Every class have like eight moves to get away from, and get to people now. There are slowing effects in the game which assist either of those two things. Whichever dev decided making one class’s slow 50%, another 70%, etc, should go back to placing doodads in the starting zones.
Because if every class does the same thing we are playing call of duty instead of warcraft.
Different classes are indeed different.
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i noticed this as well.
Too bad that’s not how it worked far before they homogenized class abilities, and it’s a senseless addition with no benefit. Congratulations on your super constructive sarcastic post.