Why are Edgmaster's Handguards so sought after?

Can someone explain to me why people are willing to spend so much gold on this? Is the + weapon skills really that important?

Yes. + Weapon Skills (up to 310) is easily the most important stat for Melee DPS in PVE. Two of the major reasons are;

  • It eliminates glancing blows.
  • Reduces the amount of +hit you need.
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Yes

Same reason you see so many human warriors/rogues even tho their racials otherwise suck in vanilla

There are many ways to increase stealth detection that don’t even cost u a global. Useless

Alllll about the weapon skill from hooman

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I just got BRE last week which made me go from OEB that had +8 sword skill on it. When I was looking at my hit % I was like “Wait what? I was hit capped. Oh right, OEB”

And since Edgemaster’s are pretty much the only item in the game you can get weapon skill from and use throughout the entire expansion they’re just that good. They’re less important for Orcs or Humans though since they will stick with axes or swords and that +5 takes a good enough bite out of it by itself.

NGL I was leveling a sword combat rogue and playing a human. Having 5 extra rating with 5% hit feels incredible, and there’s another 5 rating to get through talents. It became pretty obvious that rogues have such a crazy high floor to start off with as they level to 60 and soon after, but they just don’t keep up with warriors as the expansion goes on.

The same can be said for Orc warriors who don’t PVP. Blood fury gives a small boon but is actually quite laughable when you compare the benefits to it’s downside.

It’s all about the axe skill.

In short, yes.

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You need 9 hit if you dont had weapon skill and glancing blows have a bigger plenty. You only need 6 hit if you 5 weapon skill. That is alot of stats you can replace that hit with. I am not sure if its worth the price but alot of try hards think it is.

For leveling, +skill is pretty useless unless you fight a monster 3 levels higher. You get a LITTLE bit of +hit/-dodge/-parry but it’s small.

The biggest difference between warr/rogue leveling is definitely the +5% hit…this is pretty huge since equivalent level mobs only have a 5% miss chance for yellow attacks.

For someone with no bonuses, edgemaster is literally THE BEST glove in the game. There is nothing better. Naturally, it’s going to be very expensive. I advised 6 months ago that people should buy one as soon as possible, because its price will only ever go up. Early on, it was only going for a few hundred gold…

The alternative is to be a human/orc, or use a maladeth. But once you get better weapons, using the glove with those still makes more sense.

I could link charts or stats explaining how things are the way they are, but the short version with skill bonuses is this:
1-5 = Highly valuable
6-10 = Good but not important
11+ = Crap

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Yes.

Weopon skill is super duper important.

As I always say when this comes up, it’s fun to look them up on wowhead and see all the comments from vanilla advising you to vendor them.

Then there’s the fact that for the first 4 months or so of vanilla they genuinely were useless since weapon skill couldn’t go over 300.

Random stuff like weapon skill turning out to be awesome is what is cool about Vanilla/Classic.

People have covered the impact to hit etc. but the basic reason is that it makes many more weapons viable for warrior dps and there is a very limited number of them available. Deathbringer for example is a great axe but you have to make a lot of gear compromises to use it effectively as an Alliance warrior, edgemasters more or less eliminates that problem.

Yeah, that’s what makes it pretty nice. Optimal warrior leveling is like “Go do green quests and fight green mobs!” and my rogue is closer to “lolwhatever, yellow or orange is fine”. I’d say my warlock is easier than my rogue, but not as big of a difference from warrior to rogue.