Who thinks unreal engine

make this 10000% much better for gaming if blizzard get off there lazy butts

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We’ll never get it. People are hopeful for a reset after TWW ends but it’s highly unlikely.

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Eventually it will happen, but at that point it will be WoW 2. Until they figure out how to port our characters over to a WoW 2, it will never happen.

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I dont think that would fit wows art style, and would probably lose more players than it would be worth

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I don’t think it’s really feasible to take a game this massive and suddenly change to a completely different game engine and just expect things to automatically be better.

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They’re just regurgitating something a content creator said with zero idea of what a game engine actually does.

More and likely.

Switching everything to a completely new engine most likely mean everyone is completely reset to ground 0. I doubt anyone would be happy about that.

Allow me to introduce you to turtle wow which is moving to unreal sometime early next year.

I love when people with zero idea of what a game engine is declare that everything will be fixed by moving engines.

Unreal Engine, is this even capable of being an MMO? Asking, since I don’t know. I thought it worked better for SP games and limited multiplayer stuff.

I dont think Unreal Engine’s are going to work for MMO’s. The spec requirements are gonna be crazy. At least for the near future.

I dont know much about the unread engine however wouldn’t that require a lot of players to be forced to purchase new computers. Something that many of us aren’t in the position to actually do at the moment or in the near future. I am just asking because doesn’t unreal engine require a lot of power?

There’s no way to know what the system requirements would look like right now. It depends on graphical fidelity, lighting, etc. Typically MMOs use pretty primitive lighting, water effects, low poly models, less complex texture maps, etc. But in recent years obviously a lot of that has changed. But still, if people expect WoW to suddenly look like cyberpunk as soon as it’s moved to UE5, that’s just a general lack of understanding how game engines and game development more broadly works.

As an aside, many bigger companies have custom versions of UE, such as Square Enix. So while UE5 has very good lighting out of the box, they may use their own lighting solution in their custom version. It also really boils down to optimization. Some companies are godlike at optimizing their games, id Software for example. Other companies have never heard the word and their games look worse while also running MUCH worse.

The other thing is, if they moved WoW to something like Unreal Engine they would need to completely rebuild all of their in house tools. One of the reasons they can actually get a fair amount of content out quickly now is that they’ve been using the same engine for a long time and have a ton of custom tools. It would be a similar thing if Bethesda moved everything to Unreal, they’d have to rebuild mod support and their SDKs completely from scratch pretty much. It would affect both how long it takes them to make games (already way too long) and mod support for the community. Though they’re also a much smaller team by comparison.

I guess the final thing is too, Blizzard would be paying Epic out the &$% to use UE5. Using your own engine is a lot cheaper. They’d be paying Epic 5% of WoW’s revenue per year, that’s a huge amount of money for questionable benefit.

Overall, no it would not be worth it in the slightest. Youtube UE5 environment videos are not the same thing as rebuilding an entire game world in a new engine.

UE5 would look sick.

But it also comes with some optimization issues, a shift in where performance will fall, and then you’d have to re-develop the entire game, its assets and systems, and all processing, in a new engine. Likely, many developers are not familiar or as experienced with it if they’ve already been working in WoW for years and years as their focus.

As much as everyone would like the graphical update, it’s not worth the development time. Resources would be better allocated to developing optimizations for the current engine. Though I would carry the banner that WoW’s optimization kinda blows, it has made large strides in performance capability improvements. I just… want it to be better. The 9800X3D came out recently, and it’s super tempting over even my 7800X3D, but it’s hard to justify $480 on a CPU for just WoW, knowing I already had the best thing possible prior, and still suffer immensely in the performance department in Mythic raiding.

I’m sure if they really wanted to, they could develop tools to automate a lot of the work. But if they do anything, it’ll likely be using their own engine. This has probably come up internally at some point, and maybe they’ve even shown demos of it, something we’ll have to wait to see I guess. I just hope it doesn’t take another 10 years, haha. WoW gets regular quality of life updates to its engine, but what it really needs is a full overhaul of its engine and graphics. Don’t get me wrong, WoW has come a long way graphically since Vanilla, but it’s definitely due for a big upgrade.