Hey Blizzard, here’s a pro tip: Never do this again. There is absolutely no reason that the Stormwind guy, Genn—or even just the pop-up—couldn’t have told me to go kill skeletons. Thanks.
the decision to send players to a handful of early leveling areas is intentional.
this will immediately ‘ground’ returning players within a familiar setting and give them a sense of nostalgia
by having the player fight some undead in the closest thing they have to a ‘home’, it shows that lore-wise, the stakes are set high.
it will give the player a sense of pride and accomplishment when they later go to continue the fight at northrend, as they now know what they are fighting for back home
Only if they are human and leveled by doing those zones. The leveling experience is now such that even humans never have to even touch those zones. Therefore, your argument fails the test of making sense.
Furthermore, I felt more of a “Why is this so boring?” than nostalgia.
I’m glad that you took something more from it. To me it was just “alright, check in on those guys here, and then there. Oh, and there too. Cool beans. Come back.”
There was no nostalgia for me. Just…the same zones I’ve seen a million times before, except they’re being attacked by an army (LOL) of ghouls that I’m sure even one the low level quest givers could solo. All in all it was just a glorious waste of time. And don’t get me started on Icecrown.
Mostly, I just wish I felt some sense of urgency over it all. But instead, they’re using their murder hobos to do work a carrier pigeon could do, so the whole “kill some scourge” thing can’t be that pressing.
Then show dammit not tell. Just because I see 4 ghouls at Lake redridge does NOT do anything for people going through it…oh yeah there’s 4 red ghouls attacking guards all scary!
What really killed me is during that quest chain, multiple times they could have provided us with a portal to the Chamber of Heart. But all they did was say “imma head out” and left us in the dust. Jerks the lot of them.
I’m working on designing set-pieces for my guild, and I ask “Are there enough undead at the 2nd stop that a 10 man wouldn’t just mop up in 10sec?”
Answer: “Not even. I could solo it.”
So, unless there is a keen scaling thing in there that I’m unaware of, it’s not even a threat. We’ll see how the next part goes in the town. I hear at least visually it is an improvement.
I don’t mind going to old zone locations… but give me something to work with so that I can craft a story that uses some part of the in-game world. Right now, all I have is a calm capital city with opposite faction races walking around in a policing action for neutral organizations. As if no one would mind regardless of the tabard.