Why are sockets still not disabled in Mage Tower?

Blizz has gone out of their way to disable borrowed power systems for the mage tower and now they’re nerfing outlier trinkets. However, sockets are still usable and providing huge bonuses to those who go out of their way to farm them via old content/chromie time or dropping a bunch of gold in the AH. This basically trivializes some of the Mage Tower scenarios that are otherwise actually challenging.

Have to say that I’ve been pretty disappointed in the general roll out of the Mage Tower’s return. I really wish that they had disabled all sources of power (borrowed power, tier, legendaries, sockets, trinkets) and just provided templates for each spec, around which the challenges were tuned.

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This. As soon as I swapped to old weapons with crusader enchant it was trivial.

Give us a level playing field and balance around that. It’s so painfully inconsistent how it is now.

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I need more triple socketed BC gear and more dodge chance gems so I can turn into Greased-up Deaf Guy.

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I was contemplating this for Demo…

Timewalking should have the same rule set. Either enable all legendary and borrowed power.

Or put the same limitations on ALL timewalking content. Dungeon, m+, raids and mage tower.

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Because the socketed gear and building sets have been a part of timewalking since timewalking became a thing.

Sorry you never did professions in an RPG.
Do you complain about needing PvP gear too?

Building sets and going after bits and bobs is the only half interesting part of this challenge.

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And then the vast majority of the playerbase would not be able to complete it.

With it as it is now, people struggling can still go and get upgrades from old raids and come back and try again. which provides value to older raids for people that might otherwise not care, and more value to professions. that people might otherwise not do.

However the mage tower rotating out is still a problem in my eyes. let people tackling it forever.

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you dont need shards to buy attempts like back in the day though.

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Haven’t played any RPGs with time-restricted challenge modes that randomly disable parts of player power. Also no other timewalking content has ever been difficult enough for players to fail at, despite their gear.

If this is actually a challenge mode, as has been presented by Blizz, then you should not be able to outgear/cheese it.

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This is a great visual.

Do not be afraid, now, but we need you to point :point_up: on the doll where the socket touched you?

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That would have required development time, resources and effort… Something they aren’t really putting into this game right now unfortunately.

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I thought they disabled the crusader enchant for weapons

No, it’s just not as powerful as it once was.

How would you disable sockets?

Just suggest that you can’t use gear under a certain iLevel instead but that wouldn’t go over well.

Does it still beat lightless force and sinful revelation?

If it hurts you so much, you could have chosen NOT to switch. Noone forced you, but now that you looked in the back of the crossword puzzle book called mage tower, and got your silly tmogz, you want blue to rip out the page for others?

How noble of you!

Yes, it’s still pretty powerful. It’s pretty much the next best thing to DK’s Fallen Crusader (if not better). I’m pretty sure DKs Fallen Crusader code was copy and pasted from Crusader…

It’s funny, I couldn’t sell the thing pre-nerf, can’t keep it stocked on the AH post nerf.

I don’t understand why the legendaries from Legion would be disabled.

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Why bother when you can slap dash together the current MT with a quick and dirty scaling pass and not much else? This cost them next to nothing to re-enable.

1 Like