Which hero talent specs do you think nail the fantasy and are fun to play? So far, I like both Sunfury and Spellslinger Arcane (wish slinger was better dps-wise.) Also I enjoy the Diabolist spec for Destro which summons a ton of demons and Stormbringer for enhance shammy.
Mountain thane
Stormbringer on enhance. More dice roll than fatebound on rogue
Iām loving Unholy DK, it really brings the fantasy of summoning an army of undead minions to life.
Iāve been enjoying Demonology as well for a similar reason, just with demons instead.
Edit: To clarify, I mean Rider of the Apocalypse for Unholy and Diabolist for Demonology - I havenāt even considered Sanālayn or Soul Harvester as the aforementioned Hero Trees seem tailor made for the minion-based playstyle I play those specs for.
I only played Mage and Paladin so far, for mage I think Frostfire is awesome thematically but it seems dog numbers-wise.
I couldnāt care less about the Paladin hero talents though, they are kinda like what Lightforged Draenei are to regular Draenei, the Hero Talents just making Paladin feel Paladiner. So they end up just being number increases for me, since they donāt fulfill any particular fantasy.
I would not say I am enjoying them. I see I have talent points available I just click them. I really could care less what they do.
That also goes for regular talents.
Iām playing Eluneās Chosen for the āvibeā and the passives⦠But I canāt say it feels exciting, or like an upgrade at all.
IMO Hero talents should have been largely cosmetic, and shouldāve included more options. I know Iād really love Druid of the Nightmare, and think all specs could have some interesting iteration of it
Vengeance DH Aldrachi Reaver build is the best thing ever
Frostfire is brilliant. Just an awesomely fun mix of abilities. It feels like youāve constantly got things popping off. Very little time spent actually casting. I really like sufury as well, but started getting annoyed by the delay on the meteorites basically making glorious incandescence useless. It needs to target the enemy, not the ground!
Outside of mage-land, mountain thane and rider of the apocalypse are also top notch.
I main Paladin. Holy mostly, but I play all specs.
Iām a little let down by Templar, and really let down by Lightsmith.
But Herald of the Sun is incredible. It feels great, it looks great, everything about it feels impactful and meaty and good.
Bro pally is the worse healer out there
lol you donāt have to play one
We also had druid of the flame and yet we got the most boring keeper of the grove for resto druids.
We cannot expect Blizzard to know/use the lore and history of wow when designing class mechanics or systems.
I find most of them to be a bit underwhelming, half the time I forget that the hero spec actually exists and it feels like I just got an extra skill I press or proc on occasion.
Wildstalker resto enhances gameplay the best from what Iāve tried so far, simple buff to cat form with frequency heart of wild makes the spec more solo/time friendly.
After playing preseason sunfury I got bored of the arcane cycle, I think arcane surge shouldāve been replaced with something instead of just spawning a phoenix, I think balancing the kit around arcane surge is a big handicap on the spec and tieing more abilites to magi / meteor / arcane gems wouldāve enabled more mana management nuance, especially if theyād dedicated more of the tree to passive management and made the āenlightenmentā portion of the tree about trying to sit at a threshold of mana.
Herald is fun on ret paladin, I think the light beams on allies can come in pretty clutch in pug content, it lets a healer know who youāve healed so if during a heavy rot phase you decide to flame an ally they can easily see the person youāve picked to focus on keeping up and they can focus on the others.
Iāve just started messing with disc and am surprised how strong the rift spawn feels / the frequency. I half wish it were a frost mage spec instead, frost orb is always underwhelming, and I think rift couldāve be an interesting mechanic in lieu of spell slinger.
Templar as Prot feels fun. Kinda like a Seraphim style game play, but more active, swinging a big Lighthammer.
But Iāve only played ReT and Prot Paladin so no frame of reference beyond that.
Most of my characters, their hero talents donāt really alter gameplay in a dynamic way so itās mostly the same old, and Iām fine with that.
I have a spriest I leveled to 80 as my fifth for the experience bonus. I did not go with the recommended build, I opted for the Voidweaver talents because heās a spriest, dammit. I also opted out of a lot of utility to spec into my other void-y spells. I have zero interest in Angel wings on my spriest. Give me tentacles and void minions.
No idea when Iām gonna hit a wall difficulty wise, heās very poorly geared and not a priority toon. I did this for fun and donāt regret it. Wish that void orb was out longer though.
Iāve only played the left talent for Brewmaster Monk (itās fine. Nothing special. Donāt really like that both hero talent options for a tank spec have core abilities tied to just doing more DPS, but there are some alright non-capstone talent points in there.
For Priest, Iāve played Archon and a bit of Oracle. Not a huge fan of playing around a rotating buff for Oracle. Iād rather have all 3 separate and on longer CDs to compensate or something. But itās alright. I do prefer Archon. Itās more straightforward. Itās nothing revolutionary over base Priest though. Itās great for DPS Holy for casual content / solo / world content. Might end up switching my actual Healing Build over to Archon too just because I know Iām going to end up holding onto the buffs more than I need to and I feel like Oracle needs a Weakaura to broadcast what effect the next use has, because the icons all look the same and donāt describe the effect in any way.
For Shaman, Iāve only touched Stormbringer. I wanted a lightning build, and thatās the obvious pick for that. Just from reading though, it feels like it has more interaction than Farseer. Farseer is exactly what Iām doing now but AS gets pressed twice as much instead of a damaging ability being altered.
Yeah, donāt get me wrong, I enjoy the gameplay addition to the spec, numerically speaking, it is indeed fun jumping into a pack, Eye of Tyrāing and then hitting them with a massive AoE damage, on big pulls doing that + Divine Toll basically puts on your par with some of your DPS on damage. Fantasy-wise, however, all three hero talents fall short to me, Templar, Lightsmith do nothing to me, they are just more of what I already expect out of WoW Paladins: weapon summoning, while Herald might have been nice if I mained a Tauren for a few years, having a thematically appropriate hero spec for the race, but on my human, itās again, just numbers, no cool twist like Warlocks getting a more ācaster appropriateā version of metamorphosis, nothing like mages wielding two elements, nothing like Priests shooting mini black holes, etc.