Something I’ve noticed while leveling in classic that has me think it’s a huge bug, is that I’m able to fight the opposite faction when they’re ?? Lvled. I remember back when I started playing at the end of classic I dueled a mage(60) for fun at lvl 20 and none of my skills ever hit. All misses, resists, dodge, etc. Yet for some reason in this iteration of classic wow I’m able to land skills on 60’s without having any hit rating and being 40 lvls lower than my opponent.
Wondering if anyone else has noticed this because something doesn’t feel right when pvping. I shouldn’t be able to kite a 60 warrior at lvl 26 on my hunter with concussive shots that never miss.
I remember in classic if you had enough lvl 30s-40s you could kill some level 60s. So I think it’s always been this way.
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Just because they rushed high lvl doesn’t mean they are stong, my 40 mage has more frost power than a lot of 60’s, my twink hunter in classic was killing 40s outside ulda at 19. Stats are what matter.
Yea but the weird thing is I was able to fight, and kill, a rogue that was at least 10 levels higher than me. And that should not be the case. None of my autos, serpent sting, hunters mark or concussive shots ever missed.
I was killing skull lev warriors in vanilla on hunter
Kite outside of intercept range and there’s nothing they can do. Assuming your mana holds
You don’t even need to use concussive if you can keep from getting cheetah dazed
I think this is just a hunter thing. If I remember correctly, during the beta they would use hunters mainly to take down ?? opponents since ranged attacks don’t have to follow all the same rules as melee.
I just could have sworn that because their Defence was so much higher I should be missing just about everything lol. It’s just weird
It was always like that in vanilla. Hit chance on pvp targets is different than hit chance on pve targets. You should be able to hit a pvp target that’s much higher level than you are, you just won’t hit them hard. Damage will be mitigated while their damage on you will be the same, just bonus crit chance for them.
A rogue 10 levels higher that gets the jump on you will kill you every time if they know what they are doing. They’ll also have crippling poison snare on you, so wing clip won’t help you
Cheap shot into kidney shot, assuming you live you won’t be able to FD/trap due to the FD bug. The best play you can make at this point is intimidate stun into fd/trap
That will buy enough time for the snare to drop off you
However if you try to engage the rogue from there and he has sprint up, he can close the distance even after cheetah + concussive shot. If you had intimidate to use you could have rode out the duration of his sprint but you need intimidate to land a freezing trap on classic now
Rogues unstealthing on you with crippling poison on AND sprint up should be death every time
There’s definitely something wrong with how little resists people get against high level targets. Level 40 mages can hit ?? targets with their spells and almost never resist for example. Shills on here will tell you that we are wrong while holding Blizzard’s word redacted in one hand but the truth is they messed up a lot of things so far (demo shout for ex) and this is one of them. Lowbies aren’t supposed to hit high level target this often.
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My 29 twink hunter in vanilla got aimed shot crits for over 1k so yeah it’s pretty easy, especially as hunter.
I got the jump on him so that’s mainly how I won the fight, endless kiting. Also the guy was just not good, by the time he was almost dead he had finally killed my pet but it was too late.
So I guess that answers my question, not a bug. Just remembering things incorrectly.
3/3 Elemental precision. Casters have hit point talents use yours too!?Warlock has the best one being 10% hit with afflivtion
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I remember way back trying out a gnome mage and when I was leveling in SS I cam across a skull level horde that started charging up a nuke.
I cast sheep and against all odds, it worked.
Ran like I was on fire to safety with my butt intact and a story to tell
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See I’m with you on that, I shouldn’t be hitting anything on someone that’s 10+ lvls higher than I am. It almost feels like remnants of a scaling system left in from retail it’s weird
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Obviously we can’t inspect your gear or your opponent’s.
It could be it has to do with how gear scales on lower levels.
But when I’m in a team fight against a 120, I don’t miss on this character. I may be a little squishy, but I can hold up surprisingly well.
Good players get their hit chance talents first, that is what you are seeing. Mages get 6% bonus warlocks get 10% which is better? AS a hunter just stack agi and forget the rest of the crap and you will see a change.
I don’t think so because I have literally no bonus to hit with any talents I can access or through any of my gear. That’s what makes me think something is wrong
those are on dps classes, dps classes need them or they are not better dps. Why take a pure class when a hybrid does as much??? this is why pure dps does more dps, hit talents.