalty. Check out the “notabug” list

I remember as a noob hunter raging that people were chickens for refusing to do BRD with no healer. If I got that far feeling that way it says a lot about what was possible in lower dungeons.

2 Likes