Why Are Mythic+ Dungeons Still Punishing Players for PUGs?

What makes that different from… today?

You have a few mythic bosses as “too hard” and you have dungeons beyond reward curve.

Naxx was so accessible, they reused it for WOTLK so people could experience it lol.

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What do you think this is?

Claiming someone has stockholm syndrom because they disagree with you is literally

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Um, this game was the most pug friendly MMO I have ever played. Been playing MMOs since 1999. Vanilla WoW’s community formed around pugging dungeons. This forum is just filled with completely misinformed people.

I’ve said the world content is too easy.

Did you read what I wrote? Come on dude.

LOL, you’re an angry beaver aren’t you. I love watching Blizz defenders get their shorts in a bunch when people point out the flaws in the modern game.

Wrath and TWW are totally different games.

The release date of Naxx was the main issue. TBC was coming and a lot of players just didn’t care about running it.

Time to add another Blizz boy to the ignore list.

Not every single post.

Plus, weren’t we talking about things being too hard?

Why would you want to die to world mobs?

Not going through every post to see where you specify world content.

Illogical to want world content harder while not wanting remotely challenging group content.

Yes, playing with people you enjoy playing with will always be better than playing with strangers in every activity except perhaps for gambling.

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How do you think make friends in online games? None of my real life friend group likes playing WoW.

One of the greatest strengths of MMOs since I started playing was the ability for the genre to bring people together. Systems like M+ and overly difficult and bloated encounter design just pits everyone against each other. It might be great for the 1% of organized groups that like overly difficult content like that, but it sucks for most of the people that play WoW. Trying to pander to RFW raiders and Maze + pushers has been bad for the game.

The people posting on these forums are the most dedicated part of the WoW player base. I mean, we have people that have 30k plus comments here. They just don’t represent the overall MMO community.

Edit: I wanted to add here too, that trying to get onto a Mythic raid team is like applying to a job at Amazon or some other big tech company. It is crazy the amount of vetting some of these guilds are doing, because they basically have to. Same for M+, people want all this info on potential applicants. Just makes it exhausting to play.

I think this is one the biggest factors as to why people just ghost out like a month or 2 into expansions and patches.

You have a common goal you want to achieve, and play together.

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And most of the content is too trivial to bring people together. LFD/ LFR and done.

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The same way you made friends outside the game? Do things together, talk?

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People like to gloss over/ignore this side of it quite frequently.

I don’t have any issue making connections in online games, but I don’t think retail WoW is designed to foster any kind of community. Everyone is pitted against each other now.

The Blizz boys shooting replies at me will never understand this, because they all seem to have their own core static groups they run with. Plus, they probably spend way more time playing WoW vs the average player, and probably haven’t taken a break from the game in over a decade, so they probably just have more old connections just due to their massive investment in the game.

WoW sucks at attracting new players too, the developers have been way too focused on trying to appease the 10% veteran hardcore players instead of making a game for your average gamer.

I think LFD is fine, but I agree that LFR sucks for fostering community.

?

CE guilds have to be fairly static to accomplish their goals.

Because why would people play an old game when they can play something new shiny, and “free” like MH wilds?

But imagine people playing MH wilds 20 years from now.

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I don’t have any real feelings one way or other other on LFD/LFR, just more the concept that easy content (which is the vast majority of the game) doesn’t tend to promote social interaction either.

Lack of downtime, a natural environment for conversation, also contributes, but I’m not sure it would be popular to bring that style back.

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This is the go to response that hardcore players love to use to defend their prefered content.

Blizzard is trying to target every skill level, they just need to aim for the middle again, like they did for over a decade.

The game got way more hardcore when Ion took over at lead dev. I noticed a huge shift in design when he took over.

So remove easy mode, and hardmode remains.

Are you sure you want that?

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This is the benefit of not running with guild-mates or friends.

Before Ion : if you didnt raid, you did not get high end gear. Raid or die

After Ion : Small group content. Solo content. Both also giving high end gear. Allowing people to play more casually to get increasing rewards, something that did not exist before.

Any argument that Ion made WoW more “hardcore” is dishonest.

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So…back when the game was raid or die and dungeons, world content, solo content, etc. progression paths all didn’t exist?

1-2 mythic raid bosses per raid have gotten pretty sweaty, meanwhile the game has massively widened in casual content and casual end game progression. Yet somehow the game director only cares about elitists. Maybe with things like invasions, new zones every patch (that wasn’t always a thing, Wrath for example didn’t add any new zones in patches), delves, horrific visions, mage tower, world quests, death of chromie, Torghast, covenant campaigns, class hall campaigns, timewalking, MoP remix, loot lockouts, flex raids, mythic+, mega dungeons, cross realm everything, cross faction grouping, massive account wide features, etc.?

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Ion doesn’t really care he champions the notion of having “aspirational content” to force players to get good, this is why they had to place Holly in there to hold his leash and force him to start making more casually accessible content.

I think its fine to have aspirational content but it should be cosmetic only. Not power. Which all of a sudden means most players wont care about it, which means players will play what is fun not what they feel “forced” to do. More challenging for the design team to make fun content, current team probably not up to the task.

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You’re also not blocked.

But I guess it’s easier to argue with what you wish I’d said than what I actually said.