Which player base would you sacrifice?

would throw away the hardcore without a second thought

but apparently a lot of cash shop whales hang out in that demographic so good luck with that

but who would write your pretty UI addons?

I mean, what are you gaining from sacrificing a certain group of players? What time, energy, focus, productivity is gained? Most of the complaints don’t require taking away something from another group of players and most content designed even for the hardcore, the smallest group of players is minimal in reality compared to everything else.

Lets not sacrifice any group and lets not give people a thread where they can be toxic towards a group they don’t like.

This is the correct answer which many fail to see. This is true for every single thing in humanity. The top performers will always make up a slither of the total population.

The trend that WoW is slowly but surely following down points to a focus on casual gameplay. I see in this game’s future an iteration where Mythic+ no longer exists, iLvl and IO have been removed (and those players migrate to other titles), and the game development budget finally allocated to creating a world that the majority can enjoy.

When a game tries to cater to everyone, it becomes a master of no one. It needs to focus on its core majority and grow it. We are already seeing the shift in this direction so I’m very excited to see what the future holds.

Covenants are a great example of where the visions of the developers to paint a narrative and add PVE/RP elements overarch the vocal minority 1% hardcore crowed that prefer to min/max.

This is a game first and always. It will never be treated like a job. I welcome these changes to the vision and the developers standing their ground on these topics and I welcome many more to come.

1 Like

you’re no fun, Unscripted. We can dream about who we want to imagine the world of warcraft without. That… IS … the topic. it’s a difficult choice, and it’s meaningless but it is within the bounds of General Discussion so if you’re in it, you should participate.

if not, let us be.

@Corvikt:

a square root of the workforce produces a half of the total output.

that’s an industry principle. the forklift driver and the quality inspector are assisting and supporting but not actually ‘making’ anything.

I think you should leave people alone and let them enjoy the game the way they want. We are all here because we love the game and enjoy it in different ways. The idea of removing any of these people is asinine.

You throw away the hardcore group.

Why would you EVER cater to a a 5% (And that’s probably generous) portion of your playerbase?

Classic wasn’t successful because Naxx was cleared by less than 100 guilds. It was successful because MC/BWL was cleared by a whole lot of them.

Get rid of multiple difficulty modes. The raid should be the raid. Add Ulduar HM’s if you must.

i think this question was answered before.

https://us.forums.blizzard.com/en/wow/t/which-player-base-would-you-sacrifice/811874/39

https://us.forums.blizzard.com/en/wow/t/which-player-base-would-you-sacrifice/811874/26

All of them.

This base is too cankerous for anything good to grow from it anymore.

Give the game to the players. Nothing you can do as the devs will ever be right.

Under the categories you outlined I would be classified as a semi-casual.
And I’m not sticking around for this garbage. Got about 20 days left on my sub. And just today as I was literally being one shotted by a fire mage -Boomie combo in a simple arena skirmish … I thought to myself how much I hate the current state of WoW.

It’s like … yes… technically there are things to do in SL; but literally NOTHING I want to do!

There is nothing in this game for a casual now. Nothing feels very interesting or rewarding. And YES I want a chance at the EXACT same ilevel gear as mythic raiders (even though I don’t raid) … just acquired at a slower pace than they are able to get it. The higher ilevel gear makes other things casuals do more enjoyable and frankly more accessible. Completing a M+ is easier, PvP is more fun with good gear, even doing WQ and quest in general goes WAY more smoothly with great gear. So, Even though I’m a casual, I don’t desire to run around the entirety of SL in crap gear compared to other players.

Without a doubt, the only correct answer is: whichever one makes us the least money.

From a Blizzard perspective there is nothing else that matters. I would assume the CE are the least populated of your groups, spend the least time subscribed, and the least amount of money on the shop. So, it would be them.

I don’t think it’s a good move to sacrifice any part of the player base. Balance and design doesn’t have to be all or nothing and shouldn’t be.

I’m going to adjust one one of the options.

I would remove the “hardcore” players that try to take things from the lower groups.

LFR doesn’t affect you if you don’t do it. Full stop. Why do you care if other people get epics that are lower ilvl than yours? They don’t get metas, they don’t get mounts, they don’t get the cooler set colors (imo). So why do you care?

“Oh, but then nobody feels like they need to do normals.” Why do you care tho

“Just let it be story mode and remove the gear.” WHY

“Don’t let them see the end boss. N’zoth shouldn’t have been in LFR.” How does that affect you!?

Like, I do normal and heroic. I’m only missing a couple AoTCs from the last few expansions. I don’t care what anyone else does. It doesn’t diminish my progression.

3 Likes

i have 5 open spots in my guild and need them to progress on the next reset day if I ever want to see normal Denathrius?

This 100%.

I think order of priority would be:

Semi casual
Casual
Semi Hardcore
Hardcore.

2 Likes

Blizzard has already sacrificed the super casuals, so we’ll be okay now.

This. Casuals are the last group you want to sacrifice.

you can get more of them any day. they don’t actually do anything, just wonder around leveling alts and asking how to wave.

I’d sacrifice the mythic e-sports tier, since it’s the smallest and is just an arm of marketing. Moreover its existence encourages a toxic try hard mindset.

3 Likes

Whoever is paying the most :man_shrugging:

1 Like

Semi casual (will stick the xpac out)
Semi Hardcore (will stick the xpac out)
Casual (will come and go)
Hardcore (will play the first weeks of the tier finish and leave till next tier)

Pvp

Add pvp power and resilience to pvp gear (like in MoP), this way PVE players cant just out gear quickly and start smashing PVP player

Mythic Plus

Increase the ilvl too 220 for a 15 key (any dungeon gear used in pvp or raids will have the ilvl decreased to ilvl 210 aka current 15s key). this will allow M+ players to have something to achieve. (this system was used in MoP with pvp gear so it can be achieved)

Add in a vendor and tokens where u can buy M+ tier sets and raid tier sets just like in bfa with azerite gear. tiers only work in there assigned content.
Increase gear drops or add in Reforging so every ilvl is actually closer to an upgrade

Add in upgrade system to M+

Raiding

Increase the gear drops stop gear gating players based on the world first and forcing players to stay subbed. you’re pushing your player base away

not saying to add all mythic plus ideas. im saying anyone of them ideas would be a great start to fixing the problem