There has been plenty of time to try out several things at this point in the game. I’m not asking for which class is OP or hits the hardest, but given the runes which class just feels really good to play?
I’ve been playing a Shaman, and with the runes we have so far, this just feels like the way the shaman class was supposed to be played. I’ve been loving Shaman Tanking, and elemental just feels more smooth than in classic.
I’ll give my account on Mage as I have done everything and completed all the Runes for it.
I feel their Runes work well with their kit, but in a middle of the pack kind of way in terms of DPS and resource management/attrition. This is of course keeping in mind we’re at lv 25.
Utility wise I think they are set up to be one of the best solo classes as well as even more beneficial to future endeavors with their spot healing, AoE damage (as normal) and CC (as normal).
Only weakness they have along with the other casters is the mana consumption as well as DPS due to resistances and spell rankings limiting compared to physical DPS.
I’ve started Paladin and Druid and both feel really nice. I may play Druid going forward, but hard to say what Mage might get later. If they get a Brilliance Aura/Water Elementals they are hands down going to be monster going forward.
Shaman is objectively the best class to “experience” classic on, as in they interact with every single part of the game in some way.
They do melee, they do ranged, they heal, they have utility spells, they can use every stat, they can do almost any kind of build imaginable from fast on-hit to pure spellcaster to 2 handers.
And SoD just doubled down on all of this and made us fully viable tanks as well who can dw.
2hander swings are very weak. Any 2hander build you can think of is literally just any enhance or ele build, but you decided to equip a 2hander for the sake of just wanting to use a 2hander. It makes you worse in every way. If you think otherwise, then you really have a copium huffing problem.
2hander is likely to get support next phase, which i look forward to.
I’m pretty much 98.99% certain 2hander is getting rune support in phase 2 and tbf Shamans weren’t really replacing their Crescent Staff with a 2h Axe or Mace until… Corpsemaker in Kraul, at the earliest.
I also feel acquiring their Runes were much easier in comparison to, say, Warlock or Paladin from what I’ve seen in posts regarding them. Only one’s that were a fuss were the rep grind and the one from the goblin in ratchet. Both were just time consuming/grindy which is okay.
The rep grind one has been lowered to friendly but I expect them to add Runes to honored/revered/exalted as well. Being Honored, I cannot turn crates in for more rep either so I expect that to be 100% to be the case.
Initially mained a druid which felt great in some ways and terrible in others. Love the fact that I can competently* heal, tank, or dps even with feral talents with just gear and rune changes.
But even talented for tanking the rage starvation makes bear unfun.
Cat has always been my favorite with the bleed interaction, but there is almost no content (PvP or pve) where even 1 bleed is relevant. Sunfire is far more powerful than maim in all open world content, which feels weird as a cat. I love rizzing the pallys in the forums, but they’re partly right. Without sunfire I am a free kill to almost every other class, but with it every melee is a free kill to me. Warbringer warriors can sometimes be a problem if they get some crits in. It’s effective but it’s not fun. I would rather try to keep bleeds up and outplay them with shifts and heals, but shifts are so expensive that this isn’t viable even if bleeds were.
Resto feels good but you have to lose feral swiftness to not be a liability relative to priests.
Leveling a shaman now, and I agree it feels excellent. Tanking is fun. Interesting rotations that aren’t the same in every situation. Lots of viable open world builds. But for the love of god can we get a totem recall mechanic?
#1 to me is healing Priest. Having Penance and Prayer of Mending makes the toolkit feel complete IMO, its what priests were always missing in Vanilla. Priest feels fantastic.
Paladin feels really good, 2nd best. Ret, Prot, Holy. They all feel right at this level. I do imagine Holy shock will get some love in P2 to bring it more in line with other healers’ spells.
Shaman #3. It feels good having Lava Burst, and the tanking runes feel like they were done right. Would be nice if Flame Shock’s range was increased to better interact with LvB, but thats really my only complaint. There’s a lot of different builds now and the class is even more interesting. I know what happens to Ele at 40 so im excited to see it next phase… its probably going to be beyond broken OP though and will likely see a nerf.
Class that fees bad/clunky/awful: Druid - SOOO bad. Its actually trash. I regret spending the time leveling one. I want that time back lol.
I’m loving my Lock, in PvP I’m literally a god currently, in PvE? Ehhh mid but its still fun.
My Hunter feels pretty strong in PvP but not nearly as strong as my Lock in 1v1 scenarios. I get destroyed by most competent rogues and people who actually press CC. In PvE my Hunter feels really strong, not as strong as Warriors or Rogues but def a close second or 3rd on the meter.
My rogue is almost leveled to 25 so I’ll get back to you on that.
I would say shaman, paladin, and Druid. You can do everything if you really want to. Obviously some specs are better than others more so. But in that order I would say are best.
What makes you say lvling druid was bad? Genuinely curious. What spec did you level? Im lvling a balance druid, currently lvl 16, and having a blast so far. Just wondering what made you not enjoy druid?
I think they are adding thrash (cat) to the game. When i turned in and learned bear form on my horde druid, it said i learned thrash (cat) too, although nowhere to be seen so im guessing its in the system but we dont have it yet and will be added in later phases. I could be wrong though; maybe it was just a bug.