Why are they called legendary?

when they aren’t even special. Most of those items effects should be baseline in their specs. WoD and MoP had legendaries but Legion and Shadowlands have extra talent choices.

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Because they borrowed the concept of the legendaries of diablo. basically. But I agree that most of them should be baseline

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I agree. Current legendary items are not legendary at all. They’re just regular items with an orange outline.

Thunderfury, Blessed Blade of the Windseeker was legendary!

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Uh… no.

No, Legendaries originated in WoW. Diablo at this point had Uniques at this point, but those were just specifically titled and spec’d random drops.

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What’s legendary about them is that they have the gall to think that giving us what should be baseline abilities back in a throw away item should make us feel special.

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They weren’t ‘legendary’ in Legion from it simply being over-saturated in the game later on.

And they aren’t Legendary now in Shadowlands.

It’s just a buzz word for PR (Ooo, Legendaries were a thing, let’s bring it back, it’ll be one extra selling point for Shadowlands) (Don’t forget you can target them now).

They also offer extra power so I guess you can look at it like that.

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Why do people get so hung up on words and what color the words are? It’s just to designate what tier of loot it is. They could call it Ultra Radical instead of legendary and be neon green instead of orange. Would that make it better?

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Honestly Thunderfury was just a better than normal sword with a lightning damage proc.

Heck half the blues you get in dungeons these days do similar things.

The first REAL legendary was probably the Legendary bow in Sunwell, because it fired energy bolts instead of using arrows. That is a truly legendary effect. Valynyr from Ulduar also gave a unique effect in shielding the targets of your heals, and then the fangs of the father rogue daggers started the “talent” like effects where you had a chance to generate 5 combo points when using a finisher.

From a lore perspective you could argue the hammer of sulfuras or the warglaives were legendaries. But from an effects perspective, one did nothing special at all and the other was just a haste proc if you had both. Even that was NOT unique, as the 2 fist weapons from ZG did it first.

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yeah its pretty dumb

Hah, ok. Go over to Classic and tell tanks TF isn’t a real legendary. Not only that but given what Vanilla had available at the time it was an extremely unique proc.

TF is still massively debated as who should get it because rogues want to run around with it to, but it’s a complete game changer for tank threat, both in the ST category and the AoE category so the general consensus is to give it to tanks because of that.

The thing is so freaking good it was used through TBC. Thinking TF isn’t a real legendary is laughably naive.

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Because hype is a real thing. If everyone has them they aint legendary. Just moer bad game design from the diablo designers

Like someone said they killed WoWs legendaries in favor of importing Diablo 3s terrible legendary design.

Basically they decided that legendaries, which up until MoP, were designed as these blatantly OP type items that just made you a beast were ruining balance. You can see how they felt about them in Cataclysm when they buffed melee/hunters so they could compete with the legendary staff…which then made casters who didn’t have it absolute garbage.

Don’t remember how they handled shadowmourne balance since I was healing, but the interesting part about the healing legendary was that it wasn’t universally good for healers, it was basically required to be a good holy paladin, but after that druids and disc priests really didn’t want it (don’t remember holy), and while some shamans did use it the 1H mace from ICC was completely competitive with it and generally seen as better for raid healing which is what shamans did back then.

Check the tabard buddy, i don’t need to answer to Classic players, i helped build the guilds first Thunderfury for our main tank back in Vanilla.

Even in classic there were multiple weapons that had a damage proc. It’s nothing special. The weapon is iconic because it looked BA as F. That’s it.

Don’t know why people get caught up over it anyway, legendaries can be whatever the game designers want them to be /shrug.

I’d rather not go back to the old days of 1 person gets a legendary, more often than not it was give them a legendary and suddenly they either quit or leave the guild.

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Why is everyone called Champion when only a few players are actually any good :man_shrugging:

My experience was actually the opposite opposite. As a guild member, i’ve helped create/farm literally dozens of legendaries for guildies since Vanilla. We NEVER had someone quit the game or leave for another guild until Legion. It wasn’t until the first forced personal loot legendary that one of our guildies got it, and then used that to join a more progressed guild. (The legendary trinket off Argus) He was one of our newer players, so this was not surprising, and i don’t blame him as we didn’t really have that much of a connection yet, but still, it just goes to show how much damage the personal loot changes caused.

Before that, the people chosen for legendaries were all long term players, and that loyalty carried thru. Our guild main tank got the guilds first Thunderfury, and he played thru Cata before quitting the game. I still play with the mage that got our first Atiesh and the pally who got our first Valynr, though they play different classes now.

Obviously with personal loot that can’t happen anymore. Loyalty and guild camaraderie have been side lined because Blizzard got tired of tickets whining about master loot.

The last one, was the worst, long time guild member, many many years, officer of the guild, gave him Dragonwrath, and the next day, poof.

Also, as a long time tank player, it really sucked we only ever really got one legendary before they started the current method lol, we wanted cool things too

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I like how you’re simultaneously arguing Thoridal is the first “real” legendary because it has a cool attack animation, but then also ignoring TF because all it is is cool looking.

Thoridal had cool equip effects for Hunters at the time it was released, massive QoL and massive DPS boost, but it’s also one of the the least lore heavy weapons out there. It’s kind of a joke in that regard.

Watering down TF’s effect to a saying it’s “just a damage proc” is, again, absurd and more absurd when you’re trying to talk up Thoridal because it poops arcane bolts. Big wooshy whirly effect, lightning, and the debuff giving your target 20% less attack speed. Tankwise, it’s defensively and offensively amazing and it looks cool to boot and so does its proc.

You almost have to be trolling.

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“Entitlement” isn’t good enough of a word to describe some elements of the WoW community. We really need a new word to describe this sort of "aggressive, self-absorbed, oblivious entitlement. That somehow, 15$ entitles them not to play the game, but to have everything that could possibly exist within the game. All of it. Gluttony on top of gluttony. Greed on top of greed. A thing can’t exist without some of these people expecting to get it simply because they spend 15$.