Priests and warrior tanks.
All it takes is one skill / gear check and all loose tuning from before goes out the window.
you beat me to the punchline
Dwarf Priest.
'nuff said.
The class you play doesnât matter. What matters is that you show up. Thereâs room for anyone as long as theyâre consistent.
Like, if you roll a prot warrior, but flake out half the time, no one is going to want you.
If you know you canât be consistent, roll a priest and heal. At least then if you miss a night it doesnât kill the raid. Itâs easier to pug a healer than a tank. And if you miss enough as a DPS - well⌠good luck getting invited.
Itâs going to be tanks, without question
I plan to level a Druid so I can tank 5mans to get healing gear to raid with. There is going to be such high demand for Tanks not only am I going to gear quickly I will probably be charging people to tank for them then using that gold to help level my DPS Warrior!
Well, practically every class is needed, just some are more needed than others⌠With that said? I could see the most needed besides the healers and tanks being either warlock or hunter. Warlock has easily the best utility of any dps class with their soulstones and cookies, those soulstones can make the difference between a clear and a wipe. Hunters? Well, their traps (Especially upgraded ones with the talent selection) can make for some amazing crowd control, especially if you pair him with a mage, and they are also really good for kiting.
Mind you, Iâm talking about specs that can get raid spots easily. I am unfamiliar with shaman in vanilla so I donât know what they are like, and ret pallies do have a few useful abilities but they arent really useful till Naxx.
After Hunter and Warlock, Iâd say Mage would also be pretty essential. Their food and drink conjuring is extremely useful, and their polymorph and other CCs are also extremely useful (They are only a little below hunters because Polymorph is exclusive to 1 target at a time. Besides, hunters do have greater CC with their wider variety of traps and kiting skills. I should note that this doesnât take into account that a lot of hunters donât know or donât bother learning how to play their class properly.)
Rogues are also very useful, as their sapping and stealthing allows for some serious creativeness. Their stealthing can allow them to act as scouts for groups if they are so disposed, and they dish out serious damage.
I had a ball during vanilla times on my Warlock. Never had any issues with getting into dungeons or raids, and we are generally only eclipsed by Rogues on DPS in the late game. Weâre still near the top of the DPS meters though, its nothing to sneeze at. Shard farming and summoning was never a big deal⌠itâs not like you had to summon every single person in the RAID or anything like that. Maybe five or six laggards in a 40-man had to be summoned and the 'lock was always appreciated for doing it on the raid leaderâs request. Similarly, not everyone needed a healthstone⌠mostly just the tanks and mages wanted them. Yah, you always shard-farm before a RAID, but itâs not a big deal and its one reason why Warlocks tended to be fairly wealthy in-game. With two good specs, high DPS, and enough wealth to keep 100% of our gear fully enchanted (etc), RAID slots were easy to come by.
So RAIDs werenât an issue, and in Dungeons Warlocks were always in high demand for their versatility, particularly in being able to help recover situations that got out of control. I canât count the number of times specing a pet-tanking build saved a dungeon run vs specing DPS. On summons⌠well, you needed three people to summon and summoning the last two folk if they were far away always made things smoother. You wouldnât believe how many groups disintegrated on my other toons because they could all make it to the dungeon entrance in a reasonable amount of time.
Every class has something to bring to the table. More importantly, since leveling to 60 is half the fun in classic (not just end-game), it was possible to make dungeon runs successful just by playing your class well when some of the other party members werenât. A good healer can compensate for a mediocre tank. A good tank can compensate for a bad healer. And DPS with hybrid talent builds and experience hitting more than just the shoot button can compensate for bad tanks and healers.
-Matt
All classes are needed. Pick what you feel like.
tl;rd Rolling prot warrior will get you dungeon groups, but make finding a raid guild more difficult.
People keep putting prot warrior first, but honestly, guilds only really want ~2 full time prot warriors. More are dead slots (or at least slots that could have been filled just as well with a dps warrior who slaspped on a sword & board for that fight) on almost every fight. Prot warriors will be crazy rare in normal every day 5 man play, because warrior threat in 5-mans scales inversely with gear, as opposed to druid threat which scales with gear (no crit, little strength on warrior tank gear vs druid gear swimming in str+agi), but for raids, finding a raid slot as a prot warrior is going to be difficult. Thereâs a reason most of the guilds that are forming up on this forum already have the MT slot filled by an officer.
Tanks make up 20% of dungeon groups, 5-10% of raid groups. Not a lot of options out there unless youâre willing to drop a fortune on respecs.
I definitely agree that rolling a Prot Warrior can be a bit problematic. Assuming the person has their act together and is able to level the guy to 60 in the first place, then finding Dungeons will certainly not be a problem. But securing the #1 or #2 tank position in the guild could very well be a big problem. The guild will need to gear up two warriors as quickly as possible, so even if it has more than two warriors, someone is going to be left out. Unless you are really hard-core, being one of the two chosen warriors is a very high bar to surmount. (Yes, some encounters need more than two tanks, but you would still be stuck in the alt position and probably lose out on tanking loot).
On the flip side, because the guild does have a vested interest in building up its tanks, finding a place in secondary guild runs and leading alt groups is not a bad place to be. Your group will be slightly overgeared even if you arenât and you will be able to get good RAIDing gear. It will just be a tad behind the main group. And you will still be needed in the main group when one of the main tanks canât make it, as well as be able to move up in the ranks if you are good at your job and people begin to rotate out of the guild. One doesnât have to be the #1 or #2 tank in a guild to progress.
Also, good secondary roles hold guilds together. They tend to be under-appreciated in keeping guild members in the guild. An awful lot of guild members often donât get any playing time in the primary RAIDing group and have to rely on the second and third rung RAID groups and 10-manâs. Such runs need tanks and healers too and guilds that canât provide them tend to slowly fall apart.
-Matt
Restoration Druids
Restoration Shaman
Holy Priests
On the Alliance side - Warlocks
This is speaking purely about raiding. I doubt any serious guild is going to have a problem getting Holy Paladins and there are really only two tank slots until one fight in Naxxaramas.
The ones you are not playing.
Yep. Warriors did not like to tank back in the day.
Tip for the DPS warriors, if you donât want to tank add the bear tanks to your friends list because many of the war/pal tanks wonât take plate wearers with them simply because you all share a gear type. If one does invite you and you roll need on something they also want⌠theyâll never invite another.
Which is fair from their perspective, after all you are just as capable as them of getting a group together and tanking the dungeon. Which increases the number of groups running, so⌠bonus?
Tip for everyone else, bears and paladins can tank 5 man instances just as well if not better than warriors when they know what theyâre doing. Not taking one because youâre waiting for that incredibly skilled prot warrior to poof into existence and tank for you⌠is bonkers.
Not to mention the 1.5 sec global which allows the rogue to kick you before the heal goes off, resetting of swing timer, and 2 min cooldown. War Stomp is really only used to interrupt a cast, delay movement for 2 sec, or short area control.
Ya, back in the day the skilled warrior tanks would put on dps gear with talents in fury and start steamrolling with their big 2hander. Funny enough, with this setup ret/enh was optimal not only for the threat reduction, but because they could off heal.
the class that you will not play.
This is the most honest Blizzard answer Iâve seen in 6 months.
Pink gnomish female tanks with pink pig tails.
Have you ever tried to tank with a gnome? Not being able to see your toon can be a big problem. That said, pink pig-tailed gnomes are awesomeâŚ