…This is what you call “Slight”?
That’s like nicking all the other competition’s running shoes and giving air jordons to the slowest guy. Slight it ain’t in this context.
…This is what you call “Slight”?
That’s like nicking all the other competition’s running shoes and giving air jordons to the slowest guy. Slight it ain’t in this context.
Speaking as someone with only contempt for professions in the game. How does this change impact your core gameplay of spamming trade chat to gouge raiders?
I always pair tailoring with my enchanter because at worst, I just disenchant anything I craft and don’t need.
Let me guess you only give 50 gold tips for work orders
Yes.
Having cloth be worth less than vendor price on the AH was a massive disadvantage for tailoring on top of the already massive disadvantage of only being able to make gear for 3 classes.
I might be wrong but last I checked anyone in a dungeon could disenchant for enchanting mats
Don’t use work orders. My goal is to craft 2 sometimes three items then never use it again
…Where does this come from?
I’m simply saying, from what OP said, that everybody but tailors lost the ability to get cloth. It’s not something i don’t call slight typically. It’s not extremely major, but it lands somewhere in mid slight to mid major depending on who you’re asking.
I get that’s the norm for some professions, gathering esp, but tailors getting cloth only wasn’t the norm 20 years ago. So why the sudden change?
Because tailoring has been a really bad profession for years. This change is probably not going to change that significantly, but it will make it slightly better.
Its been decent but the money has been in mass producing bags for small profits each.
“Here you go guys! A feature that has been in the game for 2 decades, but now only you get to do it! Enjoy!”
I mean, surely they can think of better ideas then that?
Hell, i just came up with one rn…
In DF it seemed like it was always more profitable to sell the awakened elements than to turn them into bags. Especially since tailors had no reliable way of getting the elements.
Why does it matter? The reason cloth dropped for everyone to begin with was for First Aid. Now all it does is crash the cloth market to the point cloth is just vendor trash.
It’s a loss of a feature that everybody had access too?
Market or not, this is still a loss of feature to give off the illusion of improving the profession.
I disagree. Even atfer First Aid is gone in BFA, we still have cloth dropping for everybody.
This isn’t to mention Tailors can get extra cloth to begin with. So why the sudden change to only tailers getting cloth? I mean it’s not like Blizzard really seem to be intensly concerned about the auction house, so there has to be another reason for this.
Made tons of gold specced into salvaging and unraveling thousands of decaying and frozen scraps at a time.
I think the armor was a boom or bust situation though.
You’re losing a tiny amount of vendor trash. Get a grip dude, you’re not losing a feature.
This is an improvement for all Tailors and will be even better with the bonus cloth drops that we get from our Tailoring profession tree and will add a means for us to actually make money off of our excess cloth so it’s a win, win all around for us honestly.
Sounds like UO to me
Having 12 professions not collecting cloth in this late of the game is not “tiny”.
If this was established at the start of vanilla, it would be fine and there wouldn’t be any question to it. But it was changed in 2024. With no actual explanation.
I objectively disagree. It’s a lost of feature for everybody who isn’t a tailor.
And a bad decision to make right now.
I ain’t rich so my wallet gets screwed over by the people that need my skills or know that its a competition still to acquire cloth. ( customers dueling over bids or just buying so much cloth to hoard for themselves )
Is this change just for TWW cloth, or for all cloth in all expansions both previous and future?