Who asked for a boost?

The attunements aren’t actually that bad. You just need to run some dungeons. We can run them so much faster and more efficiently now than then, and many players can hit cap (and will) already revered with most reputations and with nearly every heroic key.

That’s just how it’s going to work for the first people hitting 70, and we already dealt with attunements in Classic.

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You can think all you want there bud but I don’t plan on raiding but do plan on doing what I did love when TBC was current and that is pvp. Also I think I am well aware of the time sinks as I did farm rep for the nether drakes back in the day. I can’t understand why you classic andy’s can’t understand a lot of players prefer TBC and Wrath questing, leveling, dungs, pvp, and the time sinks.

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It doesn’t need to have every single player respond to be reasonably accurate. It just needs to have a large enough sample size with a diverse pool to pull from.

Sorry you didn’t get your, err… surgery.

Perhaps you and the other TBC Charlottes would like to enlighten me on why the questing in TBC is so much better than classics?

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More linear, better flow, less travel between areas. Not having to wait on a zep or boat to travel to another continent just to turn in and go back where you were to begin with. etc, etc, etc.

Maybe you classic andy’s can explain to me how ME boosting 1 character to 58 with no professions affects your gameplay?

Are you new to WoW? Or did you just not play then?

In vanilla, and Classic, questing took you to many different zones in each bracket. You couldn’t realistically get 10-20 just by doing one, or even potentially two zones. Many guides have you bouncing between zones due to gaps in quest levels. Many quests also took you to different zones or even continents, and many quests that were in the same zone took place on opposite corners.

In TBC that doesn’t happen nearly as much. You get a collection of quests, they’re all done in the same area. Everything is logically planned out and it’s quite easy to find the next quest you need. Bread crumb quests take you to the next area as well, and each zone can be finished fairly linearly and leads into the next.

TBC’s questing revolutionized the way questing worked in WoW and it has been a staple since. It’s also why it’s going to be a huge problem at launch - no tag sharing, minimal layers, and everyone condensed into 1 or 2 zones competing for the same mobs and quests.

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Because there will be less people questing to play with.

If you want to blame anyone for paid boost, blame the people that vehemently defended dungeon boosting the past few years. It was pointed out numerous times that any form of boosting shouldn’t exist in classic, but their whole argument of, “lol why do you care? these people were not going to dungeon or quest with you” was repeated ad nauseam.

I did play. I just don’t remember a video game I played like 12 years ago, I don’t know why that’s shocking.

If you’re talking about in Outland, this is a good thing. If you’re talking about 1-58 there already is a lack of players due to no one making new characters and no new influx of players, on top of the prevalence of mage boosting.

Do you also want them to undo TBC’s EXP nerf 1-60, as making players take longer will increase the likelihood you run into them in the world?

It kind of is. I have memories of games I played 20 years ago. And very clear memories of TBC launch, as TBC was my favourite expansion and it was so memorable.

Also, I would assume you’re playing at least some Classic and you can feel how very different the questing is.

I barely remember the people I regularly hung out with 12 years ago, let alone a video game I played.

I love classic questing, the entire reason I picked up classic is because questing in retail is such a nightmare that it’s literally ruined the game for me. For me, leveling IS the rpg. I don’t care for raids or pvp.

I didn’t get too into TBC back when I played it, the environment always looked boring to me. I played it once through and never again. I am still glad for the expansion to come out because it comes with class rebalancing and two really fun looking races.

Even when TBC was out back in the day, I mainly played the classic quests.

I don’t know what you mean by leveling being dead, my server is plenty populated and I have no trouble finding dungeon parties or guilds.

As for the EXP nerf. Yeah, I really don’t like EXP nerfs, it makes the game shorter for me. I like the grind.

Edit: Also, to make it clear. I am completely against mage boosting and would like it banned or stricken from the game in some other way.

Attunements in classic were a joke compared to TBC. I dont doubt that players will have a much easier time compared to 2007, but it still does not remove the fact that running these dungeons over and over is incredibly time consuming and just as monotonous if not more so than leveling. I just feel is a little silly to say you are bothered by the leveling 4-5 day grind, when you will spend many times that amount grinding at 70 in TBC. But whatever, to each their own I guess. I just wish these retail andy’s would stay in retail with their content skipping micro transactions and leave classic alone.
Ideally there would be 2 classic one for the retail andy’s with their cash shops and content skipping paying. And one for the Classic andy’s with none of that garbage. This way everyone’s happy and we all win. Alas activision is too greedy and will use the retail andy’s to try to corrupt the classic andy’s, why wouldnt they want more “players” giving them money for virtualy nothing. It costs them 0 yet earns them millions, what a good deal.

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All I’m saying is I didn’t participate, so it’s not perfectly accurate. It may still be accurate, but it ain’t perfect because it’s missing one vote for no boosts. And yep that’s called a typo, but we all get to learn new things every now and then. I don’t know how long you’ll retain this information, but I’ll still try to educate you as best I can.

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To expand on this, cutting the level grinding down is like taking content from my hands. It’s like if someone took my final fantasy 7 disc, edited it down to cut out some content someone else deemed was unimportant, and then handed it back to me like “We fixed it, its now 20 hours shorter.”

Then why do you think it’s going to be worse if they offer a boost?

Then you’re in the minority and can always just keep rerolling. For the vast majority of players, it’s a good thing.

Honestly most of what you’re telling me is your opinion, which is fine, but it’s selfish to try and subject everyone to what would honestly be very unpopular.

I mean you say that, but many attunements are pretty straightforward and there are so many guides and ways to work on it while leveling already. And given we’ll be running a lot of heroics, we’ll attune naturally that way as well. There are so many good dungeons and with heroic mode every dungeon is useful.

The rest of your post is just more whining.

It’s not perfectly accurate and never will be, even if every single subscriber got one and answered it. But it doesn’t need everyone’s opinion to be accurate enough.

I’m not sure you educated me on anything.

Leveling literally always exists for you to do if that’s all you care about.

That’s not true. Look what happened to retail. Questing content in retail is complete and utter garbage. You outlevel content before you are even done with it now. It takes like 10 hours to get to level 40. Its a complete joke. That could very easily happen again. As for me liking the grind being in the minority? If that were true then they wouldn’t have even bothered bringing back the classic leveling experience because there would be no demand for it.

You don’t have grounds to call me selfish, since you are trying to get what you want as well. Obviously what you want will destroy the game for others. So its just a dishonest argument you make, you aren’t somehow better than me. So let’s cut garbage out.

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It’s not enough that they can do it. They want it so you have to do it with them

Everyone does it their way

Except that’s just flat out untrue. If the zones empty then I obviously cant run dungeons anymore can I? You need a party to do that.

I ran into this problem with quite a few places in retail before LFD, but that brought in a new kind of terrible where the overworld became a lobby for LFD.

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