Ok, where’s your data?
And to try to say your opinion is objectively correct and applies to everyone is not correct, and is in fact delusional.
Usually playing Hunter lol. Pretending people haven’t been kicked for playing Marks is actually either dishonest or uneducated.
The famous stealth guerilla fighter in RSV?
Do you really, genuinely think people choose to play Beast Mastery Hunter because of the Ranged Weapon Focus? Is this really what you’re trying to say?
Ranged weapons define BM?
But it doesn’t define the class lol. You’re making up a completely new thing for Warriors and saying it’s okay for them to completely change weapon types at level 10 but act like it’s some heinous crime SV does the same thing. You see how that’s insane right?
Breaking news Bepples: Classes have specializations in the game. When you choose a sepc you’re fine tuning and specializing in something. In SV’s case…it’s melee combat.
What are all the RSV players going to do when classic Legion is introduced, and it is finally dead?
A ranged weapon as the primary armament used to be one of the defining traits of a Hunter, no matter the spec. A reluctance to enter melee combat was another.
As a Hunter, I want to select my target, take aim, and KILL it from afar, I don’t want to enter melee range and fight it…
thankfully you have MM to embrace that fantasy
Which is ironic as Hunters in Vanilla WoW had to do exactly this until they reached level 10. As Hunters did not have a pet until level, and also had to go through a quest learn how to tame a beast they had to eventually fit in melee.
Even if they were good a kiting there was always the likelihood that they would run out of ammo or their bow would break.
This is why they had a tree dedicated to strengthening their melee capabilities as it was a necessity for Hunter’s survival.
Many players would use range abilities until the target was close to death then run up and finish off their target to save ammo.
except they changed their mind in vanilla and made wyvern sting the final talent. why would u want to put a target to sleep? to go back to ranged
Yes, Lacerate was changed in 1.7 to Wyvern Sting. Lacerate was a left over from the original idea of having a melee spec for Hunters, but it was very weak and just dropped after 7 months.
However, I was talking about Survival Hunters tree being focused on improving melee abilities for when you were forced to use them.
Survival is the opposite of classic hunters as you now want to engage in melee combat, and fall back to range if necessary.
cant wait to make a melee hunter in season of discovery!!!
select my target, take aim, and KILL it from afar… This was a tenent of the entire Class when I first started to play, and remained so until legion. I think it’s what most people envision as the Hunter playstyle. Beast Master and Marks still play this way, neither having to enter melee range to use their primary weapon, which should be a decisive advantage. Somehow, it is not…
I liked Marks as a spec and Hunter as a Class much better, prior to patch 7.03. I don’t feel thankful, I feel let down.
Was it poor planning, or was it not possible to carry enough ammo? And the melee abilities, were they not directed towards getting out of melee range? I will enter melee range if I must, but it is such a rarity it would be ludicrous to assemble my character around such an event.
In any case, I usually have a spare bow and a sword tucked in my bags, and there is always my pet.
Debatable.
Careful, someone will blow a blood vessel.
It also gets Explosive Shot you know.
and lone wolf and sniper training
looks like hunter identity really is leaning into ranged w/ pet, ranged w/ no pet, and melee
They’re just importing retail stuff into classic, lmao.
Looking at those abilities, Carve is going to be useless and Flanking Strike will encourage a melee-weaving style instead of pure melee.
The usefulness of Explosive Shot and Serpent Spread depend on whether they continue to have the magic damaging abilities scale with attack power or spell damage.
I wonder if the beast mastery rune will make pet tanking a thing.
except flanking strike is nothing like in retail. Not is it anything like it was in legion
Retail:
You and your pet leap to the target and strike it as one, dealing a total of [(Attack power * 2.46 * (1 + Versatility)) + ((245.9% of Attack power))] Physical damage.
Generates 30 Focus for you and your pet.
Legion:
A coordinated attack on the target, where you deal [(63.8352% of Attack power) *] Physical damage and your pet deals Physical damage.
If the target is attacking you, your pet’s attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage.[Mastery: Hunting Companion: Flanking strike has double the normal chance to trigger Hunting Companion]
You would know that if you didn’t live in your little corner of hate and ignorance
Sniper Training also isn’t the same thing as it is on Retail and you don’t see me writing a disclaimer for that either. Maybe you shouldn’t be so neurotic.