I quite agree with you, Reathea. But I’m not talking about raids/dungeons or Bosses. This is frustrating and I know you don’t want to be a jerk either. ; D So nice to have someone who understands what I’m talking about. It’s so refreshing.
So thanks for your response and I hope you get many, many Bosses.
I think OP is a troll who doesnt know when to stop. Considering they havent dropped the subject since nov 23rd. Even trolls need to learn when to move on.
It’s fine to associate yourself with players with similar goals and motivations. People need to stop comparing themselves to to others. You’re one in ten billion. You’re not special, lucky, the center, or important. Just do your thing unless it affects you, and you shouldn’t let other people affect you at all.
meh… when I just want to kill stuff alone and not be bothered I’ll move to a different area. People seem to flock to where I’m killing mobs and when I’m “in that type of mood” for whatever reason… yeah travel form or shadowmeld and prowl away to a different area. If they come find me again, I move again… they normally get the hint by the second time.
Blizzard put in the multitag for a reason, and I understand why they did it, and I don’t hate them for what they did… It should stay in the game, and it is me that needs to accommodate the new play style.
Nothing in your complaint is cheating, so nobody gets why you’re upset. You say your only break was 5 years ago but this method of open world mob tag sharing has been in the game since before then.
Neither am I, I was giving context that the quest I was talking about was recent and leads up to a dungeon. The quest was in the open world.
My problem with the quest was not that people were coming in last minute to help kill a mob and get credit for the quest. My problem was they designed the quest so multiple people could not get credit off a single mob. If it had just been that you had to tag the mob, even if you were not the first person to tag it, to use the item on it’s corpse it would’ve been fine. Instead it was the worst of both worlds: tagging had no bearing on eligibility on quest credit, and people could swoop in last minute to take the quest credit. This resulted in players that would stand beside you as you killed a mob waiting for you to kill it so they could try to use the item for the quest before you could, preventing you from working toward quest completion despite having killed a mob. Someone tagging a mob before you kill it does not effect you eligibility to loot the mob or have it go toward a quest, that is fine.
Sniping players’ quest objective =/= getting credit for helping kill a mob
Cheating??? Careful, you’re gonna rip something stretching that hard.
Someone else tagging a thing I’ve decided to fight doesn’t impact me in any way. Doesn’t matter if that’s a quest mob, or something that has a special spawn trigger. I’m doing it because -I- wanted it.
In fact, if it’s a tough rare-elite I’m soloing, I’d much rather have bystanders in crappy gear wait until it’s at 10% before tagging in and increasing the mob’s health more than they can contribute.
I know it’s a game, but, think of the role-playing situation that would be if you were still role-playing in this role-playing game. You’re fighting something dangerous (supposedly), someone else happens by this scene, they’re armed, and have some amazing powers, and you want them to just…walk away?
Most MMORPGs these days let people tag at least based on percentage of damage and having to run across the area waiting for respawns is annoying so sometimes you’re the opportunist, sometimes the other players are, who cares.