Who actually designed unbound chaos?

Why did you think it was good design for a melee dps to have to get off target to line up the dash to deal damage?

Someone who likes to watch the world burn

So…

I coulda kinda excused the design cause fantasy of a demon crashing into target.

But in terms of application it just didn’t work out. For whatever reason they didn’t learn this lesson before BFA was launched but whatever won’t go there.

Still, I can understand the redesign to BFA in the interest of fixing the issues with the demon, but retaining the fantasy of a class darting around the battlefield. So, simple solution is to buff fel rush.

Except the damage increase to fel rush is nowhere near where it needs to be for this to be comparable to its previous demon design, which was broken due to latency.

In short, a drunk intern with relationship problems is responsible for demon hunter class design

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I also don’t understand why you pull the publicity stunt of delaying shadowlands release and we still get the major problem with dh gut ignored

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Think the delay was due to end game problems more so than concern over class design. Lots of people just interpreted it as the latter rather than the former :confused:

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i keep saying instead of having some other demon that pops up and explodes for damage our character should just do the exploding at the end of fel rush.

I’m not even an intern :frowning:

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I feel like I’m in the minority that actually liked it, but that could also be because my latency never went higher than 20ms and it landed where I wanted it to. It felt nice to set up big burst in PvP, but I’ll agree that using it in PvE felt bad.

It could have an easy fix IMO… I would redesign fel rush to work like this:

Rush direct to your target if you have a target (works like charge) - but if you have no target works the same way it does now.

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they nerfed glaive tempest today, they really want people hitting Fel Rush

Little do they realize people will keep finding ways to avoid using Fel Rush as a DPS tool. Blizzard, for whatever reason, is apparently incapable of figuring out that the majority of their DH players do not want to be burning mobility cooldowns on damage output.

Hold up. Nomi designed it? It all makes sense now.

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It would be like asking a mage to turn around and blink twice away from the target than cast pyroblast.

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https://www.youtube.com/watch?v=Ue33VdYgUoE

I think this pretty much covers what they want.