Which is harder, Naxx or Gamma?

imagine crying on the forum for 8000 posts when you could just buy some AH gear in 30 seconds

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People like him are hellbent on turning this game into a job. Its often a symptom of having no real sense of accomplishment in real life.

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I mean if you have a card to swipe, sure.

Don’t pretend gear worth a damn is dirt cheap.

Let’s say you’re gearing up a plate wearer, the only cheap pieces I can think of are Signet of the Accord (a tank ring, not great if you’re trying to dps, not to mention only ilvl 200) Ring of Winter (another tank ring, not great for dps, arguably not even great for tanking) Surge Needle Ring doesn’t have strength but 213 dps ring better than nothing.

Belt of the Nimble Climber I think it’s called? Is a relatively cheap 225 belt, unfortunetly it’s leather.

Plate pieces are not cheap and certainly not common on the AH.

Unless you’re suggesting the pieces that are between 3000-8000g are cheap?

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Naxx at the end of P1 when people were mostly Naxx geared (so ilvl around 213, a bit higher with KT loot) was ridiculously easy. Trash would melt super fast, DPS could stand in the bad stuff (Faerlina fire, Sapph blizzard, even Heigan dance) and keep DPS-ing.

As a healer I would absolutely have a easier time healing Naxx with a group at ilvl 213 than many of the gammas at ilvl 232.

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I recently leveled a paladin from 70 to 80 and geared up in a few days. People are grossly exaggerating the issue.

It’s super easy to get 230 ilvl from just grinding 5 man content.

If you’re getting kicked all the time, then it’s most likely that you’re just terrible.

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Much of that is true in Gamma. Many have much higher ilvl s than 232. More like 250+. It’s easier to outgear Gamma now than it was to outgear Naxx in P1. My unholy DK is 248 and I can ignore a lot in Gamma.

Contrast this with your original post. It’s almost like you know the answer but just can’t help yourself

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I would say Gamma is easier, both at the start as as players gear up in ICC.

I thought the same thing when I read this. Looked at tons of my old logs and I’d say my groups average’s were usually around 200ilvl. Seeing as there were craftable epics/rep epics/dungeon epics and sunwell gear all available before entering Nax. The idea that people were doing Nax in greens/blues is silly.

That said nax was 100% easier to heal than most gamma’s. I could heal through stupid in Nax, but in gammas if someone is not doing a mechanic they are most likely going to die even with me having ICC gear.

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The other factor that comes back to your main post, is that for two equally difficult pieces of content, if you’re running one with premade groups vs randomly assembled ones, the random one will need a higher ilvl for an equally “easy” clear experience. Because even the most casual premade groups doing Naxx in P1 would pick their comp to cover raid buffs, would have some comms with a raid leader, etc.

Not to mention carrying one undergeared person in a 10/25 man group is significantly less of a burden than carrying someone in a 5 man group. A five man group isn’t really the spot to have to carry players

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Fair point, but RDF is full of 5k+ GS players.

I thought you were comparing running Naxx in a full P1 pre raid group to gamma with a full sub 5k group, my mistake.

But also I’d say having both an undergeared tank and healer increases the difficulty in a way that highly geared DPS may not compensate for, especially if your DPS are clothies.

My point is that it’s easier to outgear Gamma now then it was to outgear Naxx in P1. Obviously your comp and following mechanics matters a lot if everyone is 4k. Not so much when everyone is 5k+.

But ‘your point’ kind of answers your OP. It’s easier now to outgear the content, therefore players want to run with others who outgear.

This was also plainly obvious at the start of P2, where the ilvl expectations of Naxx pugs were on line with the gear dropping from Naxx, because these pugs were full of geared players missing only a few pieces from the raid. Gammas are harder than Naxx relative to the gear they drop (which is still 225, unchanged from beta), but of course people run them for the currencies not the gear.

That’s only for normal mode… but yeah, the point remains valid.
As for HM, depends on the gamma… but many of those are harder than Naxx HM no question because of RNG. Naxx is far more lenient in terms of RNG. Just know your role, the mechanics of the boss, and you are set. Gamma has ridiculous things like webwrap that can be more difficult to deal with if you don’t have strong AoE classes.
edit and let’s not even talk about Paletress… she is virtually impossible if you can’t interrupt her or stop the memory fear effect.
I haven’t had a successful run with her on my NE disc yet. The bs garbage on the floor on top of the massive amount of damage she’s doing while I’m feared… don’t know how it’s possible unless you have the ideal group makeup. I supposed I should buy a pvp trinket but that’s really stupid… might be the only way. And that only works for one fear. If dps can’t kill the memory in time it’s a wipe.

you answered yourself.
Its easier to outgear gamma nowaday, so everyone 're expecting higher GS member to join their gamma.
Now a fresh 80 character could reach 4.6-4.7k GS within 3hs and 100 gold, when we did spend a month to reach 3.8ish GS in phase 1

hey why this people don’t play the game the way i want

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