Apparently they think the Horde players are actually people who main Alliance… and still want to fight the horde on their horde alts.
A bunch of sorry saps who need to be argue with each other before they realize what a load of guano the story will likely end up being. Still gotta figure out a way to make Horde players bleed some cash to pay for the fan fiction though.
Can’t let Horde players truly realize how much amazing artwork and animation was wasted for such a predictable guano-fest of a story, so best to lie to the suckers in the very first cinematic, and keep building it up more and more with choices that mean zilch in the long run.
It’ll be affordable to disappoint what fools who still have an inkling of interest in the Horde’s story by the end of the expac, got a whole lot of recyclable endings from past expansions and even other series as well to do it.
Just gotta make sure it ends up with every player being apart of a single faction known as “Anduin and his Amazing Friends” for his final battle against the neutered Lovecraft space gods.
The addicts left might get to revisit the same plot for the third time just in case another writing team wants to a crack at MoP 3.0, but the game might just get shelved before then.
This is how Blizzard sees Horde players, and their plans for Horde players. I want to be proven wrong, but I don’t think I care much anymore.
They think the Horde player is the same guy who plays Gta 5 and Red Dead Redemption 2.
And they are right.
The story has always been clunky and has never been a selling point for wow.
Clunky yes but never this level of bad.
Wrath had a damn good story and it was the most successful expansion. Coincidence? I think not.
The last time I played GTA was GTA3 on playstation 2. It was a really good game for it’s time, but “yay, crime” doesn’t stay fun very long.
We dont even know how it ends…
And Oh gosh you guys are just such good people, I bet you never shot everybody in sight on GTA 3.
Do you see what Im getting at here?
If they were doing that, they wouldn’t have us rebelling in the first place.
If you prefer a “honorable Horde”, you’re complicit in horrible actions, more and more of which are piled on. If you prefer a “pragmatic Horde”, you’re going to find the ending completely removing the parts of the Horde you like.
It’s all the more baffling to figure out what they’re trying to do because it’s screwing over all parts of the Horde playerbase.
Why ever did I write something so edgy?
Do we really need to be reminded that genocide is bad and pinning civilians to walls in front of their children is also bad?
That there people defending and denying it, yes.
If someone wants to be an evil person and takes pleasure of doing evil things in a video game, they have every right to do so. Trying to spoon feed how one should feel playing a video game is quite ridiculous especially in any type of RPG.
That fact Blizzard keeps see-sawing on this hurts the player base. No one should feel guilty for attacking and killing the opposite faction. This is why the faction system was put in place, to compete against each other.
The problem Blizzard has done has they continue to force bad guy status on one faction and continue to make the other the one that are really the heroes.
I’m not entirely convinced that a good number of the defenders aren’t trolls, or 13 year old edgelords.
But so much of this expansion isn’t about competing with each other or simply attacking and killing the opposite faction, it’s performing horrific acts of barbarism.
Moralizing in video game is just unnecessary and bad element (flashbacks to Mass Effect). It should be up to players how they feel about something instead of being forced to but WoW team just vehemently wants you to feeel bad, every second, every minute, every patch. Why!?
Considering the world views of people in real life, I wouldn’t be quick to dismiss them as children.
Yeah and? I’m sorry I’m never going to feel sorry for the Night Elves. They’re the enemy. Just like Alliance players shouldn’t feel bad for killing Orcs, they’re the enemy. Trying to force people to feel shame on actions they commit on video games, especially actions that you absolutely must do to continue the story is utter nonsense.
The thing that pushes me over the edge is that Horde has continuously killed more members of it’s own people. We had an entire expansion about killing 80% Orcs. We re-killed prominent names within the Orcish community. Every xpac we can expect some raid to be focused around Trolls.
We rarely see evil Dwarfs/Gnomes. Hell the evil Dwarfs are now the good guys. Humans also rarely get put up as bad guys. Since Vanilla there really hasn’t been many raids that centered around Alliance races. You can’t say the same for Horde. The only Alliance race that becomes bad guys it seems are Night Elves.
I would say sadists, but they put in a lot of effort to make the player feel morally bankrupt whenever we attack the Alliance. I would say masochists, but you’re forced to cause way too much pain for that to be the case.
Bipolar switches I guess?
The Horde, to me, has always been about balancing the good and evil. Go too far good, and we just become the Alliance in different skin. Go too far evil, and we become irredeemable monsters.
Right now the Horde is like Majin Buu from Dragon ballZ (I love my dragon ball comparisons). When he split he became 2 separate entities. An evil boo, who inherited the dark intentions and most of the power of Buu, and a good Buu, who inherited less of the power but more of the kindness and wisdom. The good Buu was eventually consumed by the evil Buu, due to being the weaker of the two, to become super Buu, which is what I feel the Horde is right now. All the power and malicious intent comes to the forefront (Sylvanas and the Forsaken), while the compassion and honor lay dormant having been consumed or ejected (Saurfang and Baine) from Buu’s consience, making Buu into a ruthless, uncontrollable, force of destruction. Blowing up any planet he came upon, which resulted in him constantly destroying and regenerating himself.
Sorry if that seemed lengthy, I needed to get the point across and how it’s related to WoW. If the power is not tempered by wisdom, then the Horde could end up destroying itself in it’s reckless lust for war, which is why we need characters like Saurfang and Baine as much as we need Sylvanas. To balance each other out.
Ummmm hate to be that guy, but Evil Buu did none of those things. Kid Buu, the true Buu is what you’re referring too. It took Kid Buu to eat Daikaioh to become Fat Buu. Because Daikaioh was so powerful and so good that goodness infected Kid Buu to become Fat Buu.
I think the simple answer here is that they think the horde players are the ones who want strife. The core of the Horde is that they are at odds with a world that is hostile to them. If you carry that idea further, beyond obvious external threats like the Old gods or the Legion, then it could be said that the ultimate realization of this would be if the Horde were at odds with itself… and hostile to itself because of this.
By contrast I think Blizzard sees the Alliance player as the player who wants peace. No matter how far they push a character like Jaina or Genn, invariably they bring that character back around to moderating their tone and pulling them back from crossing that line that might be considered ‘too far’ by the Alliance player.
Which is hilarious because it’s obvious that there are Alliance players who do not want peace, have never wanted peace, and will only be satisfied when the Horde is wiped out or subjugated to the point of never ever being a threat again.
Likewise there are Horde players who would rather not be in conflict, who want to make peace with the alliance, who would even be willing to quest and raid together with members of the Alliance and put any semblance of the faction conflict far, far behind them.
Blizzard expects the Horde player to welcome strife and the Alliance player to welcome peace, and that’s just not going to be the case.
No we dont.