I do have a well thought out nerf, nerf cleave, improved deathcoil cleaves coils, just remove it, it will HALF our overall dmg output, but keep us viable and still good single target, for pvp. We dont even like the cleave it does, it break’s cc and we are not trying to kill the second target, its just meter padding and thats bad design, people can even play around it by just standing apart.
The improved deathcoil even increase’s deathcoil dmg by 15%, the exact same nerf that was applied. Why have the talent at all? Just remove the 15% from it? lmfao.
And yes thats correct, we have good pressure when we press everything, then it falls off, where as in the past it was a slow build up to immense pressure, but ever since our ms effect was gutted we just cant keep up with rogues or wars.
While its funny that it was deemed to be nerfed, what you said kinda indicates it doesnt need a nerf, its literally only at the start of a match. Fine press a defensive, and well… its ogre.
Our cleave on coil and dot pressure makes it look like the data at the end of a match is skewed in our favour, but as an example I top the meter in dmg on unholy in the 3v3 shuffle’s, HOWEVER i dont win as much, where as on frost I come last each time but win many more games? Why? Burst window’s, however if I wasnt watching gameplay and just watching after game data I do like the devs would nerf deathcoil and dots, it shows they are not playing the game, simply bean counting it.
Again sure you can say cleave it bad, but its not nessessary or unjoyable, we are hitting things we dont want to hit, and if we dont have another class to vortex as 90% of the time grip is x2 on a 15s cd, and limb is a 2min cd, not exactly game breaking.
I think the foundation is fine, it’s the dissemination of data. If they hired 10 staff, and two played in each bracket for pvp 1500, 2k, 2400, blitz and rated bg’s. Then sat and watched class interaction during pvp, they would understand where the checks and balances need to be, flat percent nerfs and buffs are simply not the answer and its why its a mess.
If they removed all ‘passive cleave’ altogeather in pvp, it would be a better game. Look at warriors with sweeping strikes, great design, the warrior doesnt cleave, UNTIL HE ACTIVATES CLEAVE. Simple, dont have the dk cleave, UNTIL HE ACTIVATES CLEAVE. passive cleave is dumb.