Which rogue spec has best survivability rate and which is squishy?

Trying rogue for the first time after 20 years of playing and wondering which one has the best survivability style and which would you say is the squishiest?

We are all equal. Stealth breaks on anything farting, vanish is the same. Feint is the only saving grace to help with elusiveness as cheat death only cheats you instead. We all have small tools to help but there isn’t anything ridiculous. Don’t believe the propaganda and find what you like and go from there.

Prepatch isn’t anything to sincerely hop into as a rogue as you’ll just get angry watching other classes hit 4x harder than you and tank your burst and self heal to full easy. Wait for TWW when armor and stuff is normal again and we aren’t missing damage.

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I have been playing outlaw in remix just having trouble mastering the rotation I guess at this point but keep practicing and reading hoping to get it

Definitely keep practicing but youll get the hang of it quick. Outlaw is solid on beta as well and is more like old combat with more flexibility and less like a fury warrior like it was back in the day.

Welcome to our side of the very grey line. Take care fellow rogue.

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You can’t really judge anything from remix, especially at higher gear levels.

To answer your question. I feel Subtlety has the best survivability if you take Soothing Darkness.

Aside from that, you need to get up close and personal with Crimson Vial, Feint, Evasion and Cloak of Shadows

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Oh I know and I have not died or anything I just know my rotation is a mess since I am not using any real order to make it feel fluid. I did read some people I am not really understanding it yet I suppose. Practice makes perfect I guess

Like this part in a guide i saw

Use Adrenelin Rush, Slice and dice and Blade furry before the pull

How can you use slice and dice before the pull when you have no combo points and if you do it kicks you out of stealth?

I hesitate to suggest this, but a rotation helper addon such as Hero Rotation might be helpful. It will suggest the spells in the correct order, but you have to understand why the order is what it is. That comes with practice.

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thanks I will check it out

To answer your question,

Outlaw has:

  • 5% Stamina
  • 15% extra movement speed
  • Grappling Hook
  • 5% damage reduction from targets you hit with Pistol Shot or Between the Eyes
  • Much lower cooldown on Feint and Evasion due to Float like a Butterfly CDR

Assassination has:

  • 15% damage reduction for 8 seconds after silencing a target with garrote (casting from stealth)

Subtlety has:

  • 8% increased healing received
  • 5% of finishing move damage heals you or gives you an absorb shield (up to 10% of your health for the shield)
  • 15% health restored after using shadow dance
  • 20% movement speed and 10% damage reduction for 8 seconds after casting shadow dance or vanish (or restealth).
  • 20% reduced Cd and increased range on shadowstep.
  • Vanish can reduce your other cooldowns by 30 seconds.

I hope I didn’t miss anything for Assassination. It really doesn’t have much in the way of defense or mobility.

I would say the squishiest rogue spec is easily assass. I think sub and outlaw are both pretty even as far as survival goes, I think sub is probably better at self sustain and outlaw is better at avoiding damage.

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Leeching Poison and Recuperator. But all three specs have access to these.

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Adrenaline Rush gets a talent way down the tree that fills your CP on the initial cast. You generally want to AR > S&D > Blade Flurry > Stealth, if not even Stealth > AR > S&D > Blade Flurry > Restealth. S&D should be castable in stealth, it doesn’t break it usually unless something else is interacting with the cast such as a trinket.

Due to the Upperhanded Upper Hand talent, you want those basically at the start of a fight so you can immediately start working on resetting AR. While in stealth, the duration of the 3 buffs won’t decrease (as long as a bug doesn’t rip you out of stealth randomly, and as long as you have all 3 going. The tooltip on the talent can help clarify how that works).

thanks great info, i read on line that sub would be the best spec to master for a rogue newbie, would you agree?

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Yeah, sorry. I wasn’t listing the stuff all three specs had access to.

Also, am I crazy or did Assass used to have double the effectiveness on leeching poison? I thought that was intentional but it’s gone so maybe it was a tooltip error or something.

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In my opinion Assass is the easiest to learn, but I don’t think sub is too tricky. Sub just has some very tricky mechanics when it comes to maximizing damage with its numerous damage modifiers and also cold blood with secret techniques.

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Sub is easy because it has the best utility tools. But Sub is the hardest in you have to know how to line up damage. Sub is not doing mega damage every global and you are not looking to spend energy every global unless you want to avoid energy capping.

:surfing_woman: :surfing_man:

Sin can place all your dots into CC windows. The power of solo sin is dot kiting, not tanking. The other specs suffer substantially greater loss for downtimes.

Looking forward to see how Delves shake out, but I do think Sub will probably have the best outcomes.

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In the past it depended entirely on the content. Sin was generally best in sustained encounters where you dont constantly have something to hit. Sub had the most on demand healing through SD charges + Soothing darkness. Outlaw could simply outrange most melee abilities while outranging boss alongside buffs to vers, overall hp and various other little things.

Lines were blurred in DF. All specs had a little bit of everything.

TWW they seem to have been removed entirely with the nerfs to general access to self healing. Things like vers and leech have been removed (along with SD no longer being in the class tree making soothing darkness a lot less impactful). Theres so little self healing youre just not getting yourself back up without getting Crimson Vial back off CD or having a healer.

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Everyone is overlooking Outlaw’s big advantage when it comes to defense.

versatility is it’s main stat, you stack as much as you can for damage and the bonus side effect is it makes you able to shrug off all kinds of damage.

Sure all specs have damage reduction cooldowns, but versatility is always there.

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True, its a pain to play, very bugged, as annoying as hunter pets I.A.

Its actually irrelevant in most situations. Vers mainly serves to have you survive 1 shots. They dont happen frequently enough to kill rogues cause if they did, half the other classes would just automatically be dead.

You can argue sustained damage, but the other specs actually have more healing through leech (+ multidotting) or Soothing darkness