I’ll break it down quickly, but this is to optimise dmg which is very important right now because brew dps is kinda low and dps threat in some specs is really high:
This puts one charge of keg smash on CD, sets up the fire debuff, starts weapons of order, puts rising sun kick on CD and uses the combo from Blackout Kick on Tiger palm for more dmg.
Weapons of order resets keg smash and causes each keg smash/rskick to increase dmg taken by 8% up to 32%.
Here we’re just stacking up our weapons of order stacks (4* keg smash/rsk to Max debuff), comboing Blackout Kick into Tiger palm for dps (Blackout combo talent) and I assume popping celestial brew to trigger master of harmony’s hero talents (cbrew triggers effects for dps).
Final part is when we have +32% dmg and we’re casting chi burst and exploding keg, some short cds (30-60sec I think?) for some big dmg.
Sorry for the long explanation, just thought I’d explain it in more detail. This is what you would do if you wanted to maximise your dps and try to hold threat off the dps bursting for 10-60million dps.
Is it complicated? Ehhh… You’re learning small pieces (Blackout into tiger, keg smash to build stacks, big hits once you’re buffed up) and then just fitting them all together. It’s definitely more than other specs and there might be yet others that have more going on.
We’re not really counting the same skill as distinct button presses are we lol? I’m not going to spam smite 17 times and call it a complicated opener.
And most classes can pick up passives in the tree without losing much if any effectiveness.
My brewmaster runs press the advantage which is one less button to push. I’ve never once felt like I’m missing out and I actually enjoy the double keg smash because it helps burn brew cool downs faster.
I will say rogues are in a silly spot. So much work for so much mediocrity.
I’m not at all interested in pedantic prattle. You push a button 17 separate times, then you’ve pushed a button 17 different times.
Pushing several buttons several times at different points to achieve the desired result- the most effective damage opening, to ensure a smooth rotational flow for the fight. Miss one, your damage suffers.
Can you call it 17 buttons if most of the buttons are just filler or a repeated builder? Some people read that and think you mean 17 unique abilities.
Are there scenarios where you have to cast a sequence of 20 abilities in an exact order? Yeah. And it can suck. I think that’s what the op is getting at but people are focused on the first example.
Gotta agree with you there. I’m not touching Outlaw again until it can be played without running a thousand if/thens every fight.
I think it can actually be broken up into “phases” or “modules” (?).
You have your ‘opener’ or ‘burst’, which could be a 17 action sequence that uses a handful of abilities in the most efficient order.
Then you could have your ‘standard’ or ‘recovery’ sequence which might just be a simple rhythm: A into B, maximise count of C to reduce time between ‘recovery’ and ‘burst’
Some specs might even have an ‘execute’ sequence which differs.
Then you’re just fitting burst/recovery/cleave/execute sequences together for the whole fight.
Yes, there probably is an optimal 900 ability sequence; no, you’re probably not memorising it.
“Ironic” is gonna be seeing some major gains, with all that heavy lifting you got it up in here doing. Don’t know wtf you on about, but my opener is up to 17 buttons. That’s a statement of fact; not in defense of, or contrary to, anybody in this thread.
We don’t have one button rotations in yet, friend. I have to push the buttons on my keyboard at least 17 times, to achieve the desired result. And I assure you, the keyboard does not gaf if you push the same button 3 times, or 13. It’s gonna register as a new and distinct input every time. So that’s one shadow bolt, per one push of said button every time, all the time.
Ergo, if to achieve the desired results, I need 6 separate shadowbolts, and 3 seperate Hand’s Of Guldan, then I have to push 9 buttons to get it.
Same or not- is entirely irrelevant. Keyboard ain’t gonna wear out any less.
Hear me out on this one, i know its a dps loss, but the One Button thingy may do good here for strugglig raiders/people learning a spec.
If they could focus thier time learning their burst rotation, they could focus on that during that period of thier rotation. Since recouvery is usually longer, off loading that to One Button thingy lets them focus on positioning and defences.
As they get better, get more comfy with thier defences and get better at thier burst phase, you can drop the one button thingy for that increased dps.
Say your learning Fire Mage (100% choosen to enforce point =P )
I focus on learning combust phase, practice that over and over. Now during prog i focus more on learning defences and getting better at mechanics, only swapping to offensive focus when combust is up. Once all that timing is nailed down, ween off the one button to gain back that dps loss.
Thats atleast how I think the one button thingy may make the biggest learning impact. Ill glady take someone doing a bit less dps but is always doing mechanics with great defensive use.
In theory, yes, I think it’s possible when used as a tool. Breaking up a complex task into smaller steps can help learn how to do the complex bit. If it’s a very rigid rotation, the repetition might be good for muscle memory. If it’s very loose and requires lots of snap decisions then it’s probably not much help at all.
I’ve had discussions before on if ‘1br’ is a good tool and some people brought up some strong points about the theory behind teaching/learning. Engagement is a big part of learning and ‘1br’ can be quite weak at engaging the player.
If someone doesn’t want to optimise and just wants to hit things, though, as this thread leans towards then go for it lol.
I haven’t counted, but Uhholy DK does seem busy to me at the start of a fight.
However, for me it’s not relevant, because I don’t do content where it matters at all.
Back in SL, when I participated in a guild raid group with my Shammy, I would wait until all the ranged stopped moving and were planted. Then a few seconds more before hitting Hero.
It’s always funny in LFR to see the mage hit Timewarp while everyone is still running across the floor just to get in range of the boss. lol
I would count everything before you’ve fired all major cds as ‘opener’, or reaching the point where you’re finally doing a regular rhythm. So yeah that’s 17 buttons for demo all right. Doesn’t matter that there are repeats, it’s a prescribed order that’s totally different from what you’ll encounter later in combat as those cds stop lining up.
And if you do it wrong then rip to your damage because CDs are EVERYTHING now.
I main Evoker and forgetting BL is not an issue. I use it on time in our guild raid, both a few seconds delayed on bosses where we use it shortly after pull or on phase change like at Bandit or Mug Zee.
Problems only happen with PUGs who are not in TS and don’t accept that calling BL gets organized by the guild.