The only thing I can see is that as graphical clutter increases by playing at lower than native monitor resolutions pixels get “stretched” and eyestrain is reduced, but that seems contrary to the common following which seeks out higher resolution games and monitors that can handle in producing more graphical clutter.
Games like d4 create too much strain for me to even consider playing for more than an hour at a time, d2 / d3 cause next to none. Even in retail I lower graphics settings so that I don’t have to notice arcane blasts going off since it seems highly irrelevant to have to repeatedly see the same “effects” over and over.
If higher resolution games are straining your eyes, try playing them with reading glasses. I find even a weak 1.25 magnification from cheap dollar store glasses helps enormously.
Don’t start at much higher strength to begin with. 1.25 is perfect for sitting two feet away at a desk.
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Better is whatever feels best for you. It’s not a competition. If you’re more comfortable on a 21 inch, 1080p monitor you bought for a hundred bucks, then that sounds like a win!
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Larger monitor lets me sit further away and still see all my game, rather than having to focus on a smaller point. Easier on my eyes.
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I’m old. Bigger monitor means bigger UI for my crappy eyesight. lol
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Higher resolution get’s you a sharper image.
Not really a competition, but have you tried reading glasses?
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Well I mean when a lot of people speak on upgrading their monitor usually a increase in resolution or size is an aspect of the term upgrade.
I wear blue lenses if I have to stare at a screen long enough for it to bother me, everything looks blue but I find the transition between mediums to be more manageable, finding blue lenses were difficult enough as is I’m not sure how many cost effective blue lense reading glasses are out there.
Although I can’t imagine wearing reading glasses for a screen and then having to adjust if I look around the room being an optimal thing for eye longevity, at least in consideration that I’m not seeing issues with them outside of external agitants.
Even smaller screens at a distance I find to be fine, its when I move up to larger monitors beyond the typical laptop (even if I move further from the screen) that I get the sense that I have to look around more rather than find my focal point and sort of “blank stare” it.
There are a few benefits. First, you can see enemies that are farther away, or outside the normal window you would see them (fully zoomed out) on a smaller monitor. Second, you can put more UI stuff on the screen and see it all without having to cover anything important. I have 3 details tabs open for example, out of the way, but I can conveniently check them whenever I’d like by just looking over at them.
For your blue light question, perhaps your computer has a setting for this, something like night shift mode or reduce blue light in your settings. You can enable this all day, it doesn’t just have to be for the night time.
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Big screen are mainly for home theatre and those that want everything BIG, but then how big is too big when it comes to screens in the home? If your happy with 1024 x 768 then that’s ok too you do you. I’m using an old 22” widescreen 1024x768, I’ll eventually upgrade but other life priorities atm.
Bigger monitor with higher resolution = more screen real estate.
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I like my current setup. My “monitor” is a 42" LG TV mounted to the wall about 6.5 feet away from me. So, I can lounge in my recliner and see the game just fine.
Its actually awesome 
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you can see like 30% more in wow
Once you start using an ultrawide, you’ll never want to go back lol.
27" at 1440p is my ideal monitor. Get a mid range video card.
I recently bought a 34" 1080p monitor because I am insane and like pixels.
World of Warcraft has MAJOR visual clutter issues. Most spell effects seem to be made in a vacuum, so when they get placed in an encounter or heaven forbid several are occuring at once it’s just an indecipherable mess. Same with the audio. I feel bad for melee that have to listen to that absolute cacophony of blades and grunts in raids.
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