As a new week starts, and looking at the pool of dungeons I guess it really dawned on me, that we dont have 8 unique dungeons. we have 6. Mists is just a 100% reuse of the south western corner or Ardenweld. And Necrotic Wake is a Re-Used area of Bastion. They arent horrible dungeons, but when you do world quests in them, then walk through a portal and that same area is now a 5man, it seems tired.
I know they were in serious crunch launching Shadowlands. I wonder if they cut their efforts on making new dungeons and just shoe horned portions of 2 zones into making them?
I cant believe I am agreeing with Azmongoldâs sentiment. Which is being echoed through a lot of content creators. We are paying to beta test WoW. WoW is content just shipping and incomplete product. They also break or remove things, then we cheer when they fix them or give them back as content.
Theyâve literally been doing this forever - the stormstout brewery in MOP? yeah you could see most of it in the world as well, there are examples from almost every expansion of them using parts of the world as dungeons.
Thereâs literally nothing wrong with having a dungeon set in an area of the world, rather than some isolated instance. If you want to get technical, there are multiple dungeons and even raids in this game with areas that are accessible from outside the dungeon/raid across multiple expansions.
By the way, if you want to get super technical, Spires of Ascension is also âout in the worldâ as you can see (but not reach) the location from the Kyrian Covenant HQ.
HOA is the same way. It kind of feels like an intentional design theme where each zone has a dungeon that also exists in the âworldâ proper-- thereâs an argument to be made for Theater of Pain, even if we canât go inside out of the dungeon.
Isnât that the point of an âinstanceâ? So multiple parties can run the dungeon at the same time. Dungeons are supposed to be part of the world, not some separate plane of existence. Most of vanilla and BC instances are perfect examples
I kind of liked the fact that you could go visit the Eye of Azshara zone and do world quests there. It was interesting to look at the terrain without the dungeon, but few players actually did.