Why are so many done with BG Blitz?

Ladies, gentlemen, and the countless neglected classes who can’t get a balanced lobby—let’s have ourselves a little chat about the Rated Battleground Blitz (or as I like to call it, the Blitzkrieg of Broken Dreams).

Now, before you clutch your pearls or grip your mounts, let me clarify: this isn’t your run-of-the-mill “fix this or I’m unsubbing” post. Oh no, this is an ode to the elegant catastrophe that is BG Blitz—a swirling maelstrom of mismatched teams, hour-long queue times, and “balanced gameplay” so skewed, it makes gravity look like a flat-Earth theory.

You see, folks, BG Blitz isn’t just a game mode. No, it’s a social experiment. Blizzard has cleverly disguised it as “content” while secretly testing how far they can stretch player patience before it snaps like a twig under a Tauren’s hoof. And let me tell you, that twig is snapping faster than a Demon Hunter’s jump cooldown.

Let’s Start with the Queue Times

Ah, the queues. The cornerstone of this modern art piece called Blitz. We’re not talking “waiting in line at the DMV” bad; we’re talking “I could have learned a new language, cooked a five-course meal, and still not seen the ‘Match Found’ popup” bad.

10 PM EST on a Saturday night, peak gaming time. You’d think the servers would be bursting with action. But no, my friends, it’s crickets and tumbleweeds out there. You queue up, only to realize you’ve accidentally joined a philosophical debate about the existence of matchmaking algorithms. Blizzard calls it “refining player experience.” I call it “ghosting your customers.”

The Lobbies: A Shakespearean Tragedy

Once you finally get into a match, you’re greeted by a symphony of chaos. Two healers on one side, none on the other. Four Rogues on the enemy team because, apparently, stealth and backstab are Blizzard’s idea of fun for everyone. And let’s not forget the guy playing Prot Paladin who thinks his main job is to “bodyguard the flag” by emoting /dance in mid.

DeepHaul Ravine: A Masterclass in Game Design

Let’s talk about DeepHaul Ravine, or as I affectionately call it, DeepHaul Rizzlervine. Why? Because nothing says “peak BG design” like Uzjax the Rizzler running around spewing one-liners while you’re stuck in the floor of the crystal room like some kind of bargain-bin Gnome garden ornament. The carts sometimes don’t even give points when they cap—you know, their one job. And let’s not forget the camera glitch! Suddenly, you’re staring at a wall of shimmering blue, as if Blizzard wanted to blindfold you for some surprise party that never happens.

How is this map still in rated rotation? Seriously, folks, it’s like Blizzard looked at the patch notes and said, “Let’s keep DeepHaul Ravine as it is—bugs build character!” Meanwhile, your character is halfway into the void while the enemy team caps a point that didn’t count anyway. It’s like watching a poorly rehearsed circus act, except the clowns are the QA team and we’re all paying for front-row seats.

The Duo Queue Dilemma

Ah yes, the duo queue. A feature so “balanced” it makes me wonder if Blizzard secretly partnered with a casino to roll the dice on team composition. Nothing says “fair fight” like one side having a Rank 1 Glad duo who coordinate like synchronized swimmers, while your side has Timmy the Keyboard Smasher and his buddy who still thinks W-A-S-D is a foreign concept.

The Rewards: A Participation Trophy for Your Soul

Let’s talk loot. Or lack thereof. What do you get for enduring this circus? A few points on a ladder that feels more like a greased pole. Titles that sound impressive until you realize they’re as common as vendor trash. And gear that might—if the stars align—slightly offset the soul-crushing MMR system designed to ensure you never, ever have fun. Where is the mount and prestige from this clown fiesta simulator!?

Why Is Everyone Quitting?

Because the system, dear friends, is built like a Jenga tower in a wind tunnel. The queue times are longer than a lore dump from Khadgar. The lobbies are more imbalanced than a Goblin rocket prototype. And the rewards are as satisfying as eating soggy bread.

Blizzard says they’re “listening to player feedback.” But listening without action is like playing a BG without healers: pointless.

The Solution?

Now, I’m not here to simply whine. I have solutions! Blizzard, take notes:

  1. Fix the Matchmaking: No more healers versus none, or Rogue Olympics.
  2. Ditch the Queue Times: Maybe borrow some tech from Overwatch, where queues don’t feel like waiting for a patch download on dial-up.
  3. Real Rewards: Titles, mounts, and transmog people actually want. Heck, throw in a mini pet that mocks the losing team with a tiny flag emote.

So, there you have it, folks. My heartfelt love letter to the beautiful disaster that is BG Blitz. Fix it, Blizzard, or don’t. But don’t act surprised when your queues become emptier than a Horde guild bank during a gold-selling scandal.

