Which role can get away with being bad the most?

So let’s say you’re in a +17, right? A key where people actually have to put out a bit to win. How tolerable is it if the tank is bad, versus the healer being bad, versus one of the DPS being bad? Which one do you notice the most, and which one is most detrimental to the key?

And what about for raiding?

This reads like a riddle

They all are about the same.

Considering OPs history and ability it’s them trying to find the easiest role/class to get into harder content.

7 Likes

The tank. A bad route or poor pulling can cost a lot of time, even if you don’t wipe. The perfect tank tries to pull large around his groups cooldowns, such as his Destro locks infernal or his fire mage combustion, and pull more conservatively when those are unavailable.

A healers job is really only as difficult as the rest of the party makes it. Yes you have to use CDs properly, which includes knowing WHEN, and there are unavoidable moments of high intensity healing, but if people actually use their defensives and avoid the bad, you’ll find every healer has more than enough in their toolkit for a 17. Problems arise when bad DPS/Tanks take avoidable damage, force you to use CDs when you shouldn’t have needed to, and then have nothing left for those high healing mechanics.

A single bad DPS has an effect that is proportional to what numbers the other two DPS are putting up.

I haven’t done a 17 this season, but I think these takes are fairly universal across seasons.

3 Likes

The OP is never happy and just flails around for a spec that might be the one to change that. A week ago it was arms warrior, a few days ago it was fire mage, yesterday it was holy pally, now I guess it will be something new based on what role a few random people on the forums say is easiest, etc.

5 Likes

I think the OP is realizing he’s not as good as he pretends to be so he’s trying to find the easiest role to “back up” his skill talk.

4 Likes

No I just don’t want to hold people back with my weird builds – or at least be as little a burden as I can.

The correct answer is the player. A good player will make any role work and they will do enough research and practice to make it work.

4 Likes

so stop using weird builds.

2 Likes

If I do that I don’t have fun at all.

If the tank is bad you don’t time the key.

If the healer is bad you don’t time the key.

If your DPS are bad, you guessed it, you don’t time the key.

Technically you could run 5 blood DKs and potentially time it which in that instance I guess healer? For the meme?

down with meta. keep making builds op
:cherries:

1 Like

So run keys at a level appropriate to the performance of the builds you enjoy. After KSL it doesn’t matter how high you get if you aren’t going for top .1%. There’s no meaningful difference between peaking at 13s vs 20s, other than your personal enjoyment which is not there for you while stressing over your performance.

3 Likes

Lol… your fun depends on you being ineffective?

Get a new hobby rather than posting on wow forums.

3 Likes

No, for example, I find SKB more fun than unleashed inferno. I find hyperthermia and pyromaniac more fun than firefall and whatever comes before it.

I find lightsmith and AC more fun than a cast-focused sunbro build.

I find dance of Chi-ji more fun than empowered lightning.

I like holy more than I like disc.

I like divine word for holy priest.

I liked holy word: salvation and think apotheosis is boring.

I like frostfire way more than sunfury.

I like veneration.


I try my best playing these builds, and I sim and all that to try and maximize my damage or healing or whatever, but they just numerically cannot keep up because Activision doesn’t know how to design games.

So while I want to continue having fun, I want to be as little a burden as possible.

Having something be mathematically superior is an inevitability, not a determination that a company cannot design games.

And even accepting that penalty, people can go very far (even to m+ title) mathematically speaking.

Sure you do 20% less or whatever. That’s still Title, just not the top key.

(I assume top key vs bottom for title range is 3 keys wide.)

Most likely at this level no one can be bad. A bad tank or healer will kill the key faster than a bad dps. But timer will be killed with just a bad dps most times.

hypotethical +17 is wild.

idk man

if you said something like ~13 i would say healer probably has the most leeway as long as the dpsers are the tough kind. i dont know anything about +17s tho lol

There’s months of testing for every patch. They can see, “Oh, hyperthermia is terrible. We should buff it or nerf other options.” But they just don’t. We FINALLY got a change to hyperthermia coming next patch, but nothing for SKB being legit garbage next to unleashed inferno and nothing for pyromaniac (which was better before, imo).

Like, sure, they can’t get it perfect. But they’re just not even trying. There’s legit no reason for these talent pages when half of them are useless. I honestly prefer the MoP style talents as they force Activision to design a class that works, and your talents are actually a choice.

Sure, it’s 20% less if I play legit perfectly, which I don’t because I’m not a robot. And my teammates are likely bad, so I can’t rely on them to make up for me – nor do I want to needlessly stress people out if I can help it.

Lol well it’s my limit this season so far. I’m planning ahead for next season.

PSST, mop style talents are just as imbalanced. Easier to balance though.