Why are 2 Dungeons Just Reused Portions of Zones?

As a new week starts, and looking at the pool of dungeons I guess it really dawned on me, that we dont have 8 unique dungeons. we have 6. Mists is just a 100% reuse of the south western corner or Ardenweld. And Necrotic Wake is a Re-Used area of Bastion. They arent horrible dungeons, but when you do world quests in them, then walk through a portal and that same area is now a 5man, it seems tired.

I know they were in serious crunch launching Shadowlands. I wonder if they cut their efforts on making new dungeons and just shoe horned portions of 2 zones into making them?

I cant believe I am agreeing with Azmongold’s sentiment. Which is being echoed through a lot of content creators. We are paying to beta test WoW. WoW is content just shipping and incomplete product. They also break or remove things, then we cheer when they fix them or give them back as content.

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I don’t really see the problem?

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This is a non-issue, OP. You’re reaching really far for this one.

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They’ve literally been doing this forever - the stormstout brewery in MOP? yeah you could see most of it in the world as well, there are examples from almost every expansion of them using parts of the world as dungeons.

This is a biiiiggggggg reach.

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Makes more sense, imo. It’s kind of weird to see a dungeon that you can walk around and when you zone in it’s like another world entirely lol.

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It’s also not new. Highmaul can be seen in it’s entirety in Draenor Nagrand, but with different NPCs there.

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Because they’re part of the world?

There’s literally nothing wrong with having a dungeon set in an area of the world, rather than some isolated instance. If you want to get technical, there are multiple dungeons and even raids in this game with areas that are accessible from outside the dungeon/raid across multiple expansions.

By the way, if you want to get super technical, Spires of Ascension is also ‘out in the world’ as you can see (but not reach) the location from the Kyrian Covenant HQ.

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HOA is the same way. It kind of feels like an intentional design theme where each zone has a dungeon that also exists in the ‘world’ proper-- there’s an argument to be made for Theater of Pain, even if we can’t go inside out of the dungeon.

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Oh my god you can see Zul’Gurub. Dead game.

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Isn’t that the point of an “instance”? So multiple parties can run the dungeon at the same time. Dungeons are supposed to be part of the world, not some separate plane of existence. Most of vanilla and BC instances are perfect examples

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the dungeons are meant to be a different point in time than the open-world areas.

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You mean “we are paying to beta test wow”

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Actually, The Wake and Plague feel the same to me lol.

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Dungeons being reused portions of zones has been a thing since . . . oh I don’t know . . . forever?

But I guess this means we’re pAyInG tO bEtA tEsT

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They’ve been doing this since classic.

I think it’s much more prevalent now though.

Obviously why design two areas when you can just design one


But as long as both areas are interesting I think it’s fine. Freehold is a great example of it done right. Great questing area and great instance.

Dungeons and raids being used as part of the open world is good game design. These areas are part of the world, not separate from them

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You can play the PTR without a sub, test away!

I kind of liked the fact that you could go visit the Eye of Azshara zone and do world quests there. It was interesting to look at the terrain without the dungeon, but few players actually did.

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Zul’Gurub says hello. Nothing wrong with outdoor areas also being instanced.

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You can go into zul’farrak as well. There’s something there in the non-instanced version people farm.

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