I think the problem is that LFR lowers the floor of the game. The expectations.
Yes, there’s some people whom without LFR they would never play the game. There’s also people who would play normal but play LFR simply because they are fine with whatever is the easiest experience. (I’d call these loreseekers who aren’t neccesarily bad/lazy/lowOnTime/what have you. )
Say for them they are your “true normal” players. They go to LFR simply because it’s the path of least resistance, and if it weren’t there, they’d just go do normal. They aren’t seeking a challenge, but they don’t care about difficulty. They just want to do the content, and will do it however it’s presented to them.
The other issue is the people who are below the “true normal” players when they seep into other parts of the content. Players who want absolutely everything to be on LFD/R, people who want content nerfed to deal with the atmosphere of LFD/R, people who just want to eat the content as quickly as possible and move on, without much real care for it.
But then there’s also the issue that some players because of the low floor of LFR (And because you will always win eventually) are of an entirely other population. Players who by my honest opinion should not be playing the game. People who refuse to learn the content, people who afk through the content, people who make the content more difficult for no good reason, people who are the reason Blizzard has to simplify content to begin with.
I feel all people are capable of beating any content in the game if they actually want to do it. But there’s a subset of players who bring everyone else down because they’re quite frankly dead weight. And LFR caters specifically to that crowd. The game doesn’t need raids where half the mechanics…instead of being nerfed, are flatout removed. The game doesn’t need a mechanic that purposely tries to outgear you for the content if you suck.
It needs it so that people who are completely happy with weighing their groups down with anvils stop bringing all the content down with them.
But basically: LFR fosters a bad atmosphere for the game, where you can essentially see everything without doing anything, in a multiplayer game, while playing with other people.
Yes, some bosses pose more challenge than others, but between Determination and constant shuffling of groups, even the least determined of players will eventually clear. And well…I don’t think games should work that way. There’s youtube if you really care that little about actually playing the game.
I dunno, maybe i’m strawmanning. But I feel like i’ve nothing but poor experiences in LFR, and the problem is that stuff inherently isn’t contained in LFR.