Who is Mythic+ for?

It is my feeling that Mythic+ this expansion was put together with only Esports in mind. It is catered to what we might call the 1K+ IO crowd. So, why is that bad? Well, lets have a look at my server cluster for that.

There are just over 6500 people rated on my server. Of them 69 are currently 1K+ or higher. That's right, about 1%. Keep in mind that that is only the people who are rated and does not include the people who never bother.

By my estimation a mere fraction of a percent of people are 1K IO and, likely, a near tiny percentage of us will regularly be doing tens.

Try to keep in mind here guys that a 10 is NOT the Mythic G'huun of the dungeon tier. The mythic raiders are off doing 15s and well over. A 10 is suppose to be, I believe, the big challenge for EVERYONE to do once a week.

It does not seem to me a good model to be crafting content after such a tiny percent of people. Here is a thought.

I believe that Blizz should be making content EVERYONE wants to do (crazy, right?). Whether or not it was feasible, how many people in Vanilla WANTED to kill the raid bosses? Imma guess bloody everyone.

Who wants to do Mythic 10s? Errrrrr.

Why is that? In my estimation, it just isnt fun. Too much trash, too much convolution and just plain too much pain. Not fun.

I will leave you with this example from my own experience. When raiding seriously I study the FATBOSS videos diligently. And every time I do I am looking for them to say something. "THIS BOSS WAS FUN." Because more often then not when an elite player tells you something was fun, he means it was over the top hard and/or complicated and, quite frankly, you just cant be making content that millions are meant to digest and aim it at them.
for the handful of specs that are good at them.
stick to 5 and below if you want easy keys that are boring
Your own post says there are 6,500 people rated on your server. That's the people playing mythic plus, which is a good chunk. It's OK that not everyone does everything of course.

I'm not sure why you're focusing on the 1% that already achieved 1K scores (which is not even an official in-game goal or displayed anywhere in the UI without an optional add-on.) All that tells me is that plenty of people have plenty of room left to continue progressing in their mythic plus runs.

If there's anything to take away from it, it's nice to see the hard data so that the people claiming "everyone else is 1K and there's no one left to play with" are way, way, way off.

As to who it's designed for, I believe the answer is friends and guilds, neither of whom ever have to worry about a raider.io score.
Your RIO score means nothing if you're doing M+ with a group of friends/guildies.
11/03/2018 02:14 PMPosted by Taironn
It is my feeling that Mythic+ this expansion was put together with only Esports in mind. It is catered to what we might call the 1K+ IO crowd. So, why is that bad? Well, lets have a look at my server cluster for that.

There are just over 6500 people rated on my server. Of them 69 are currently 1K+ or higher. That's right, about 1%. Keep in mind that that is only the people who are rated and does not include the people who never bother.

By my estimation a mere fraction of a percent of people are 1K IO and, likely, a near tiny percentage of us will regularly be doing tens.

Try to keep in mind here guys that a 10 is NOT the Mythic G'huun of the dungeon tier. The mythic raiders are off doing 15s and well over. A 10 is suppose to be, I believe, the big challenge for EVERYONE to do once a week.

It does not seem to me a good model to be crafting content after such a tiny percent of people. Here is a thought.

I believe that Blizz should be making content EVERYONE wants to do (crazy, right?). Whether or not it was feasible, how many people in Vanilla WANTED to kill the raid bosses? Imma guess bloody everyone.

Who wants to do Mythic 10s? Errrrrr.

Why is that? In my estimation, it just isnt fun. Too much trash, too much convolution and just plain too much pain. Not fun.

I will leave you with this example from my own experience. When raiding seriously I study the FATBOSS videos diligently. And every time I do I am looking for them to say something. "THIS BOSS WAS FUN." Because more often then not when an elite player tells you something was fun, he means it was over the top hard and/or complicated and, quite frankly, you just cant be making content that millions are meant to digest and aim it at them.


Fun is subjective.
Masochists.
No, a 10 is supposed to be the M+ equivalent of a mythic raid. It's very obvious when you look at the level of loot you obtain from your weekly cache. I'm sorry to shut down your thread so soon but your post is very flawed.

The vast majority of the mythic raiding guild I'm in do a 10, and many times not within timer, and leave it at that because pushing beyond that is still a large challenge.

The M+ system has levels below 10 for a reason. It's so that the system can appeal to a wider array of players. A 10 is for the 'mythic raiders' of the dungeon system.