Peace, love, and a functional matchmaking system,

8 Likes

whats sad is that it was better when it first started then they “fixed” it and nobody plays it.

3 Likes

Yeah the queue time increase doesn’t justify the supposed ‘quality’ increase in the average match. I do see less often multiple classes on one team but I still do see it from time to time, and the average match quality just hasnt increased enough to justify these lengthy wait times at all.

1 Like

welp. i guess its back to afking bgs again for most of you.

One of the biggest problems and demotivators for many players is the MMR system that Blizzard uses.
Competitive online games on the market use fixed win/loss points demonstrated when a match begins.

Blizzard’s hidden MMR system is frustrating, sometimes it makes no sense for a high MMR player to play and adds randomness to whether or not the match is worth it for you.

The other point is the poor rewards that blitz offer. It offers nothing, nothing at all. The titles are nothing special, the game mode doesn’t even offer a mount or similar.

Solo Shuffle is also like that, they created a rating system for the modalities but they don’t offer different items or mounts. Players don’t just play for rewards, but they encourage you to challenge yourself in the content.

My favorite thing about playing WoW lately is how it gives me plenty of time to play Against the Storm.

Maybe the queue times wouldn’t have gotten so bad if the rbg community didn’t scare off new competition by being themselves.

6 Likes

Queue times are the biggest thing stopping me. Gotta stay up late as heck to get any games and it is too inconvenient to even bother anymore.

In addition, the game just isn’t particularly fun to me. Blitz was fun early on because the queues were fast and the gameplay was different than what you’d typically experience. But with the queues slowing down and just playing more games, it is already feeling stale. Which is exacerbated by classes just being boring/no different than DF as well, at least the ones I play.

2old2jaded

1 Like

I stopped playing because of the fact you can win and gain 0 rating. It’s that simple

8 Likes

I guess fortunately, I have yet to see a game without healers, so this has got to be a rare event, but as for the duo system being absolutely clutch for the other team, that seems to happen constantly.

In my opinion, duo queue needs to be removed. It opens too many doors to slant a game, and ruins the entire point of the queue system. I agree, the rewards are a little lackluster as well.

My biggest gripe is walking into the BG, you start communicating strategies only for absolutely no one communicate back. I will always mention options, and the VAST majority of the time, no one says a thing. The gates open, and everyone goes off and does whatever they think they should do. They are more than happy to complain when it doesn’t go well, but do absolutely nothing to right the situation before it even starts. I see this happening at 1800+ bracket as well.

2 Likes

Theyre the emboiment of the meme with the guy shoving a stick in his own bicycle wheel, then asking “why doesnt anyone queue this game mode?”

2 Likes

Lmao I cry in laughter every time I see these guys complain about queue times right after they flame someone outside of their social circle.

3 Likes

When have you ever had a match with no healers?

I think ChatGPT wrote this and the OP forgot to read it over before posting.

2 Likes

Right? I’ve never seen a BGB where one side didn’t have two healers. I don’t think BGB can even fire without four healers.

1 Like

It took you until then to realize this was written by chatgpt?

Or for me, I won a heap in a row and thought i was a BgB God but then lost just as many in a row to bring me back down to reality lol (and then i won a game and gained 0 rating)

1 Like

But…but…Holly Longdale says that the difference between Blizzard today, and in the past is that “they are listening to the players”? Please tell me that she’s not lying!!!

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in blitz im stuck at 1400 mmr hell (convince me it dont exist)
i got 1950 in arena already so no rewards and it feels like randoms anyway
thats why im literally done. no point. got the rewards

I can just do randoms and get faction fun to boot

1 Like
  • Extremely high long wait queues
  • Awful punishing mmr system
  • Garbage conquest gains for the wait time (losing team gets nothing if it was a stomp)
  • Too easy to sabotage (1 or 2 players that go afk for whatever reason you instantly lost the game)
  • Did I already mention the garbage mmr system? (I know I did who cares it’s my answer)
  • Very slow to no pvp balance at all
  • Very low or non existant inflation
  • Grind that becomes a slog into frustration because too many factors out of my control
3 Likes

Loved reading the post, was written well. I can’t speak much to the points only that the reason I don’t pvp anymore is the addons required are too crazy and without them you just get slaughtered. Maybe not as much in bgs but in arena it’s bad.

Like which new players want to sign up and play something where they don’t even stand a chance? I also think that bgs in the leveling experience should have everyone’s ilvl be the same and gems and enchants don’t work. I believe that’s what ff does, and the pvp isn’t too bad, at least it’s alive and que times are fairly quick.

In short the addons and the experience difference makes new players never want to touch pvp.