Where's the active mitigation for Brewmasters?

I just ran a Mythic+ with Tyrannical +17 and for the bosses that require frequent active mitigation (King Dazar of King’s Rest for example during the Blade Combo), which skill should I use? There’s no Ironskin Brew anymore and the rest are on a 1min+ CD.

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Technically, ISB was never an active mitigation ability.
Staggering damage does not mitigate damage, only redistributes it.
Purifying brew is an active mitigation ability as well as celestial brew, fortifying brew and the highly situation zen meditation.

ISB basically still exists however its name has changed to shuffle and the way you gain that benefit has changed and become much more passive.

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I’m strictly speaking of active mitigation checks. There are many bosses that have this mechanic in place, if you don’t use it you get an extra negative effect. As far as I know ISB was the skill you had to use it.

If ISB became Shuffle, then it seems like just using Blackout Kick, Spinning Crane Kick, or Keg Smash should be considered the active mitigation skill? Not sure.

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It’s passive no need need to press any buttons

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I guess you don’t understand my question… See https://wow.gamepedia.com/Active_Mitigation

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Brewmaster active mitigation is shuffle and it is maintained by Kegsmash and Blackout strike.

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And for mechanics that need a defensive Celestial Brew would likelybe your go to if shuffle->purify immediatly isn’t keeping you up.

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I know what he is talking about. The previous mitigation model involved balancing brews. Previously the active mitigation was a brew that increased the amount of damage you can stagger, and another brew which would instantly cut your stagger in half. The logic was you would drink the stagger one to mitigate more damage with stagger, and then drink the purifying one to cut the stagger (which effectively eliminated the damage you would take from stagger).

So yes, the OP DOES know what they are talking about and the other tanks never really played brewmasters well enough to know the difference. I’m still upset they removed our Blackout Strike and replaced it with Blackout Kick. It was a cool “Smash mod with your staff” animation, and I know it was the primary source of generating chi. But they didn’t have to completely remove it.

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I don’t think they have a specific active mitigation button to push anymore, as it’s just passively applied by doing your rotation. Your real game is in purifying as much damage as possible and building as big of celestial brews as possible.

The biggest issue I currently see with many monks that I’ve healed, is that they seem to want to wait to use celestial brew and use it like fortifying brew. Unless you know a huge hit is about to come… just… use it… frequently… you’ll get it back quickly and you’ll mitigate a huuuge amount of damage over the course of the dungeon. Remember it’s a brew, so anytime you spend energy you get it back faster!

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Dampen Harm is a talent and is active mitigation. It reduces all damage from 20-50 percent depending on the hit. Also our nizuo ox summon is a form of active mitigation. We redistribute stagger damage to him. Some could argue Dave the black ox statue can also be used because you can taunt off damage to the statue. Stagger is passive mitigation so we don’t get trucked in leather.

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Eh dampen falls more into the category of a defensive cool down. Analogous to a paladins ardent defender or a bears bark skin. The OP is referring to more frequently applied mitigation. They added active mitigation abilities to make tanks take a bit more skill since threat was no longer an issue. They also gave specific bosses (moreso in legion) abilities that would trigger additional effects if you didn’t have these buffs applied (ie defensive CDs like dampen wouldn’t stop the negative effect occurring, only active mitigation).

Each of the tanks got something that they can frequently apply to buff their defences on a short CD.

Paladin: Shield of the Righteousness
DH: Demon Spikes
Bear: Ironfur
Warrior: Shield Block? (Don’t quote me on this one, warrior is the only tank that I don’t have)
DK: Bit weird with this one. They have bone shields to maintain, but in order for active mitigation to register (and boss abilities that care about it to be countered) they have to marrowrend or death strike right before the attack.

Monks used to have iron skin brew as their form of frequently applied active mitigation. But it is was removed with the prepatch. Now we just apply shuffle with our regular rotation and purify as needed.

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To answer your question on the active mitigation check: it should be shuffle.

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Understood. I was looking at his main concern which was a +17 end boss that has a truck hitting ability. And yes they are CD’s but they are active mitigation. But to your point, we don’t have a continuous active mitigation flow, ours is now passive through stagger.

We do have a bevy of CD’s to use now, probably more so than before. I think before, they were rarely required, but I find with the changes, it’s more engaging and really is important to look at big hits and to use a CD than before.

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It is possible that shuffle may not count as active mitigation against abilities which require specific active mitigation to be up to avoid a further penalty.

Unless someone has actually gone and tested it, I wouldn’t take shuffle as satisfying an active mitigation check.

In both MoP and WoD, shuffle did not satisfy active mitigation checks (this was something I was surprised to discover when progging on heroic Paragons as one of the later Paragons had a tank buster ability which required active mitigation to be present to avoid a debuff). However shuffle has changed, so it’s possible it may satisfy an active mitigation check now.

If there is a boss who has an ability which does an active mitigation check, BrM does have at least 3 other abilities that count - dampen harm, fort brew and celestial brew. I’m not sure if zen med would satisfy such a check or not. If shuffle does satisfy an active mitigation check and I suspect it would, it makes such mechanics quite trivial for BrM.

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Shuffle counts, which is silly as its not active

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sorry this is dead thread, but no one gave the answer. Blackout kick beforing huge tank busters (for example the last big hit in the combo on king dazar, or the soulcrusher on muazala) will cause you to dodge. that’s a major part of brewmasters activemitigation, in addition to celestial brew

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Guaranteed? I thought our mastery just improved %chance to dodge?

I mean, at bfa levels, yeah it was guaranteed because of high stacks and mastery%, but in shadowlands I dont know if anyone is running enough mastery to absolutely guarantee a dodge with bk.

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its not a full guarantee but its near guarantee, enough the CB and other cds cover the gaps

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