Can we ATLEAST make it 10? 5 is so low……
like this is the one thing that makes zero sense……
hasn’t always been like that on classic Era. like yeah low level dungeon is fast but higher lvl dungeon like BRD full or scholomance takes a bit if you dont skip n stuff
Yeah but we also didn’t have wild offerings in classic tho…
just sucks.
…honestly a good point. You could argue that normally you wouldn’t expect players to reset instances even 5 times in an hour. And yet…
Wild Offerings promote chain running dungeons as fast as possible. Its not a healthy way to play the game. That there are systems in place that prevent playing what is the intended way feels wrong.
naw they were put in to prevent bots from farming instances .
no other reason.
Because if you’re running more than 5 per hour you’re trying to abuse something you shuoldn’t be.
you shouldn’t be doing more than 5 dungeons an hour bro
touch grass
Right. Normally. In Era.
But this is phase 3 SoD. It is a good point that people legitimately (try to) run more than 5 instances per hour for Wild Offering runs. That is, in fact, what a large part of the playerbase was doing.
Note, I’m agreeing with you, but only for Era. For SoD, you are incorrect, we shouldn’t have an instance limit.
And in Era, this makes sense. Its a legit reason for it to exist. But for SoD, we have different systems in place that are interfering with how bots operate. Namely, new accounts cannot trade for a month. In that time, even if a bot instance spams for farming, their farming method is irrelevant because they cannot trade their farmed gold off the account.
stupid argument, doesnt matter. the bots wont be stopped. eco already screwed. stop gate keeping
you get me wrong.
i guess its also my fault for not adding that i am against the limit on instances and think its stupid.
Idm the limit but atleast 10 would be fine especially if we need to farm dungeons for wo’s
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Agreed. Realistically, you will be running about 6 runs per hour on WO. The max is 5. You will be waiting 5-10 minutes doing nothing while you cannot enter another instance.
Then it unlocks, you run your 6th run, and it locks again. At this point you log off because the system is wasting your time.
This is why phase 3 failed.
what dungeon do you beat in 12 minutes?
well wild offerings wont be a thing going forward and all bosses will drop the new currency once a day now so you’ll be running full dungeons for it and not just a single dungeon. Resetting wont be a problem unless you’re targeting a specific early boss in a dungeon or doing tribute runs
Well in vanilla there was a discovery that one could farm fadeleaf needed for the gspp which is needed for 2 bosses in naxx in sm lib. This annoyed bots because players might need about 4 gspp per naxx. But now with wo runs and speed clears it also annoys players.
You could always rush 4 and kill a couple extra bosses on the 5th run
…What did just happened? what is this restriction? why this restriction even exist?
it’s been there forever…
They never imagined this restriction would affect normal gameplay.
its for anti boting reasons, it also used to be 25instances per day