Why are follower dungeons so broken?

This is meant to be a stepping stone for someone new to the game; to teach them about mechanics and how the game works… currently they’re half broken with followers standing not doing anything and filled with bugs (dawnbreaker orbs not appearing).

This is very interesting topic for me, as I was about to post totally opposite view of the world.

I leveled my alt DK and decided to start practicing as tank with Follower dungeons to avoid any bothers to other players.

Follower dungeons AI is TOO GOOD as DPS, good amount of damage to kill the bosses very quickly, kick the most of spells instantly, never pull extra mobs, use the defensives to survive or healer AI to save them….
Overall completely useless to do the practice for pub tanking.

Bliz should implement DPS AI:
-No spell interrupt
-Pull unnecessary mobs running ahead of tank
-Moan about tank and heal
-Die instantly on the mechanics

Hope they can consider.

Really the biggest issue is that the follower dungeons just kill everything too quickly. They need to nerf their damage by 80% and nerf your personal damage too, in order that you can actually see mechanics and have a boss fight last longer than 10 seconds.

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They are a really good way to farm cloth though.

Weird. I haven’t done a follower dungeon in tww, but I did a lot in df, and I found the NPC DPS to be low, and they made all sorts of rookie mistakes… Hunter pulls extra packs, tank los’s me (I’m the healer), and mage stands in fire. I guess they fixed some things for tww?

You forgot to add the step where the AI DPS then immediately post on the WOW forums about how they deserve welfare mythic track gear

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This already happens a lot in Darkflame Cleft at least (which I ran about 25 times on follower difficulty in order to get the healer trinket on my druid for the mechsuit quest). Some of the bosses are definitely too short, but most of them let you see at least one full round.

There are some bugs where followers will just stand around after certain bosses until the follower button is double-toggled.

Overall the AI is pretty good. Sometimes one of the ranged will end up pulling more mobs as they spread out, but if you let the tank do the leading, they will pull the dungeon quite carefully. Bosses are (with a notable exception) way too short for the mage to be popping time warp so late in the fight though lol

When I did the same (running as bear so I could mass pull everything), I had a realization about the coding. I noticed the first boss always took a while, especially compared to other bosses, and the reason is that the NPCs are coded to prioritize adds- which is usually a good thing, but on the first boss of Darkflame Cleft that is constantly summoning adds (that you try to run over with mine carts) the result is that they spend very little time ever attacking the boss.