I actually really enjoy M+s and push beyond 10 for a good challenge but I've yet to even do a completion run of a +15.
Here is a recent Preach video discussing the topic of BfA's Mythic+ kind of missing the mark compared to Legion.
https://www.youtube.com/watch?v=HIYgSt73U50

The main takeouts are :
  • BfA Mythic trash is tuned both denser and harder than Legion. Combined with the tanking and GCD changes, the trash requires much more awareness to go through. Making the whole dungeon experience longer and more stressful. In other words, BfA's M+ right now are in a kind of "early Cata dungeons" situation compared to Legion.
  • There are no reason for "content pushers" to go into lower level runs compared to Legion. "Content pushers" are these high skill, high ilvl people who would have been able to run 15s or 20s but still carried 10s because Artifact Power and Legendary drops remained an incentive for them. This is gone in BfA, so you have much more homogenous groups along the difficulty curve.
Keep in mind that the 1000+ IO crowd isn't the "normal" point for people running M+. It's what people ask for when they have to fish for fillers because they don't want to risk depleting and/or altogether losing their key to some idiot who lucked into 360 ilvl before he learned not to stand in fire.

Also I know a lot of people are a bit spoiled on the discount Arathi and Warfront epics, but keep in mind 10+ dungeons end up handing you Heroic raid gear, and the chest is a touch below the highest raid tier in the game. If anything, they're too easy for their reward (at least depending on the affix week).
How is M+ only for the "elite players" when it scales from being insanely easy to insanely difficult.

A +10 is meant for everyone to do? No, if that were the case than the base gear reward wouldn't be 5 under Mythic raid gear.

11/03/2018 02:14 PMPosted by Taironn
I believe that Blizz should be making content EVERYONE wants to do (crazy, right?).

Jesus Christ, THEY ALREADY DO. What more do you want? They have content ranging from the most extreme casuals to the most extreme hardcore... like seriously what more can you ask?

Or are you not interested in there being content for everyone... you want the rewards for the hardest content for doing the absolutely easiest difficulty?
I get why there is a timer, but it leads to a great deal of toxicity in Mythic+. I thought I might try to get into them for this expansion, but the snarkiness and nastiness even in the pretty low level ones I started in made me think better of it.

I guess I'll just stay a filthy casual. Always other games to play anyway.
To summarize, you think M+10 is too hard because better players can go higher. How is that a system issue?

And just some info, there were far fewer raiders back in Vanilla, compared to rest of the community. It took a lot of work just to be able to enter a raid back then.
So you believe that m+ as a whole are only aimed at the 1% because 10s are hard?

Are we ignoring:
m+2
m+3
m+4
m+5
m+6
m+7
m+8
m+9
people who like to have good gear?

people who have friends?
11/03/2018 02:22 PMPosted by Lorash
Your RIO score means nothing if you're doing M+ with a group of friends/guildies.


What does your comment even mean? Why would the score not mean anything?

They still completed the content the same as anyone else would have. Why would their points mean nothing?
11/03/2018 02:25 PMPosted by Xorsos
No, a 10 is supposed to be the M+ equivalent of a mythic raid.


A 10 drops 370s. Its heroic level content by its own admission.
11/03/2018 02:56 PMPosted by Spehgats
11/03/2018 02:22 PMPosted by Lorash
Your RIO score means nothing if you're doing M+ with a group of friends/guildies.


What does your comment even mean? Why would the score not mean anything?

They still completed the content the same as anyone else would have. Why would their points mean nothing?


Are your friends going to stop being friends with you if your RIO score is low?

Will your friends stop running m+ with you, if your score is low?
11/03/2018 02:58 PMPosted by Akston
11/03/2018 02:56 PMPosted by Spehgats
...

What does your comment even mean? Why would the score not mean anything?

They still completed the content the same as anyone else would have. Why would their points mean nothing?


Are your friends going to stop being friends with you if your RIO score is low?

Will your friends stop running m+ with you, if your score is low?


This. My score is super mediocre, and I didn't even have a +10 timered until this week. But then, I'm not applying for pugs.
11/03/2018 02:54 PMPosted by Akston
So you believe that m+ as a whole are only aimed at the 1% because 10s are hard?

Are we ignoring:
m+2
m+3
m+4
m+5
m+6
m+7
m+8
m+9


I think my point was that people arent, what I would call, completing the content. Getting a ten is like a weekly that no one does. And they dont because of design.